Castle Paradox
FAQ
Search
Memberlist
Usergroups
Register
Profile
Log in to check your private messages
Log in
Gamelist
Review List
Song List
All Journals
Site Stats
Search Gamelist
IRC Chat Room
Castle Paradox Forum Index
->
HELP!
Post a reply
Username
Who is the engine's mascot? *
Answer the Textual Confirmation question to prove you are not a spambot.
Subject
Message body
Emoticons
View more Emoticons
Font colour:
Default
Dark Red
Red
Orange
Brown
Yellow
Green
Olive
Cyan
Blue
Dark Blue
Indigo
Violet
White
Black
Font size:
Tiny
Small
Normal
Large
Huge
Close Tags
[quote="Hades"]okdoke im getting the hang of the controls of OHR so far but i hit a wall when im trying to make an intro to the game this is gonna seem complacated but not too complicated i hope first of all it envolve my charactor walking slowly (im guessing this can be done by walk.. stop walk ... stop and then etc etc so after that he comes to an enemy which he talks to (now here comes the complicated part) this is gonna envolve all my plotscripting and its gonna be a first.. voice acting first an image that i drew (not coloured so i hope this can be done when i scan this with pixel art in which i cant find either) each image comes with voice (voice acted by me but im gonna get more people to send me voices for my game later via sending me packs ..hehe) so after hes done talking with images popping up comes a battle scene. chacactor attacks enemy .. enemy attacks chacactor then enemy says someting from voice acting and attacks again (with big attack and then the sceen whites out) i can do this all artiscly if needed just i wanto know how!? ok summerise again: 1.walky stop walky 2.pictures with text box and voice acting 3.battle scene:player attacks..gets attacked..voice ...big attack 4.whites out 5. Games Starts!!!! this game i hope is gonna be a one of its kind or maybe im being opitmistic but if i get help here i can much further thanx[/quote]
Options
HTML is
ON
BBCode
is
ON
Smilies are
ON
Disable HTML in this post
Disable BBCode in this post
Disable Smilies in this post
All times are GMT - 8 Hours
Jump to:
Select a forum
Castle Paradox
----------------
The Soapbox
The Arcade
Creative Corner
HELP!
Paradox Lounge
Site Suggestions
Topic review
Author
Message
Uncommon
Posted: Sun May 13, 2007 2:38 pm
Post subject:
HSPEAK is the script compiler. Basically, it translates the plotscripts you write into a format that CUSTOM and GAME can understand. If you're working with the nightlies, you'll want a
Nightly HSPEAK
also.
But yeah, if you're not familiar with HSPEAK even, you should definitely run through the '
Plotscripting Tutorial
' before you do anything else.
Hades
Posted: Sun May 13, 2007 11:16 am
Post subject:
what is hspeak?
i dont have the nightly version so il download that now
Uncommon
Posted: Sun May 13, 2007 10:09 am
Post subject:
Walk you can always write your scripts in Notepad and drag and drop the finished file onto HSPEAK, other options are mentioned on the '
Plotscripting Tools
' page.
One thing to make sure. You're using voice acting, yes? So, you're working with the nightly, right? I'm pretty sure sound effects won't work on the latest stable.
Hades
Posted: Sun May 13, 2007 2:02 am
Post subject:
Quote:
You mentioned you'd hit a wall, but which part are you having difficulty with?
well one thing is actually finding the plotscript to write up on... ive read up on it and it seems okdoke with me but one thing is that there HssEd which seems the reccomended plotscript.
right now i just need to know what programme the plotscripting is actually done on
TMC
Posted: Sun May 13, 2007 12:50 am
Post subject:
Use '
plot:fade screen out
' to fade the screen to white. You can attach voice acting to textboxes by importing them as music (they must be OGG format) and setting them as the textbox's music. If you don't want to do that, to keep the current music playing in the background instead, say, import them as sound effects instead and play them with scripting.
msw188
Posted: Sat May 12, 2007 8:31 pm
Post subject:
I did notice one specific problem in there. You mention making the hero walk slowly by continuously walking and stopping. This is probably not what you want. You should look up the command "set hero speed" in the plotdictionary.
Just from the general idea of the scene that you posted, I think you should also take a look at "show backdrop", textbox commands, suspend and resume commands, and wait commands. These will be fundamental in your script, it seems to me. But if you would like help, you need to be more specific with your questions, as Uncommon also pointed out.
Uncommon
Posted: Sat May 12, 2007 3:17 pm
Post subject:
Okay, wait, did you just need general advice or is there a question in there I missed? You mentioned you'd hit a wall, but which part are you having difficulty with?
I'd definitely recommend running through the
Plotscript Tutorial
, and when you're done with that, spending some time glancing through the
Plotscript Dictionary
. That should give you at least a basic knowledge of these things, and at best an idea of how to pull this all off.
Hades
Posted: Sat May 12, 2007 10:35 am
Post subject: walky walky battle scene intro
okdoke im getting the hang of the controls of OHR so far but i hit a wall when im trying to make an intro to the game
this is gonna seem complacated but not too complicated i hope
first of all it envolve my charactor walking slowly (im guessing this can be done by walk.. stop walk ... stop and then etc etc
so after that he comes to an enemy which he talks to (now here comes the complicated part)
this is gonna envolve all my plotscripting and its gonna be a first.. voice acting
first an image that i drew (not coloured so i hope this can be done when i scan this with pixel art in which i cant find either)
each image comes with voice (voice acted by me but im gonna get more people to send me voices for my game later via sending me packs ..hehe)
so after hes done talking with images popping up comes a battle scene. chacactor attacks enemy .. enemy attacks chacactor then enemy says someting from voice acting and attacks again (with big attack and then the sceen whites out)
i can do this all artiscly if needed just i wanto know how!?
ok summerise again:
1.walky stop walky
2.pictures with text box and voice acting
3.battle scene:player attacks..gets attacked..voice ...big attack
4.whites out
5. Games Starts!!!!
this game i hope is gonna be a one of its kind or maybe im being opitmistic but if i get help here i can much further
thanx
Powered by
phpBB
© 2001, 2005 phpBB Group