From O:OHR. This game was an entry for the 2001 48-hour contest. We made waves that year for having such a big team. Too bad all those people working on it didn't help the quality. Heh.
As the artist behind those awful walkabouts, I feel I have some right to comment on this game If you've played Lolsidothaldremobine and hoped Mattgamerr's other games would be as awesome, this one just isn't that great. It relies way to much on levelbusting, and I don't think anyone's cared enough to put in the time to beat it without the debugging keys. It has an interesting graphical method, sure, but the bad walkabouts (which were my fault) really hurt it.