Author |
Message |
Topic: Battles in newest nightly version broken? |
Bobert-Rob
Replies: 3
Views: 4874
|
Forum: HELP! Posted: Thu Nov 25, 2010 9:21 pm Subject: Battles in newest nightly version broken? |
'Morninglies' would be a bit weird, though, so nightlies still works.  |
Topic: Battles in newest nightly version broken? |
Bobert-Rob
Replies: 3
Views: 4874
|
Forum: HELP! Posted: Wed Nov 24, 2010 2:51 pm Subject: Battles in newest nightly version broken? |
Uh, so I downloaded the newest nightly and the battles seem to be broken. As in, it fades to white and hangs indefinitely. I tried some of the other backends to see if it that would fix it, but it h ... |
Topic: Way to make certain shop stats default? |
Bobert-Rob
Replies: 5
Views: 5315
|
Forum: HELP! Posted: Mon Nov 22, 2010 9:42 pm Subject: Way to make certain shop stats default? |
True, for some reason it didn't even occur to me to write the menu options dynamically in the script itself. As long as the menu can have 124 items (the max I set up for an individual inventory), the ... |
Topic: Targetting the first hero always |
Bobert-Rob
Replies: 6
Views: 4986
|
Forum: HELP! Posted: Wed Nov 17, 2010 3:35 am Subject: Targetting the first hero always |
Okay, so I'm using the Counter stat for a targeting system (the only stat I could think of that'd actually be worth using in a battle). Basically, every hero starts with 0 Target, but if they use a L ... |
Topic: Guests in Party? |
Bobert-Rob
Replies: 1
Views: 2906
|
Forum: HELP! Posted: Fri Oct 15, 2010 5:16 pm Subject: Guests in Party? |
Well, you could always set up an enemy that acts as an ally, described here http://rpg.hamsterrepublic.com/ohrrpgce/Can_you_make_heroes_appear_during_a_battle%3F. Then you'd have to make copies of ea ... |
Topic: Way to make certain shop stats default? |
Bobert-Rob
Replies: 5
Views: 5315
|
Forum: HELP! Posted: Fri Oct 15, 2010 5:01 pm Subject: Way to make certain shop stats default? |
Alright, so I'm messing around with having multiple inventories. Thankfully, all that is working already.
What I'm working on right now is an item exchange system, where you can exchange items bet ... |
Topic: A few suggestions, a bug of sorts, and other thoughts |
Bobert-Rob
Replies: 1
Views: 3338
|
Forum: HELP! Posted: Sat Jul 31, 2010 5:43 pm Subject: A few suggestions, a bug of sorts, and other thoughts |
So I've got a little list, I guess, for some suggestions involving the OHRRPGCE. Figured I'd throw some out there and see what you guys think of it.
First of all, I love being able to export graph ... |
Topic: Using a slice to show what item you get from an NPC? |
Bobert-Rob
Replies: 5
Views: 5671
|
Forum: HELP! Posted: Sat Jul 17, 2010 7:30 pm Subject: Using a slice to show what item you get from an NPC? |
Ah, so I'd just throw the item number in the script argument. A little more work than I figured, but all in all, the quickest solution available. And it works! So yay! |
Topic: Using a slice to show what item you get from an NPC? |
Bobert-Rob
Replies: 5
Views: 5671
|
Forum: HELP! Posted: Fri Jul 16, 2010 11:05 pm Subject: Using a slice to show what item you get from an NPC? |
Alright, so I'm figuring out this slice stuff... slowly. I see you can use text with them? Like showing text.
See, what I'm thinking is... there are a lot of spots in my game where you'll get an ... |
Topic: Using Wait() in an autorun-script |
Bobert-Rob
Replies: 5
Views: 5184
|
Forum: HELP! Posted: Fri Jun 25, 2010 10:34 am Subject: Using Wait() in an autorun-script |
Hm, well, I suppose it could be in the onkeypress script. Though the wait() is only gone through when a certain key is pressed. Like, press Z and it goes through the jump script, which has a few 'wa ... |
Topic: Using Wait() in an autorun-script |
Bobert-Rob
Replies: 5
Views: 5184
|
Forum: HELP! Posted: Sun Jun 20, 2010 8:25 pm Subject: Using Wait() in an autorun-script |
So does wait() not work with the autorun script of a map? Because I've been trying to fix a little graphic problem. See, on some maps, the hero's walkabout sprites are replaced with tiny versions. ... |
Topic: Targetting the NPC that calls the script |
Bobert-Rob
Replies: 3
Views: 8123
|
Forum: HELP! Posted: Thu Jun 17, 2010 7:19 pm Subject: Targetting the NPC that calls the script |
Hey, that actually works! Glad it actually turned out to be pretty simple. I'll have to keep this in mind, thanks! |
Topic: Targetting the NPC that calls the script |
Bobert-Rob
Replies: 3
Views: 8123
|
Forum: HELP! Posted: Tue Jun 15, 2010 5:54 pm Subject: Targetting the NPC that calls the script |
Okay, a new question. Lets say I have enemies (NPCs) on the map and they cause a fight to happen when you talk to them. They're in the way, you have to fight them. Well, once the battle is won, a s ... |
Topic: Portrait plotscript question |
Bobert-Rob
Replies: 9
Views: 9554
|
Forum: HELP! Posted: Tue Jun 15, 2010 1:08 am Subject: Portrait plotscript question |
Well, only one or two were even released. MLAAP was sort of released, even though only a few people played it due to its insane size. Kevin Chronicles was the 'only' game I'm referring to, although ... |
Topic: Portrait plotscript question |
Bobert-Rob
Replies: 9
Views: 9554
|
Forum: HELP! Posted: Mon Jun 14, 2010 8:42 pm Subject: Portrait plotscript question |
Doesn't that just copy the default palette used for the sprite? That's what I figured that meant. I mean a way to essentially duplicate the palette over a blank one so I could give each graphic its ... |
|