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Castle Paradox Forum Index
Author Message
  Topic: Moving Lots of NPCs at Once
G-Wreck

Replies: 3
Views: 6244

PostForum: HELP!   Posted: Thu Jul 22, 2010 8:57 pm   Subject: Moving Lots of NPCs at Once
And you were right, thank you.
  Topic: Moving Lots of NPCs at Once
G-Wreck

Replies: 3
Views: 6244

PostForum: HELP!   Posted: Thu Jul 22, 2010 7:51 am   Subject: Moving Lots of NPCs at Once
I need to move several copies of the same NPC at the same time, in the same direction.

I read a page somewhere on the wiki about how to do this, but for the life of me I can't find it.

Here's th ...
  Topic: Teleport to Map
G-Wreck

Replies: 3
Views: 4914

PostForum: HELP!   Posted: Thu Jul 01, 2010 6:49 pm   Subject: Teleport to Map
Whoops, forgot I posted this. To save everyone the headache of reading my ridiculously long posts, I think I'll start doing this:

Short Answer:

Yes, the hero was moving one tile to the right ...
  Topic: Teleport to Map
G-Wreck

Replies: 3
Views: 4914

PostForum: HELP!   Posted: Mon Jun 28, 2010 5:42 pm   Subject: Teleport to Map
This is kind of strange. I'm running a script in a nightly version that uses the teleport to map command to send the hero to a custom level-up screen.

Apparently, the command has become an over-ac ...
  Topic: How to make a custom NPC?
G-Wreck

Replies: 7
Views: 9126

PostForum: HELP!   Posted: Sun Jun 06, 2010 3:58 pm   Subject: How to make a custom NPC?
Scripting shouldn't be necessary for this. See if this was what you were wanting to do:

1. Make a new shop (if you haven't already), and give it whatever name you want.

2. Got to EDIT AVAILABLE ...
  Topic: Score Keeper
G-Wreck

Replies: 1
Views: 3514

PostForum: HELP!   Posted: Thu Jun 03, 2010 3:35 pm   Subject: Score Keeper
Alright, I'm at my wits end writing a script for the Fangame Contest. So far everything is working except for one thing: the score keeper. I just want it to read the value of a global variable and u ...
  Topic: Music for my game
G-Wreck

Replies: 3
Views: 5439

PostForum: HELP!   Posted: Wed Jun 02, 2010 11:03 pm   Subject: Music for my game
Check this out:

http://hamsterrepublic.com/ohrrpgce/index.php/Music_Utilities.html

I'm using Anvil Studio right now. It can be meticulous, but it gets the job done. Plus it's free.
  Topic: The Youtube Thread
G-Wreck

Replies: 53
Views: 89590

PostForum: Paradox Lounge   Posted: Tue May 04, 2010 7:32 am   Subject: The Youtube Thread
Ha, feature request for the OHR???
  Topic: Unbridled Enthusiasm For Science
G-Wreck

Replies: 15
Views: 35740

PostForum: Paradox Lounge   Posted: Mon May 03, 2010 10:12 pm   Subject: Unbridled Enthusiasm For Science
This is such a cool concept that I decided to make it a huge part of the "Syzygy" universe.

http://www.youtube.com/watch?v=WZlE4AH3enU
  Topic: Suggestions?
G-Wreck

Replies: 158
Views: 149231

PostForum: The Arcade   Posted: Sat Apr 24, 2010 4:48 pm   Subject: Suggestions?
That would be extremely helpful: especially if you could use the mouse in the map editor as well.
  Topic: Examples of 3/4 sprites please?
G-Wreck

Replies: 6
Views: 15277

PostForum: Paradox Lounge   Posted: Sat Apr 24, 2010 10:14 am   Subject: Examples of 3/4 sprites please?
I'm not completely sure what you mean by 3/4 graphics either, but maybe these will help you find what you're looking for?

Bell of Chaos by James Paige:
http://www.castleparadox.com/gamelist-displa ...
  Topic: Street Fighter(ish) Game
G-Wreck

Replies: 6
Views: 10831

PostForum: The Arcade   Posted: Fri Apr 23, 2010 8:56 pm   Subject: Street Fighter(ish) Game
Definitely. Kudos to Bagne (or TwirlySocrates?) and everyone who helped him for that masterpiece Happy
  Topic: Street Fighter(ish) Game
G-Wreck

Replies: 6
Views: 10831

PostForum: The Arcade   Posted: Fri Apr 23, 2010 8:47 pm   Subject: Street Fighter(ish) Game
Right, I'm sort of familiar with a lot of the things you can do with slices, I just haven't learned how to do them yet (I blame college. Cruel, cruel college).

What I was really interested to know ...
  Topic: Street Fighter(ish) Game
G-Wreck

Replies: 6
Views: 10831

PostForum: The Arcade   Posted: Mon Apr 19, 2010 5:22 pm   Subject: Street Fighter(ish) Game
Thanks for the examples, they are exactly what I was looking for Happy

I liked the update for Bell of Chaos, its controls are much smoother than the first release.

After looking at those, I'm sure ...
  Topic: Street Fighter(ish) Game
G-Wreck

Replies: 6
Views: 10831

PostForum: The Arcade   Posted: Mon Apr 19, 2010 1:53 pm   Subject: Street Fighter(ish) Game
I've read through most of Moogle1's Platforming 101 tutorial and have a general idea of how to make stuff move and run in a platformer, but I was wondering what games have mimiced a Street Fighter-lik ...
 
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