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Castle Paradox Forum Index
Author Message
  Topic: Aaaah! Monsters!
Mystic

Replies: 12
Views: 18503

PostForum: The Arcade   Posted: Fri Jul 24, 2009 1:23 pm   Subject: Aaaah! Monsters!
If a game is good, it will get acclaim, regardless of what else is on the market.

when does this happen? honestly i haven't seen this happen in forever. good games pass under the radar in most gen ...
  Topic: Strategy RPGS --- How bout some 'strategy'?
Mystic

Replies: 20
Views: 15710

PostForum: The Arcade   Posted: Sat Aug 02, 2008 3:40 pm   Subject: Strategy RPGS --- How bout some 'strategy'?
Fire Emblem is my favorite game series. Though that's not really what I wanted to post about.


As odd as this may sound, TCGs (the majority of my time/money/life goes to them) are a lot of the sou ...
  Topic: Simple script causes bug (but has no obvious problems?)
Mystic

Replies: 1
Views: 2809

PostForum: HELP!   Posted: Mon Jul 14, 2008 11:58 pm   Subject: Simple script causes bug (but has no obvious problems?)
plotscript, nighttime, begin
if(check tag(3)) then(
reset palette
tweak palette (-25,-25,-10)
update palette
)
end

causes this in in g_debug.tx ...
  Topic: Better Battles
Mystic

Replies: 24
Views: 22236

PostForum: The Arcade   Posted: Mon Mar 07, 2005 12:33 pm   Subject: Better Battles
I've actually been working quite a bit on odd/unique battle systems. My Terrible Games addition is just going be an onslaught of short battles each with a weird gimmick (In a style not unlike Wario Wa ...
  Topic: I forgot everything I've ever learned about PlotScripting
Mystic

Replies: 7
Views: 6766

PostForum: HELP!   Posted: Thu Mar 03, 2005 12:35 pm   Subject: I forgot everything I've ever learned about PlotScripting
I think I'll just make a custom menu then =/
  Topic: What the HELL people.
Mystic

Replies: 71
Views: 56157

PostForum: The Arcade   Posted: Wed Mar 02, 2005 4:42 pm   Subject: What the HELL people.
I started playing Sword of Mana again today; and the reason for the protagonist to be fighting against the evil in that game is fairly simple. Most of the people in the town (over time) were essential ...
  Topic: make a maptile that keeps a pre-defined hero stuned
Mystic

Replies: 17
Views: 11812

PostForum: HELP!   Posted: Wed Mar 02, 2005 10:13 am   Subject: make a maptile that keeps a pre-defined hero stuned
Actually, I think its somewhere around 10 ticks a second...
  Topic: Hmmm... giant maps?
Mystic

Replies: 16
Views: 20495

PostForum: The Arcade   Posted: Wed Mar 02, 2005 3:37 am   Subject: Hmmm... giant maps?
If you get good at map design, you should make them as big as you can with lots of cool stuff.

Thats my point entirely. Everything on the map would have some point to it.
  Topic: I forgot everything I've ever learned about PlotScripting
Mystic

Replies: 7
Views: 6766

PostForum: HELP!   Posted: Wed Mar 02, 2005 3:33 am   Subject: I forgot everything I've ever learned about PlotScripting
Oh... darn. I wanted to have some spells do stuff similar to in the Golden Sun games.
  Topic: I forgot everything I've ever learned about PlotScripting
Mystic

Replies: 7
Views: 6766

PostForum: HELP!   Posted: Tue Mar 01, 2005 6:42 pm   Subject: I forgot everything I've ever learned about PlotScripting
Its fairly easy to learn, as it seems so far. Its very basic. But I can't seem to find anything related to using spells outside of battle.

Like, I want to call a script when 'spell X' is used outsi ...
  Topic: I'M BAAAAACK!!!
Mystic

Replies: 16
Views: 16084

PostForum: The Soapbox   Posted: Tue Mar 01, 2005 6:20 pm   Subject: I'M BAAAAACK!!!
I have a bunch of power cords for LAN parties ^_^
  Topic: Ideas from SquareSoft
Mystic

Replies: 42
Views: 37582

PostForum: The Arcade   Posted: Tue Mar 01, 2005 6:11 pm   Subject: Ideas from SquareSoft
Oh. My. God. Two cookies. I must win this contest. Ha ha ha!

My entry is "Warden." Kinda like guardian, but different. I've never heard it used in a game, but if anyone has tell me (Not actually wor ...
  Topic: Hmmm... giant maps?
Mystic

Replies: 16
Views: 20495

PostForum: The Arcade   Posted: Tue Mar 01, 2005 6:06 pm   Subject: Hmmm... giant maps?
Great examples. I think I may enter Terrible Game contest <_<
  Topic: Hmmm... giant maps?
Mystic

Replies: 16
Views: 20495

PostForum: The Arcade   Posted: Tue Mar 01, 2005 12:10 pm   Subject: Hmmm... giant maps?
Aren't there some plotscripting stuff related to tileset switching? That could alleviate one of the problems... somewhat. Maybe, I'll think about it.
  Topic: Hmmm... giant maps?
Mystic

Replies: 16
Views: 20495

PostForum: The Arcade   Posted: Sat Feb 26, 2005 6:14 pm   Subject: Hmmm... giant maps?
Making the whole game on one map would be quite hard... you only get so many NPCs. And yeah, 400 was just a random number.
 
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