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[quote="Bagne"]You want them added to the list only after you defeat them? I can think of an annoying complicated way: When an enemy dies, cause it to spawn an invisible enemy who immediately performs a single attack which does two things: 1) turns on a "this enemy has died" tag 2) makes the invisible enemy commit suicide This way, every time a new enemy is killed, a new tag is switched on. You can use this list of tags to make NPCs appear in a "bestiary" map, or make enemy names appear on menu lists. This method is annoying because for each enemy, you're required to make an additional invisible enemy and tag-setting attack.[/quote]
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TMC
Posted: Mon Oct 25, 2010 5:39 am
Post subject:
You could also use an instead-of-battle script which, as long as defeat a formation instead of running away, sets tags based on which enemies are in the formation. That's less work because you'll only have to add one line to a script (I can provide the script). However if you kill an enemy and then run away from the rest, the script won't know.
Bagne
Posted: Fri Oct 22, 2010 8:22 pm
Post subject:
You want them added to the list only after you defeat them?
I can think of an annoying complicated way:
When an enemy dies, cause it to spawn an invisible enemy who immediately performs a single attack which does two things:
1) turns on a "this enemy has died" tag
2) makes the invisible enemy commit suicide
This way, every time a new enemy is killed, a new tag is switched on.
You can use this list of tags to make NPCs appear in a "bestiary" map, or make enemy names appear on menu lists.
This method is annoying because for each enemy, you're required to make an additional invisible enemy and tag-setting attack.
Greenwado
Posted: Fri Oct 22, 2010 7:30 pm
Post subject: Beastiery?
Is there a way to make a "Bestiary" that lists all the enemies in the game when you defeat them?
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