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Castle Paradox Forum Index
Author Message
  Topic: â€œNOTATE” for Midi?
Ianator

Replies: 4
Views: 7481

PostForum: Creative Corner   Posted: Tue Jun 24, 2008 1:49 am   Subject: “NOTATE” for Midi?
I was just wishing there was a MIDI notate. I've tried using this one MIDI-making program, but there's just too much for me to have to do, especially since I'm on a laptop.

Or at least make some so ...
  Topic: Of Guns and Heroes
Ianator

Replies: 10
Views: 11509

PostForum: The Arcade   Posted: Sat Jun 14, 2008 5:55 pm   Subject: Of Guns and Heroes
Alright. I haven't been able to do much lately, but I think I've got a good start on hero graphics, plus a rather modest beginning to the world. I've also inserted an image at the end of my big post; ...
  Topic: Practicing face volumetrics...
Ianator

Replies: 12
Views: 11070

PostForum: Creative Corner   Posted: Fri Jun 06, 2008 11:43 pm   Subject: Practicing face volumetrics...
This makes me call to mind the facial proportions section of my high school art class. And with that said I can safely say that UR DOIN IT RITE.

I mean, if you really need some criticism, I guess ...
  Topic: FRUSTRATING THE WILY CALIFORNIA PUMA
Ianator

Replies: 5
Views: 6409

PostForum: Creative Corner   Posted: Fri Jun 06, 2008 10:44 am   Subject: FRUSTRATING THE WILY CALIFORNIA PUMA
Right up there with Of Bombs and Puppies. Absolutely beautiful.
  Topic: Of Guns and Heroes
Ianator

Replies: 10
Views: 11509

PostForum: The Arcade   Posted: Mon May 26, 2008 5:44 pm   Subject: Of Guns and Heroes
Thanks, Rya! That might actually be useful for modifying tanks!

Alright, soon (maybe tonight, maybe tomorrow) I'm going to start working on the game itself. Tilesets will probably be first, followe ...
  Topic: Of Guns and Heroes
Ianator

Replies: 10
Views: 11509

PostForum: The Arcade   Posted: Mon May 26, 2008 2:02 am   Subject: Of Guns and Heroes
Actually, a lot of stuff is starting to seem really easy to me once I put some thought into it. Let's see what I've got here...

Special Ammunition: I've already decided to lump it and S-E weapons i ...
  Topic: Of Guns and Heroes
Ianator

Replies: 10
Views: 11509

PostForum: The Arcade   Posted: Sun May 25, 2008 3:52 pm   Subject: Of Guns and Heroes
WARNING: LOTS OF READING. YOU HAVE BEEN WARNED!

THE GAME PLAN

The Story (give or take):
Humanity has expanded to their limits. Cities are overcrowded and polluted, and nature itself is beginnin ...
  Topic: Of Guns and Heroes
Ianator

Replies: 10
Views: 11509

PostForum: The Arcade   Posted: Sun May 25, 2008 1:35 am   Subject: Of Guns and Heroes
Ooh, that plotscripting article looks nice. Not quite the same as my original plan, but maybe it'll have it's own place in the long run. The other design articles are worthy of a good reading-over or ...
  Topic: Of Guns and Heroes
Ianator

Replies: 10
Views: 11509

PostForum: The Arcade   Posted: Sat May 24, 2008 10:23 pm   Subject: Of Guns and Heroes
Okay, I'm probably getting a little ahead of myself asking this so soon in development, but I've got some major topics to tackle in the plan for my game.

Number 1: Some of the game involves fightin ...
  Topic: Rollin', Rollin', Rollin'
Ianator

Replies: 1
Views: 3882

PostForum: The Soapbox   Posted: Fri May 23, 2008 9:49 pm   Subject: Rollin', Rollin', Rollin'
Hi everybody! My name's Ian. I've been working with the OHR for a while (my first version was Paternoster), but I haven't really completed any projects yet. I've been meaning to make a game featuring ...
 
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