Them's Fightin'
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A trick? A ruse? A scandal? When I saw Stoneset Saga: Quest for the Unbeloved holding a coveted rank "A" on Castle Paradox's Highest Average Games list, I figured something must be phenominal about this game. I was right...in a sense.
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Graphics |
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The graphics are the high points of this game. I liked the hardwood flooring inside of the houses, it looked pretty keen, except where you can tell that it is a grid every two tiles over, and that was if you were looking for it. Most of the other tiles were actually semi-decent in that the concept of shading was not only there, but also applied. The walls of the houses (both inside and out), the road, and the grass were probably the least impressive, as they were very grid-like and messy. The protagonist's walkabouts were nicely done from the neck down, as heads were rather bland and lacked facial detail. NPC's were average.
As for the graphically-ripped heads on the MS Paint drawn bodies...no comment (besides "WHY!?").
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Storyline |
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Most obviously a RPG parody game, it begins with a male lead waking up and finding out from his friend that a village is under attack from the TOP HAT GANG (game capitalizes these letters), and they must be stopped! Let's go see if Hansel from next door will take up arms with us! He will...but if you help him destroy a CRYSTAL of great power! Okay...but he thinks that Iris (whom lives next door) will tip the scales in their favor with her strong spells!
Yes, I've already spoiled half the game for you. And you won't regret it, as it goes on like this two more times, once with Iris (who wants you to help her slay a swamp dragon) and another with Travis ( who needs a hand in rescuing a princess and stopping a meteor). Granted, this could be an interesting romp through RPG cliche'ness, but sadly, it isn't, as the game stops after you talk to one guard who dissuades the protagonists from going on their quests, and the world is destroyed. So sad.
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Gameplay |
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Well...I believe that "almost non-existant" is the phrase to use in such situations. Don't take my word for it, though, listen to these three follow-up segments!
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Battle |
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Nothing to see here, people, move along.
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Map Design |
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Small for the most part (thank gawd), except for one house with a jar of mustard placed at the end of a very, very, very, very, etc. etc. long hallway. Other than that, one room houses with a one lane street.
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Balance |
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See sub-section "Battle" under section "Gameplay."
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Music |
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Hmm, well, I'd have to say that Stonesets' music definately compliments the game. A lot of it is fast paced music, matching the fast pace of this game, but themes of the songs didn't always make sense.
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Enjoyment |
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Seeing how long the hallway goes (I'll start calling it the Mustard Hallway) was probably one of the defining moments of the game for me. Other than that, there's not much else that'll have you go from slouching to an eyes-almost-on-screen-in-a-desperate-attempt-to-become-the-game position.
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Final Blows |
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Wait... I just figured it out...
If Stoneset Saga: Quest for the Unbeloved had actually attempted to be a game, it might have been better. Then I look upon what was already created and take it all back.
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Final Scores
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Graphics: 7.5/10.0 |
Pixel art that has room for improvement, yet has a good start.
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Storyline: 5/10.0
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If the story had been drug out into actually completing the tasks and showing more cliches' while doing it, this might have been a better score. Yet to do so would lengthen the rest of the game, so no. |
Gameplay: 1.5/10.0 |
The only reason this is getting +.5 is because of Mustard Hallway.
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Music: 6/10.0
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Wacky! Random! Ripped! At least the rips were not too bad. |
Enjoyment: 3/10.0
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Mmm...nope, not having it. |
Overall Grade:
F- |
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Final Thoughts |
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Product of Insanity, indeed. |
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