Author |
Message |
Topic: Discussing "Heart of the OHR" |
NayusDante
Replies: 58
Views: 92163
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Forum: The Arcade Posted: Mon Nov 29, 2010 10:28 pm Subject: Discussing "Heart of the OHR" |
The deadline is really close, and I've finally got a preview release of Eternity Fragment up for review before I submit the final version.
http://www.slimesalad.com/forum/viewtopic.php?p=71409#714 ... |
Topic: Discussing "Heart of the OHR" |
NayusDante
Replies: 58
Views: 92163
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Forum: The Arcade Posted: Thu Sep 09, 2010 8:33 am Subject: Discussing "Heart of the OHR" |
Apple relaxes rules on interpreted code...
http://www.zdnet.com/blog/btl/apple-throws-developers-a-bone-relaxes-restrictions-on-third-party-tools/38985?tag=nl.e539
It's still a bit restrictive, ... |
Topic: Discussing "Heart of the OHR" |
NayusDante
Replies: 58
Views: 92163
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Forum: The Arcade Posted: Mon Aug 23, 2010 11:40 am Subject: Discussing "Heart of the OHR" |
C# isn't really all that different from C++, and there are Linux compilers for it. There's also SDL libraries for C#. If we're going to seriously think about a project like this, moving the project to ... |
Topic: Discussing "Heart of the OHR" |
NayusDante
Replies: 58
Views: 92163
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Forum: The Arcade Posted: Mon Aug 23, 2010 10:34 am Subject: Discussing "Heart of the OHR" |
Developer keeps 70%, Microsoft keeps 30%. It used to be that if your game went on the featured games list, the ratio was reversed and they kept 70%, but I think they did away with that.
Ideally, th ... |
Topic: Discussing "Heart of the OHR" |
NayusDante
Replies: 58
Views: 92163
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Forum: The Arcade Posted: Fri Aug 20, 2010 2:12 pm Subject: Discussing "Heart of the OHR" |
The lowest price point on XNA is $1, or 80 MS points. To price a game at this level, it must be under 50Mb. I believe that the highest level is $10, or 800, but I could be mistaken. The maximum size f ... |
Topic: Discussing "Heart of the OHR" |
NayusDante
Replies: 58
Views: 92163
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Forum: The Arcade Posted: Fri Aug 20, 2010 4:28 am Subject: Discussing "Heart of the OHR" |
I would gladly donate at least $100 to the XNA port bounty.
Right now, the best that XNA has is the [url=http://creators.xna.com/en-US/starterkit/roleplayinggame]Roleplaying Game Starter Kit. It's ... |
Topic: Heart of the OHR Contest |
NayusDante
Replies: 75
Views: 104023
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Forum: The Soapbox Posted: Tue Aug 03, 2010 5:36 pm Subject: Heart of the OHR Contest |
Alright, I'm definitely proceeding forward on Eternity Fragment. Maybe I'll finish before November 30, maybe I won't. I'm going to be working with a friend, and we'll probably have a cool team name by ... |
Topic: Different Sprite Sizes? |
NayusDante
Replies: 6
Views: 6608
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Forum: HELP! Posted: Tue Jul 27, 2010 4:31 am Subject: Different Sprite Sizes? |
Is it possible, through scripting or otherwise to use map sprites larger than 20x20? |
Topic: Heart of the OHR Contest |
NayusDante
Replies: 75
Views: 104023
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Forum: The Soapbox Posted: Tue Jul 27, 2010 4:25 am Subject: Heart of the OHR Contest |
I'm going to do something, seems like a great opportunity to finally learn OHR. Currently brainstorming on the overworld...
http://farm5.static.flickr.com/4145/4832837975_41ab0bb007_m.jpg |
Topic: Import From External Map Editor? |
NayusDante
Replies: 13
Views: 16658
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Forum: HELP! Posted: Fri Jul 23, 2010 2:39 pm Subject: Import From External Map Editor? |
You bring up portable devices... What are the chances of seeing a full-on Android port? iOS has that Square Enix exclusive, so I'm extremely interested in seeing some RPG love on Android. |
Topic: Import From External Map Editor? |
NayusDante
Replies: 13
Views: 16658
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Forum: HELP! Posted: Wed Jul 21, 2010 4:03 pm Subject: Import From External Map Editor? |
Awesome! This is exactly what I needed. I've always wanted to do something in OHR but I've never been able to do large-scale design in that little window, so this helps tremendously.
One thing tha ... |
Topic: Import From External Map Editor? |
NayusDante
Replies: 13
Views: 16658
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Forum: HELP! Posted: Wed Jul 21, 2010 4:33 am Subject: Import From External Map Editor? |
I can put a binary map file in the *.T## file, but I can't get the dimensions to go right. It keeps thinking my map is 257x257, but it's definitely getting the right tile data. Any ideas? |
Topic: Import From External Map Editor? |
NayusDante
Replies: 13
Views: 16658
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Forum: HELP! Posted: Mon Jul 19, 2010 9:33 am Subject: Import From External Map Editor? |
I'm seeing that we can extract the files in a *.rpg, and as long as the maps are self-contained files, I'm sure it's possible.
If there's a reference for the map file format, it's just a matter of ... |
Topic: Import From External Map Editor? |
NayusDante
Replies: 13
Views: 16658
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Forum: HELP! Posted: Sun Jul 18, 2010 7:28 pm Subject: Import From External Map Editor? |
I'm not talking about tiles, I'm talking about map data. |
Topic: Import From External Map Editor? |
NayusDante
Replies: 13
Views: 16658
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Forum: HELP! Posted: Sun Jul 18, 2010 2:53 pm Subject: Import From External Map Editor? |
Is it possible or documented how to use an external editor? I prefer working in TileStudio, or even Mappy, and can export binary or user-defined XML from those. |
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