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Castle Paradox Forum Index
Author Message
  Topic: making money making games
BMR

Replies: 18
Views: 39027

PostForum: Paradox Lounge   Posted: Thu Aug 08, 2013 6:24 pm   Subject: making money making games
Sell enough games to get enough money to buy a bunch of wooden stakes?
  Topic: Map tile issues
BMR

Replies: 12
Views: 12256

PostForum: HELP!   Posted: Tue Jul 30, 2013 8:09 am   Subject: Map tile issues
As one of those people who say that 8 layers aren't enough (though I should learn to make do, it'll be good practice) I pretty much agree that layers really are the way to go. It makes it so I don't ...
  Topic: Where is everyone?
BMR

Replies: 44
Views: 82755

PostForum: The Soapbox   Posted: Sat Jul 20, 2013 12:01 am   Subject: Where is everyone?
I almost never read the forums there, simply because they are so very active I feel overwhelmed by the impossible-to-fulfil need to read every thread.
I feel the same way about very active forums. :u ...
  Topic: Where is everyone?
BMR

Replies: 44
Views: 82755

PostForum: The Soapbox   Posted: Fri Jul 19, 2013 10:45 pm   Subject: Where is everyone?
A hobbyist game maker pretty much. Though I am getting more and more involved with coding at work.

And yeah, I agree, it is rather nice to be able to actually get to know people here. That's one ...
  Topic: Sorry
BMR

Replies: 14
Views: 19109

PostForum: HELP!   Posted: Wed Jul 10, 2013 5:43 pm   Subject: Sorry
Spreadsheet it. Easy way to make multiple sets of code.

Alternatively, rewrite this to be able to accept different characters/modes. You could then pass the hero number to this, and it'll set eve ...
  Topic: Making a door script without fade out/fade in?
BMR

Replies: 4
Views: 8581

PostForum: HELP!   Posted: Mon Jul 08, 2013 2:13 am   Subject: Making a door script without fade out/fade in?
You could just not use the in-editor doors altogether. Have a long list in your each-step script that checks if the player is at a certain X,Y coordinates. If the player is, then have it fire a scri ...
  Topic: Collab
BMR

Replies: 4
Views: 13988

PostForum: Creative Corner   Posted: Mon Feb 27, 2012 6:45 am   Subject: Collab
Hmm... Went off to Slime Salad to register and join up with the collab competition, but for some reason I can't seem to register... The site just comes up to a blank page, no confirmation or anythin ...
  Topic: Stats Spreadsheet
BMR

Replies: 1
Views: 10666

PostForum: Creative Corner   Posted: Mon Feb 27, 2012 3:46 am   Subject: Stats Spreadsheet
I don't know if this is already available somewhere else, but I thought I'd share this with the community. It's a rough spreadsheet that I use to give me an estimation of the stats enemies/monsters s ...
  Topic: Collab
BMR

Replies: 4
Views: 13988

PostForum: Creative Corner   Posted: Mon Feb 27, 2012 12:29 am   Subject: Collab
Sounds great. I find that I'm OK at tilemaps, and I like to think that I'm a competent writer and plotter. On the other hand, I'm horrible at music, am only passable with spriting, and my plotscript ...
  Topic: Collab
BMR

Replies: 4
Views: 13988

PostForum: Creative Corner   Posted: Sun Feb 26, 2012 11:04 pm   Subject: Collab
So, been putting together ideas, dialogue, artwork, etc... Just testing the waters right now though, how open anyone would be to doing a collab? I know it's bad form to ask anyone to jump onto a pro ...
  Topic: Double sized sprites
BMR

Replies: 2
Views: 9999

PostForum: HELP!   Posted: Sat Feb 25, 2012 12:07 am   Subject: Double sized sprites
Oh sweet, that does seem to be exactly what I'm looking for. Indeed, I have no idea what slices are in the least, thanks for the heads-up.

*insert Batman music here*

To the documentation!
  Topic: Double sized sprites
BMR

Replies: 2
Views: 9999

PostForum: HELP!   Posted: Fri Feb 24, 2012 9:55 pm   Subject: Double sized sprites
Now, I'm sure I've seen games that do it before, but I just can't for the love of me remember which ones they are. If anyone would be so kind as to point me in the right direction so I can study how ...
  Topic: Crikey, I haven't been here in a while
BMR

Replies: 4
Views: 13328

PostForum: Paradox Lounge   Posted: Fri Feb 24, 2012 5:45 am   Subject: Crikey, I haven't been here in a while
Thanks!
  Topic: Crikey, I haven't been here in a while
BMR

Replies: 4
Views: 13328

PostForum: Paradox Lounge   Posted: Wed Feb 22, 2012 4:51 am   Subject: Crikey, I haven't been here in a while
Yeah, back when I first registered I went by BMR. My last post was back in 2009 when I was asking for some critique for a tilemap, but then I disappeared again and resurfaced in Pixelation, hehe. I ...
  Topic: Well, well, well... (Voice Actors Needed)
BMR

Replies: 2
Views: 11886

PostForum: Creative Corner   Posted: Tue Feb 21, 2012 8:20 pm   Subject: Well, well, well... (Voice Actors Needed)
Interesting, what kind of lines are needed? I might be game for this, but depends just how much needs doing.

Edit: Though I now realize that the original post is months old, heh.
 
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