Author |
Message |
Topic: Idea for implementing multiple-hero attacks |
Andrusi
Replies: 14
Views: 14177
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Forum: The Arcade Posted: Mon Jan 30, 2006 10:05 am Subject: Idea for implementing multiple-hero attacks |
Hey, did anyone ever decipher enough of the code to figure out whether this was even potentially possible? I'm trying to decide whether there's any point in making a Bugzilla entry. |
Topic: Status Affliction suggestions |
Andrusi
Replies: 17
Views: 22491
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Forum: The Arcade Posted: Thu Jan 19, 2006 5:57 pm Subject: Status Affliction suggestions |
8)Morphed - Status affliction that temporarily changes a hero/enemy to another hero/enemy selectable by the game designer. This can be used to recreate enfeebling spells such as Imp, Toad, Pig, and Mi ... |
Topic: New Neverending Story |
Andrusi
Replies: 1059
Views: 632025
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Forum: Creative Corner Posted: Sun Jan 15, 2006 3:16 pm Subject: New Neverending Story |
from declaring he was not a bunny. |
Topic: Two problems; has anybody else noticed these? |
Andrusi
Replies: 29
Views: 21071
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Forum: The Arcade Posted: Sun Jan 15, 2006 3:13 pm Subject: Two problems; has anybody else noticed these? |
It'll even be able to play bams on Windows XP.
Notate will not be included, as we're adding midi support, rendering bams hopelessly obsolete.
Well, will there at least be a Notate-like crappy musi ... |
Topic: New Neverending Story |
Andrusi
Replies: 1059
Views: 632025
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Forum: Creative Corner Posted: Fri Jan 13, 2006 6:20 pm Subject: New Neverending Story |
He decided to go have some breakfast. |
Topic: A quesiton and a few more suggestions |
Andrusi
Replies: 57
Views: 38968
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Forum: The Arcade Posted: Fri Jan 13, 2006 6:16 pm Subject: A quesiton and a few more suggestions |
10. More places in custom where adding a new something (like and enemy or attack) leads to the option of starting it blank or starting it as a copy of an earlier one of whatever it is (like in the map ... |
Topic: going into and coming out off... |
Andrusi
Replies: 18
Views: 19352
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Forum: The Arcade Posted: Thu Jan 12, 2006 11:24 am Subject: going into and coming out off... |
Basically, they're discussing whether GAME is capable of going through more than one script at the same time.
Let's say we have two scripts: script "Numbers" with commands "123456789 ... |
Topic: Idea for implementing multiple-hero attacks |
Andrusi
Replies: 14
Views: 14177
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Forum: The Arcade Posted: Fri Jan 06, 2006 9:34 am Subject: Idea for implementing multiple-hero attacks |
Incidentally, the wiki should be good again.
::checks:: Yup. And it looks like there's enough room in the attack data. Yay!
There are some potential problems here, I think. For instance, say yo ... |
Topic: Idea for implementing multiple-hero attacks |
Andrusi
Replies: 14
Views: 14177
|
Forum: The Arcade Posted: Tue Jan 03, 2006 11:57 am Subject: Idea for implementing multiple-hero attacks |
I'm sorry if someone else has already come up with this.
One of the six billion things that can't be done in OHR is attacks that require multiple attackers, like the Dual and Triple Techs in Chrono ... |
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