Dimensions I - Table FAQ

Cube Games
Dimensions I © v.2.0 Manual
Cube Games - Dimensions Forum

Table Stuff

I. Entering the Table
II. The numbers in the corners
III. Starting Area
IV. Shards and Movements
V. Symbols
VI. Planning and Strategy
VII. Percentage
VIII. Hidden Buttons

Other Stuff

IX. Save Points
X. Help and Stuff...
XI. Credits


I. Entering the Table

To enter the Statistic table, simply go into the menu, choose items, and use the item "S Table". After that, you'll be asked if you'd like to enter the Statistic Table. Choose yes, and you'll be taken to the table character selection screen. Choose your character, and you'll be taken to their table.


II. The numbers in the corners

When you first enter the Selection screen, you'll see that there's a number in the bottom left hand corner. That is there to tell you how much Movement that specific character has. Other numbers will appear from time to time, especially after you take a move in the table. The system will tell you how much a certain stat has gone up.


III. Starting Area

All the characters in Dimensions I have a special starting area in the table, depending on what kind of attacks they use. For example, Austin and Flogen both have higher HP and ATK than most characters, so they start in the Strength section. Also, their starting tile is a little randomised within a certain area (It's only random the first time you enter the table).


IV. Shards and Movement

For you to take a move on the table, you must have at least 1 of 2 things: A Shard, and a Movement. You can buy Shards for a high price, or you can find them at the end of most battles.

And, you gain Movement by simply leveling up. Stats don't increase on a level up, but Movement does. At first, Movement only increases by 3 or 4, but later on, you'll be gaining 7 or more per level.


V. Symbols

The table is made up of small tiles with symbols on them, that represent certain stat increases. You don't need to remember what the symbols mean, because there's a legend on the right side. Just pay attention to what you're doing, so you don't waste a Shard and Movement.


VI. Planning and Strategy

The table requires some attention. You can't just move around and use random tiles. Or, at least it's not a good idea to do so.

In Dimensions I, stats increase by a percent. And, it also depends on how much of a certain stat you have. So, if you have a low Magic Attack, like 0, and use a Magic Attack tile, it's only going to increase by 1, and will continue to increase by 1 until you have at least 30 points.

So, even if all characters can learn all magic, it isn't a good idea to teach charcters like Austin and Flogen magic, because they will have a low Magic Attack to begin with. Focus on characters specific abilities and stats for best results.

And, think ahead. Sit and plan out a movement path for your characters, so they don't become too strong in a certain area. If this happens, then they will be too weak in another area. Austin and Flogen should concentrate on HP/MP, ATK, DEF, and SPD. A Magic DEF tile here and there couldn't hurt either.


VII. Percentage

The stats in Dimensions I increase by a certain percent in the table. These are:

HP:7%
MP:4%
ATK:5%
DEF:10%
Magic ATK:7%
Magic DEF:10%
SPD:6%


VIII. Hidden Buttons

In The Table Selection

U: Enables and disables the pop up stat increase announcement after you take a move on the Statistic Table.
S: Show the stats of the character the cursor is over.
Q: Shows how many Shards you user has in total.

In the Statistic Table

C: Cancels movement.


IX. Save Points

In Dimensions I, save points operate a little differently. When you are standing on a Save Diamond or on the world map, you press "S" to bring up the Save and Team menu's.

You can also press the "T" button to use a Tent (Or you can use a Tent by going into the Menu and using it like a regular item). This only works at Save Diamonds, so on the world map, you'll have to use a Tent through the Item Menu.


X. Help and stuff...

Be sure to visit Cube's Forums for help or to let him know what you think!


XI. Credits

Story, gameplay, character designs, enemy designs, battle graphics, attack animations, items, map design, dialog

Cube

Boat graphics

Wizardman

Other Graphics

Cube

Temporary music in Dimensions I Demo

RPeG Audio

Special Thanks

Goes to Wizardman, for taking Cube's graphics and making them 100 times better, and to Haggard and Aethereal for play testing and giving fantastic suggestions (Although some I couldn't get done for the first demo...).