Castle Paradox Forum Index Castle Paradox

 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 Gamelist   Review List   Song List   All Journals   Site Stats   Search Gamelist   IRC Chat Room

Search found 70 matches
Castle Paradox Forum Index
Author Message
  Topic: OMG
Inspiration

Replies: 4
Views: 7113

PostForum: The Arcade   Posted: Tue Nov 04, 2008 5:34 pm   Subject: OMG
Are you lost?

This forum is for the discussion of the Republic of Official Hamsters.

If you want to talk about random happenings in your life, you are welcome to use the nifty [url=http://www.ca ...
  Topic: "Destiny's many fates..." releasing soon
Inspiration

Replies: 28
Views: 48528

PostForum: The Soapbox   Posted: Wed Aug 06, 2008 7:25 am   Subject: "Destiny's many fates..." releasing soon
Sounds kind of like Live A Live for SNES.

Judging by your previous Plotscript-help thread, it seems that you are still pretty new to the engine.
I would highly recommend that you polish your skill ...
  Topic: July Idea (Very brief demo)
Inspiration

Replies: 22
Views: 17413

PostForum: The Soapbox   Posted: Wed Jul 30, 2008 3:00 pm   Subject: July Idea (Very brief demo)
You call this an overhype? I call it a fucking advertisement. Also, I never said it was "awesome new project"

I'd like to make this game go down with some infamy, and do for RPG's what Ca ...
  Topic: July Idea (Very brief demo)
Inspiration

Replies: 22
Views: 17413

PostForum: The Soapbox   Posted: Wed Jul 30, 2008 2:10 pm   Subject: July Idea (Very brief demo)
Do _NOT_ overhype your game. SoJ was "near release" for several years, and though it isn't the only thing that defined the communities hatred towards Fyre, it definately contributed. In retr ...
  Topic: New attacker animations
Inspiration

Replies: 2
Views: 8282

PostForum: Site Suggestions   Posted: Sun Jun 22, 2008 1:33 pm   Subject: New attacker animations
We already have plenty of attack animations and it's not too difficult to combine them to create the illusion of more complicated animations.

#1: Hero dashes in, and disappears when he gets to the ...
  Topic: Indego Stick #1 (Special Attacks) *Test Project*
Inspiration

Replies: 14
Views: 14993

PostForum: The Soapbox   Posted: Sun Jun 22, 2008 9:01 am   Subject: Indego Stick #1 (Special Attacks) *Test Project*
Yeah I remember that there was some trick to it, it first didn't work for me but then James gave me a hint. Hmmm, I think the target setting must be correct and the attacker animation must be NULL. So ...
  Topic: So you want to be a developer
Inspiration

Replies: 2
Views: 4903

PostForum: The Arcade   Posted: Tue Jun 17, 2008 1:13 pm   Subject: So you want to be a developer
To help edit Custom and Game, you'd need some knowledge with Free Basic.

There's actually a very convenient wiki page about contributing to OHRRPGCE here: 'Improving the Program'
  Topic: Fake mp
Inspiration

Replies: 18
Views: 18405

PostForum: The Arcade   Posted: Mon Jun 16, 2008 9:09 am   Subject: Fake mp
Now that I think about it, what I could do is have the after battle plotscript set the number of the items you have equal to the ctr stat, is there a way to not let them see how many you have in the i ...
  Topic: Fake mp
Inspiration

Replies: 18
Views: 18405

PostForum: The Arcade   Posted: Mon Jun 16, 2008 8:27 am   Subject: Fake mp
The reason I want to use a stat is because I want it to be restored to default
after the battle. I guess I could do that with an after battle script. Would there be a way to display how many of thos ...
  Topic: Fake mp
Inspiration

Replies: 18
Views: 18405

PostForum: The Arcade   Posted: Mon Jun 16, 2008 8:15 am   Subject: Fake mp
You could try using the new ammunition system.

In which you can give an attack an item cost.
When you're out of an item, you don't get to use the attack.
  Topic: Sasuke's Final Fantasy-H discussion
Inspiration

Replies: 20
Views: 18223

PostForum: The Arcade   Posted: Sat Jun 14, 2008 8:52 am   Subject: Sasuke's Final Fantasy-H discussion
Fenrir did you get him out of the bible or FF6?

Can we say that FF6 got it from the Bibble and that no matter where Fenrir dug it out of, it came from the Bibble?
  Topic: Indego Rune
Inspiration

Replies: 2
Views: 5857

PostForum: The Soapbox   Posted: Wed Jun 11, 2008 6:05 pm   Subject: Indego Rune
It's often helpful to post a link to a demo: [url=http://www.castleparadox.com/gamelist-display.php?game=803]Link!

For starters, the voice-recordings could definitely be a lot clearer.
I recommend ...
  Topic: Rya's Message Countinued
Inspiration

Replies: 4
Views: 5263

PostForum: The Soapbox   Posted: Wed Jun 11, 2008 8:06 am   Subject: Rya's Message Countinued
Yup.

You're definitely 100 times worse than Rya.
  Topic: The man who wrote in the Story Time forum.
Inspiration

Replies: 13
Views: 11795

PostForum: Creative Corner   Posted: Tue Jun 10, 2008 3:03 pm   Subject: The man who wrote in the Story Time forum.
This was not my work.
  Topic: hello
Inspiration

Replies: 7
Views: 8707

PostForum: The Soapbox   Posted: Mon Jun 09, 2008 3:23 pm   Subject: hello
You'll look mighty silly if you announce your existence without anything to show for it.

Now announcing your existence with a game, that's the way to do it!
 
Page 1 of 5 Goto page 1, 2, 3, 4, 5  Next
All times are GMT - 8 Hours
Jump to:  


Powered by phpBB © 2001, 2005 phpBB Group