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  Topic: Porting to c++, freebasic constructors?
Hieran_Del8

Replies: 44
Views: 55190

PostForum: The Arcade   Posted: Wed Apr 22, 2009 7:45 am   Subject: Porting to c++, freebasic constructors?
Hahah. Don't worry, I'm not some sort of cave programmer who doesn't know about header files. I just did that because the windows computer I was using is pretty slow, the wxwidgets headers are enormou ...
  Topic: Porting to c++, freebasic constructors?
Hieran_Del8

Replies: 44
Views: 55190

PostForum: The Arcade   Posted: Fri Apr 17, 2009 11:05 am   Subject: Porting to c++, freebasic constructors?
Well, it's not an FB interpreter, per se. Eventually, it's supposed to convert code into a generic language of data types and commands. Those can either be interpreted or converted into a target langu ...
  Topic: Porting to c++, freebasic constructors?
Hieran_Del8

Replies: 44
Views: 55190

PostForum: The Arcade   Posted: Tue Apr 14, 2009 6:31 am   Subject: Porting to c++, freebasic constructors?
Well, as it turns out, rewriting is a little too ambitious right now. So I've turned my attentions to a freebasic to c++ converter.

TMC, I know you've done work on that. I'm currently working data ...
  Topic: Porting to c++, freebasic constructors?
Hieran_Del8

Replies: 44
Views: 55190

PostForum: The Arcade   Posted: Mon Mar 23, 2009 12:25 pm   Subject: Porting to c++, freebasic constructors?
Regarding mmo, that would be cool.

For dynamic linking, I am a bit confused as to freebasic's usage. For instance:

//exampleHeader.h
extern "C"
{
void __stdcall DoSomethin ...
  Topic: Porting to c++, freebasic constructors?
Hieran_Del8

Replies: 44
Views: 55190

PostForum: The Arcade   Posted: Tue Mar 10, 2009 2:13 pm   Subject: Porting to c++, freebasic constructors?
Well, just finished Lesley Anne Robertson's Simple Program Design: A Step-by-Step Approach, and found a better method for program design.

To summarize the book in 6 statements:
1. Define the prob ...
  Topic: Porting to c++, freebasic constructors?
Hieran_Del8

Replies: 44
Views: 55190

PostForum: The Arcade   Posted: Fri Feb 20, 2009 3:40 pm   Subject: Porting to c++, freebasic constructors?
Indeed! Those are some major flaws. Thankyou for pointing them out TMC!

The suggestion that the Surfaces and Video renderer are two halves of the same module are reasonable. The design should be ad ...
  Topic: Porting to c++, freebasic constructors?
Hieran_Del8

Replies: 44
Views: 55190

PostForum: The Arcade   Posted: Fri Feb 13, 2009 3:13 pm   Subject: Porting to c++, freebasic constructors?
Been researching foreign function interfaces (FFI) for gluing code. Are you guys using SWIG, or do you use an interface definition language (IDL)? Or are you linking by other means? Or are you bribing ...
  Topic: Porting to c++, freebasic constructors?
Hieran_Del8

Replies: 44
Views: 55190

PostForum: The Arcade   Posted: Sun Feb 08, 2009 4:47 am   Subject: Porting to c++, freebasic constructors?
TMC:
Excellent ideas! I read through the comments on CP and the mailing list and began compiling a new diagram to represent the connections. Here it is:
http://www.crazyleafgames.com/OutSourced/ohrD ...
  Topic: Dragon
Hieran_Del8

Replies: 5
Views: 8310

PostForum: Creative Corner   Posted: Fri Feb 06, 2009 3:44 pm   Subject: Dragon
Wow! Excellent work! Did a great job on working out those seams and extras. I'd hate to be in the garbage can he was checking out. (Well, hate to be in a garbage can altogether.) Very good final rende ...
  Topic: Porting to c++, freebasic constructors?
Hieran_Del8

Replies: 44
Views: 55190

PostForum: The Arcade   Posted: Thu Jan 29, 2009 11:06 pm   Subject: Porting to c++, freebasic constructors?
Inferior Minion:
I see. The framework is very similar. It may be advantageous to continue work on the OHR++ instead of rebuilding. However, there are certain differences in design.

I broke the Win ...
  Topic: Porting to c++, freebasic constructors?
Hieran_Del8

Replies: 44
Views: 55190

PostForum: The Arcade   Posted: Thu Jan 29, 2009 1:34 pm   Subject: Porting to c++, freebasic constructors?
I should clarify the design approach. It is drastically different from the previous approaches. Here was the proposed list for the modules for handling the reconstructed system:
File IO
Plotscript
...
  Topic: Porting to c++, freebasic constructors?
Hieran_Del8

Replies: 44
Views: 55190

PostForum: The Arcade   Posted: Wed Jan 28, 2009 8:18 pm   Subject: Porting to c++, freebasic constructors?
Inferior Minion:
Cheers! I understand what you mean about having to juggle multiple projects. I'm currently working on a class that renders movie files to a IDirect3DTexture9, and renders the audio s ...
  Topic: Porting to c++, freebasic constructors?
Hieran_Del8

Replies: 44
Views: 55190

PostForum: The Arcade   Posted: Tue Jan 27, 2009 4:23 pm   Subject: Porting to c++, freebasic constructors?
I understand it's a large undertaking. I've built editors before, completely rewriting them whenever an alternate method could be tried. I enjoy object-based and object-oriented design models, as upgr ...
  Topic: Cosmic Gem ad music
Hieran_Del8

Replies: 2
Views: 7289

PostForum: Creative Corner   Posted: Tue Jan 27, 2009 11:26 am   Subject: Cosmic Gem ad music
This is a sketch I did a while ago. It took about 2 hours. It was for a friend who built a flash animation advertising his new game concept: Cosmic Gem. It's a space sci-fi/fantasy, and the style is v ...
  Topic: Porting to c++, freebasic constructors?
Hieran_Del8

Replies: 44
Views: 55190

PostForum: The Arcade   Posted: Tue Jan 27, 2009 10:59 am   Subject: Porting to c++, freebasic constructors?
TMC:
Originally, I was designing a QBasic to c++ direct converter, where the qbasic codes would run in a windowed, directx environment in c++. I was hoping to finish a translator that would run the q ...
 
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