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The "Finish Your Dang Game" Contest! - Thursday July 2nd 2009 at 4:38 PM
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I am proud to announce the commencement of the "Finish Your Dang Game" contest.
=GOAL=
The goal of the contest is to take an unfinished game or demo that you have previously started and finish it as a complete game.
=RULES=
The contest runs roughly 2 months. The deadline is September 1st
Any game that you have already started is eligible for entry. (It does not need to be an OHRRPGCE game)
=VOTING=
After the contest ends there will be a 1 month judging period ending on September 30th.
Voting will be done in three parts. First, each voter will vote for each game by secret ballot (e-mail or PM to me, James) in the following two categories:
(1) Overall quality from zero stars (low) to 5 stars (high)
(2) Level of improvement from contest start to contest end. from zero starts to 5 stars.
Finally, each voter will publicly vote at the completeness of each game in a public thread.
(3) Complete? Yes/No. Completeness is defined as being a whole game that can be reasonably called finished. Complete does not have to mean perfect. It does not have to mean zero bugs. It just means "not incomplete anymore"
=PRIZES=
Prizes will be awarded in all three categories.
(1) Best game wins $25
(2) Most Improved wins $25
(if the same game wins both, the author gets $50)
(3) Every game that is publicly agreed to be "Complete" by the contest deadline wins $5
NOTE: A single author may choose to enter more than one game. Multiple entires are eligible for "best" and "most improved", but only a maximum of a single completeness prize will be awarded to each author.
NOTE: Multi-author teams working on a single game will have to figure out how to divide their prize among themselves.
NOTE: I will be supplying the prizes. If anyone wants to richen the pot by volunteering additional money or other prizes for any of the three prize categories, just say so.
=ENTERING=
To enter the contest, just post the name of the game you are going to try to complete. You might also want to post a link to any thread or development journal, if you plan on discussing your work publicly as you go.
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James Paige
Replies (8)
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HamsterSpeak #28 Online - Wednesday July 1st 2009 at 7:51 PM
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http://superwalrusland.com/ohr/issue28/cover.html
Here we go! Not a ton of articles (No full length reviews for any 8-Bit Contest games?) but the ones we have are fairly long. Enjoy the final installment of Monsterology.
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Surlaw
Replies (1)
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Overhaul - Wednesday July 1st 2009 at 10:48 AM
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http://thehamsterwheel.net/
The Hamster Wheel has received a facelift and is now completely in PHP. Information from the old site is not up just yet, but will be soon. In the meantime, information from the previous version of the site is still accessible by going to http://thehamsterwheel.net/games.html , although will look a bit funky.
With that being said, there is still a lot of work to be done, information to be submitted, and features to be coded. Continue to bear with me and check back often for new features and updates.
I have contacted many of you regarding your games, though some of you I may have not reached.
With that being said, if you happen to run across a game on the list that you would not like me hosting and/or listing period, please let me know. I already have a "blacklist" of games just for that reason.
Any feedback or critique is much appreciated. I've only be coding PHP/mysql for a couple of weeks, and have never been good at graphic design. I must say, though, that I am proud of what the Hamster Wheel has become.
EDIT: There have been reports of the new site not showing up properly. Please clear your cache/internet files and try again, or just goto http://thehamsterwheel.net/index.php and it should bring you to the right place.
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Meatballsub
Replies (7)
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The Hamster Wheel - Sunday June 14th 2009 at 11:24 AM
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To those that care or are curious, The Hamster Wheel has been and will be done for probably a couple of weeks. The content that is up thus far will still be accessible, but don't expect any updates for a few weeks.
I decided that doing all of the work by hand would probably end up being to much for me to handle, so I am re-writing the entire site PHP. I plan on also making it more dynamic, allowing users to create a login name and keep track of certain games/sections from their control panel.
You will also be able to sort and truncate all of the lists and by many different categories, which I think will be pretty cool.
Since I know very little about PHP and MySQL, this will take some time. However, I feel like I've already come a long way within the first few days, and will improve each day that I work on it. I think the updated site will be worth the wait.
Stay tuned...
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Meatballsub
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Bloodlust v 1.00 - Friday June 12th 2009 at 12:01 AM
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http://www.castleparadox.com/gamelist-display.php?game=750
The game is pretty much complete now!
I changed the way the guns work now, per request of Meatballsub. Guns now do NOT lose ammo when you switch them, but you must use the Firearm menu for this to happen. If you go to the Gear/Equip menu, it will say "Remove Ammo" for the slot, because that's all it'll do now.
Other than that, everything should be a go...
Walkthrough: http://www.slimesalad.com/forum/download.php?id=775
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Onlyoneinall
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