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Castle Paradox Forum Index
Author Message
  Topic: Discussing "Heart of the OHR"
NayusDante

Replies: 58
Views: 92163

PostForum: The Arcade   Posted: Mon Nov 29, 2010 10:28 pm   Subject: Discussing "Heart of the OHR"
The deadline is really close, and I've finally got a preview release of Eternity Fragment up for review before I submit the final version.

http://www.slimesalad.com/forum/viewtopic.php?p=71409#714 ...
  Topic: Discussing "Heart of the OHR"
NayusDante

Replies: 58
Views: 92163

PostForum: The Arcade   Posted: Thu Sep 09, 2010 8:33 am   Subject: Discussing "Heart of the OHR"
Apple relaxes rules on interpreted code...

http://www.zdnet.com/blog/btl/apple-throws-developers-a-bone-relaxes-restrictions-on-third-party-tools/38985?tag=nl.e539

It's still a bit restrictive, ...
  Topic: Discussing "Heart of the OHR"
NayusDante

Replies: 58
Views: 92163

PostForum: The Arcade   Posted: Mon Aug 23, 2010 11:40 am   Subject: Discussing "Heart of the OHR"
C# isn't really all that different from C++, and there are Linux compilers for it. There's also SDL libraries for C#. If we're going to seriously think about a project like this, moving the project to ...
  Topic: Discussing "Heart of the OHR"
NayusDante

Replies: 58
Views: 92163

PostForum: The Arcade   Posted: Mon Aug 23, 2010 10:34 am   Subject: Discussing "Heart of the OHR"
Developer keeps 70%, Microsoft keeps 30%. It used to be that if your game went on the featured games list, the ratio was reversed and they kept 70%, but I think they did away with that.

Ideally, th ...
  Topic: Discussing "Heart of the OHR"
NayusDante

Replies: 58
Views: 92163

PostForum: The Arcade   Posted: Fri Aug 20, 2010 2:12 pm   Subject: Discussing "Heart of the OHR"
The lowest price point on XNA is $1, or 80 MS points. To price a game at this level, it must be under 50Mb. I believe that the highest level is $10, or 800, but I could be mistaken. The maximum size f ...
  Topic: Discussing "Heart of the OHR"
NayusDante

Replies: 58
Views: 92163

PostForum: The Arcade   Posted: Fri Aug 20, 2010 4:28 am   Subject: Discussing "Heart of the OHR"
I would gladly donate at least $100 to the XNA port bounty.

Right now, the best that XNA has is the [url=http://creators.xna.com/en-US/starterkit/roleplayinggame]Roleplaying Game Starter Kit. It's ...
  Topic: Heart of the OHR Contest
NayusDante

Replies: 75
Views: 104023

PostForum: The Soapbox   Posted: Tue Aug 03, 2010 5:36 pm   Subject: Heart of the OHR Contest
Alright, I'm definitely proceeding forward on Eternity Fragment. Maybe I'll finish before November 30, maybe I won't. I'm going to be working with a friend, and we'll probably have a cool team name by ...
  Topic: Different Sprite Sizes?
NayusDante

Replies: 6
Views: 6608

PostForum: HELP!   Posted: Tue Jul 27, 2010 4:31 am   Subject: Different Sprite Sizes?
Is it possible, through scripting or otherwise to use map sprites larger than 20x20?
  Topic: Heart of the OHR Contest
NayusDante

Replies: 75
Views: 104023

PostForum: The Soapbox   Posted: Tue Jul 27, 2010 4:25 am   Subject: Heart of the OHR Contest
I'm going to do something, seems like a great opportunity to finally learn OHR. Currently brainstorming on the overworld...

http://farm5.static.flickr.com/4145/4832837975_41ab0bb007_m.jpg
  Topic: Import From External Map Editor?
NayusDante

Replies: 13
Views: 16658

PostForum: HELP!   Posted: Fri Jul 23, 2010 2:39 pm   Subject: Import From External Map Editor?
You bring up portable devices... What are the chances of seeing a full-on Android port? iOS has that Square Enix exclusive, so I'm extremely interested in seeing some RPG love on Android.
  Topic: Import From External Map Editor?
NayusDante

Replies: 13
Views: 16658

PostForum: HELP!   Posted: Wed Jul 21, 2010 4:03 pm   Subject: Import From External Map Editor?
Awesome! This is exactly what I needed. I've always wanted to do something in OHR but I've never been able to do large-scale design in that little window, so this helps tremendously.

One thing tha ...
  Topic: Import From External Map Editor?
NayusDante

Replies: 13
Views: 16658

PostForum: HELP!   Posted: Wed Jul 21, 2010 4:33 am   Subject: Import From External Map Editor?
I can put a binary map file in the *.T## file, but I can't get the dimensions to go right. It keeps thinking my map is 257x257, but it's definitely getting the right tile data. Any ideas?
  Topic: Import From External Map Editor?
NayusDante

Replies: 13
Views: 16658

PostForum: HELP!   Posted: Mon Jul 19, 2010 9:33 am   Subject: Import From External Map Editor?
I'm seeing that we can extract the files in a *.rpg, and as long as the maps are self-contained files, I'm sure it's possible.

If there's a reference for the map file format, it's just a matter of ...
  Topic: Import From External Map Editor?
NayusDante

Replies: 13
Views: 16658

PostForum: HELP!   Posted: Sun Jul 18, 2010 7:28 pm   Subject: Import From External Map Editor?
I'm not talking about tiles, I'm talking about map data.
  Topic: Import From External Map Editor?
NayusDante

Replies: 13
Views: 16658

PostForum: HELP!   Posted: Sun Jul 18, 2010 2:53 pm   Subject: Import From External Map Editor?
Is it possible or documented how to use an external editor? I prefer working in TileStudio, or even Mappy, and can export binary or user-defined XML from those.
 
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