Author |
Message |
Topic: Import From External Map Editor? |
Aussie Evil
Replies: 13
Views: 16644
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Forum: HELP! Posted: Sun Jul 18, 2010 10:20 pm Subject: Import From External Map Editor? |
Currently I do not think it is possible. |
Topic: Unused Tileset |
Aussie Evil
Replies: 3
Views: 10215
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Forum: Creative Corner Posted: Sat Jul 17, 2010 8:46 pm Subject: Unused Tileset |
http://img.photobucket.com/albums/v311/DJ-ae/BSuitstileset0modified.png |
Topic: Other status effects |
Aussie Evil
Replies: 2
Views: 4139
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Forum: HELP! Posted: Sun Jul 04, 2010 4:26 pm Subject: Other status effects |
Can status effects like confusion or berzerk be emulated in the engine? |
Topic: Unused Tileset |
Aussie Evil
Replies: 3
Views: 10215
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Forum: Creative Corner Posted: Sun Jun 27, 2010 2:27 pm Subject: Unused Tileset |
This was from the cancelled Battlesuits project.
http://img.photobucket.com/albums/v311/DJ-ae/tileset.png
I know the grass texture sucks, but aside from that, any suggestions? |
Topic: Element Relations and Elementals |
Aussie Evil
Replies: 16
Views: 45745
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Forum: Creative Corner Posted: Sat Mar 20, 2010 8:50 pm Subject: Element Relations and Elementals |
From topmost going clockwise: Water, Fire, Ice, Wind, Earth, Lightning.
In my plans for the game I have two other elements that are "neutral" to these six: Life and Shadow. |
Topic: Element Relations and Elementals |
Aussie Evil
Replies: 16
Views: 45745
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Forum: Creative Corner Posted: Fri Mar 19, 2010 5:59 pm Subject: Element Relations and Elementals |
No, they're more like discs. |
Topic: Element Relations and Elementals |
Aussie Evil
Replies: 16
Views: 45745
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Forum: Creative Corner Posted: Fri Mar 19, 2010 3:10 pm Subject: Element Relations and Elementals |
For future use in my rp as an example of elemental balance.
http://img.photobucket.com/albums/v311/DJ-ae/elementalring.png
Enemies that only use attacks based on their element.
http://img.pho ... |
Topic: Stupid Question |
Aussie Evil
Replies: 13
Views: 11784
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Forum: HELP! Posted: Sat Jun 20, 2009 10:29 pm Subject: Stupid Question |
Thanks! With trial and error I can make this work for my game. |
Topic: Stupid Question |
Aussie Evil
Replies: 13
Views: 11784
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Forum: HELP! Posted: Sat Jun 20, 2009 9:06 pm Subject: Stupid Question |
I could do a replacement of the Status menu. I'll need to check up on my coding. |
Topic: Stupid Question |
Aussie Evil
Replies: 13
Views: 11784
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Forum: HELP! Posted: Sat Jun 20, 2009 7:33 pm Subject: Stupid Question |
Wow, Aussie. Those are great hero portraits. I'm really looking forward to your game now.
I hope that was sarcasm... |
Topic: Stupid Question |
Aussie Evil
Replies: 13
Views: 11784
|
Forum: HELP! Posted: Sat Jun 20, 2009 8:19 am Subject: Stupid Question |
http://i63.photobucket.com/albums/h124/psychicdreams/ff72006-12-1722-05-46-34.jpg
See the large box on the left? That's somewhat akin of what I'm wanting to do, probably using 4 separate boxes, not ... |
Topic: Stupid Question |
Aussie Evil
Replies: 13
Views: 11784
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Forum: HELP! Posted: Thu Jun 18, 2009 6:54 pm Subject: Stupid Question |
Is there a way to have your game display quick summaries of the party characters when the main menu is open (e.g. like FFVII)? |
Topic: Place render |
Aussie Evil
Replies: 10
Views: 14311
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Forum: Creative Corner Posted: Tue Jun 16, 2009 9:06 pm Subject: Place render |
It's the TV tower from my game, which my character has to recapture. |
Topic: Place render |
Aussie Evil
Replies: 10
Views: 14311
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Forum: Creative Corner Posted: Mon Jun 15, 2009 1:20 pm Subject: Place render |
I used Blender. |
Topic: spam control |
Aussie Evil
Replies: 8
Views: 31368
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Forum: Site Suggestions Posted: Mon Jun 15, 2009 9:34 am Subject: spam control |
Yes, limiting anonymous posters from posting links at all seems a bit unfair.
How about requiring a captcha only if they post a link? Maybe that's too much trouble.
That is a fantastic idea (assum ... |
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