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Castle Paradox Forum Index
Author Message
  Topic: closing menu items
GlimDoll

Replies: 2
Views: 3107

PostForum: HELP!   Posted: Sat Jul 05, 2008 3:38 pm   Subject: closing menu items
I need suggestions as to the most efficient way to do this...

Currently, when I script open up a custom menu, along with all the tiny custom menus that open along with it...in order to close them, ...
  Topic: custom stat menu
GlimDoll

Replies: 18
Views: 16070

PostForum: HELP!   Posted: Mon Jun 23, 2008 10:15 am   Subject: custom stat menu
Ok, I think I have figured out somethings...I am a bit confused as to how the hero by rank, find hero, rank in caterpillar, and hero slot work...But here is my code.
plotscript, hero select, handle, ...
  Topic: custom stat menu
GlimDoll

Replies: 18
Views: 16070

PostForum: HELP!   Posted: Mon Jun 23, 2008 7:23 am   Subject: custom stat menu


bring menu forward (3)
bring menu forward (4)
bring menu forward (7)
bring menu forward (Cool
bring menu forward (9)

bringmenuforward takes a menu handle as an argument, not a menu ID. Nearly ...
  Topic: custom stat menu
GlimDoll

Replies: 18
Views: 16070

PostForum: HELP!   Posted: Mon Jun 23, 2008 7:04 am   Subject: custom stat menu
I just sent the file. It appears that if I use the ${c1} for a menu name, and have a script run when that item is selected, then the scripts name appears.


I have a day off today, so I have all d ...
  Topic: custom stat menu
GlimDoll

Replies: 18
Views: 16070

PostForum: HELP!   Posted: Sun Jun 22, 2008 8:19 pm   Subject: custom stat menu
I have been playing around with the menus, and I have some questions...I will highlight them...

I made a menu into a character selector...ie. displays the 4 character in the catapillers name. When ...
  Topic: custom stat menu
GlimDoll

Replies: 18
Views: 16070

PostForum: HELP!   Posted: Wed Jun 18, 2008 2:54 pm   Subject: custom stat menu
Thank you guys for your replies and your help. I am going to try to try out this stuff tonight....been busy lately with work and my Warhammer tourny and all.

I was at the Moglery following this on ...
  Topic: custom stat menu
GlimDoll

Replies: 18
Views: 16070

PostForum: HELP!   Posted: Sun Jun 15, 2008 7:54 pm   Subject: custom stat menu


However, strings don't store numbers as actual numbers, like variables do. There are plotscript commands that take numbers and turn them into 'number-text' for strings. So to properly make the e ...
  Topic: custom stat menu
GlimDoll

Replies: 18
Views: 16070

PostForum: HELP!   Posted: Sun Jun 15, 2008 4:43 pm   Subject: custom stat menu
Well I wanted a DW type item system, but I think instead of text for the item names, I wanted an icon based menu. Right now I was thinking a new map with npcs for each item,...But I am a long way fro ...
  Topic: custom stat menu
GlimDoll

Replies: 18
Views: 16070

PostForum: HELP!   Posted: Sun Jun 15, 2008 3:02 pm   Subject: custom stat menu
I am working on displaying a custom stat menu. As I am new to plotscripting, I do not know the limitations or shortcuts yet. So far I can display my hero's life onto the screen using 3 different npc ...
  Topic: hello
GlimDoll

Replies: 7
Views: 9468

PostForum: The Soapbox   Posted: Wed Jun 11, 2008 2:13 pm   Subject: hello
yeah, but even that has changed a bit too.

I am going to play around with plotscripting first before i announce anything. I have ideas, but I need to find my limitations.
  Topic: hello
GlimDoll

Replies: 7
Views: 9468

PostForum: The Soapbox   Posted: Mon Jun 09, 2008 6:40 pm   Subject: hello
I'll deal with being mighty silly then. Yes, I try to make games, though nothing with the OHR anymore. I have an incomplete game for the DTE, and a small zelda-esque demo I made in game editor. Rig ...
  Topic: hello
GlimDoll

Replies: 7
Views: 9468

PostForum: The Soapbox   Posted: Mon Jun 09, 2008 2:09 pm   Subject: hello
Good day, I am most definitely new here.
 
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