Author |
Message |
Topic: Aaaah! Monsters! |
Mystic
Replies: 12
Views: 18503
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Forum: The Arcade Posted: Fri Jul 24, 2009 1:23 pm Subject: Aaaah! Monsters! |
If a game is good, it will get acclaim, regardless of what else is on the market.
when does this happen? honestly i haven't seen this happen in forever. good games pass under the radar in most gen ... |
Topic: Strategy RPGS --- How bout some 'strategy'? |
Mystic
Replies: 20
Views: 15710
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Forum: The Arcade Posted: Sat Aug 02, 2008 3:40 pm Subject: Strategy RPGS --- How bout some 'strategy'? |
Fire Emblem is my favorite game series. Though that's not really what I wanted to post about.
As odd as this may sound, TCGs (the majority of my time/money/life goes to them) are a lot of the sou ... |
Topic: Simple script causes bug (but has no obvious problems?) |
Mystic
Replies: 1
Views: 2809
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Forum: HELP! Posted: Mon Jul 14, 2008 11:58 pm Subject: Simple script causes bug (but has no obvious problems?) |
plotscript, nighttime, begin
if(check tag(3)) then(
reset palette
tweak palette (-25,-25,-10)
update palette
)
end
causes this in in g_debug.tx ... |
Topic: Better Battles |
Mystic
Replies: 24
Views: 22236
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Forum: The Arcade Posted: Mon Mar 07, 2005 12:33 pm Subject: Better Battles |
I've actually been working quite a bit on odd/unique battle systems. My Terrible Games addition is just going be an onslaught of short battles each with a weird gimmick (In a style not unlike Wario Wa ... |
Topic: I forgot everything I've ever learned about PlotScripting |
Mystic
Replies: 7
Views: 6766
|
Forum: HELP! Posted: Thu Mar 03, 2005 12:35 pm Subject: I forgot everything I've ever learned about PlotScripting |
I think I'll just make a custom menu then =/ |
Topic: What the HELL people. |
Mystic
Replies: 71
Views: 56157
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Forum: The Arcade Posted: Wed Mar 02, 2005 4:42 pm Subject: What the HELL people. |
I started playing Sword of Mana again today; and the reason for the protagonist to be fighting against the evil in that game is fairly simple. Most of the people in the town (over time) were essential ... |
Topic: make a maptile that keeps a pre-defined hero stuned |
Mystic
Replies: 17
Views: 11812
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Forum: HELP! Posted: Wed Mar 02, 2005 10:13 am Subject: make a maptile that keeps a pre-defined hero stuned |
Actually, I think its somewhere around 10 ticks a second... |
Topic: Hmmm... giant maps? |
Mystic
Replies: 16
Views: 20495
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Forum: The Arcade Posted: Wed Mar 02, 2005 3:37 am Subject: Hmmm... giant maps? |
If you get good at map design, you should make them as big as you can with lots of cool stuff.
Thats my point entirely. Everything on the map would have some point to it. |
Topic: I forgot everything I've ever learned about PlotScripting |
Mystic
Replies: 7
Views: 6766
|
Forum: HELP! Posted: Wed Mar 02, 2005 3:33 am Subject: I forgot everything I've ever learned about PlotScripting |
Oh... darn. I wanted to have some spells do stuff similar to in the Golden Sun games. |
Topic: I forgot everything I've ever learned about PlotScripting |
Mystic
Replies: 7
Views: 6766
|
Forum: HELP! Posted: Tue Mar 01, 2005 6:42 pm Subject: I forgot everything I've ever learned about PlotScripting |
Its fairly easy to learn, as it seems so far. Its very basic. But I can't seem to find anything related to using spells outside of battle.
Like, I want to call a script when 'spell X' is used outsi ... |
Topic: I'M BAAAAACK!!! |
Mystic
Replies: 16
Views: 16084
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Forum: The Soapbox Posted: Tue Mar 01, 2005 6:20 pm Subject: I'M BAAAAACK!!! |
I have a bunch of power cords for LAN parties ^_^ |
Topic: Ideas from SquareSoft |
Mystic
Replies: 42
Views: 37582
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Forum: The Arcade Posted: Tue Mar 01, 2005 6:11 pm Subject: Ideas from SquareSoft |
Oh. My. God. Two cookies. I must win this contest.
My entry is "Warden." Kinda like guardian, but different. I've never heard it used in a game, but if anyone has tell me (Not actually wor ... |
Topic: Hmmm... giant maps? |
Mystic
Replies: 16
Views: 20495
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Forum: The Arcade Posted: Tue Mar 01, 2005 6:06 pm Subject: Hmmm... giant maps? |
Great examples. I think I may enter Terrible Game contest <_< |
Topic: Hmmm... giant maps? |
Mystic
Replies: 16
Views: 20495
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Forum: The Arcade Posted: Tue Mar 01, 2005 12:10 pm Subject: Hmmm... giant maps? |
Aren't there some plotscripting stuff related to tileset switching? That could alleviate one of the problems... somewhat. Maybe, I'll think about it. |
Topic: Hmmm... giant maps? |
Mystic
Replies: 16
Views: 20495
|
Forum: The Arcade Posted: Sat Feb 26, 2005 6:14 pm Subject: Hmmm... giant maps? |
Making the whole game on one map would be quite hard... you only get so many NPCs. And yeah, 400 was just a random number. |
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