Castle Paradox Forum Index Castle Paradox

 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 Gamelist   Review List   Song List   All Journals   Site Stats   Search Gamelist   IRC Chat Room

Search found 16 matches
Castle Paradox Forum Index
Author Message
  Topic: item can harm or cure
October's Cry

Replies: 6
Views: 4022

PostForum: HELP!   Posted: Thu Feb 01, 2007 5:35 pm   Subject: vampire
ok, that's good to know...

so i created an item called "vampism" which cannot be sold or dropped, and when equipped sets tag "vampire" on. Problem being, that is there a way to ...
  Topic: item can harm or cure
October's Cry

Replies: 6
Views: 4022

PostForum: HELP!   Posted: Wed Jan 31, 2007 10:10 pm   Subject: hmm....
ok, well, i kinda got it to work ONLY outside of battle using this huge script which was kinda a slightly different version of the moogles dehydration script.... but, if there is a way to set a hero's ...
  Topic: item can harm or cure
October's Cry

Replies: 6
Views: 4022

PostForum: HELP!   Posted: Wed Jan 31, 2007 7:22 pm   Subject: item can harm or cure
ok... i'm trying to figure out a way that if you use a certain item (in or out of batte) that (depending on your state) it will harm you OR cure you... to make this a little more clear... here's what ...
  Topic: Ok, stupid thing...
October's Cry

Replies: 17
Views: 8364

PostForum: HELP!   Posted: Sun Jan 21, 2007 7:42 am   Subject: starting to work...
ok... it's starting to work a little more... the game will start palette changes on load... BUT, for some odd reason it still always starts at noon on loads...

i even tried erasing the initial:
t ...
  Topic: Ok, stupid thing...
October's Cry

Replies: 17
Views: 8364

PostForum: HELP!   Posted: Sat Jan 20, 2007 7:05 pm   Subject: startup script...
ok, it's kinda long, and some info is not necessary to have, so i cut out lots.... but, esentially, here it is...



#-----------------------------------------------------------------#

script,s ...
  Topic: Ok, stupid thing...
October's Cry

Replies: 17
Views: 8364

PostForum: HELP!   Posted: Sat Jan 20, 2007 5:12 pm   Subject: ok... one thing about the day night script
ok... with what i have, using moogles script with the few variations in intervals between hours, i have an issue with loading it... for some odd reason, on a new game, it will start at night, and when ...
  Topic: Lockpicking?
October's Cry

Replies: 17
Views: 8597

PostForum: HELP!   Posted: Sun Jan 14, 2007 7:14 am   Subject: Lockpicking?
sorry about all that stuff.... should of thought of what i was saying first... lol, so here's the complete script...


#-------------------------------------------------#

define script (1,lo ...
  Topic: Lockpicking?
October's Cry

Replies: 17
Views: 8597

PostForum: HELP!   Posted: Sat Jan 13, 2007 7:26 am   Subject: still problem... AHHHH
ok, i still have an issue with it running one after the other.... i modified mine slightly, hoping it would work... because it was just that it would run lose lock pick, then maybe it would run the ge ...
  Topic: Ok, stupid thing...
October's Cry

Replies: 17
Views: 8364

PostForum: HELP!   Posted: Sat Jan 13, 2007 7:20 am   Subject: day night
would there be a way to make it so that it automatically would cycle through the time of day say like every 5 minutes being one hour? so that it will contuniously go no matter which map you are on so ...
  Topic: Ok, stupid thing...
October's Cry

Replies: 17
Views: 8364

PostForum: HELP!   Posted: Fri Jan 12, 2007 5:26 pm   Subject: day night script errors?
ok... i have to type all this again cause it didn't go the first time. first... it does not recognize "time off set" as a variable, constant or function. assuming you wanted it to be a var ...
  Topic: Ok, stupid thing...
October's Cry

Replies: 17
Views: 8364

PostForum: HELP!   Posted: Wed Jan 10, 2007 9:43 pm   Subject: Ok, stupid thing...
I'm trying to set up a script that will create a day to night effect, where every 10 to 15 minutes, it gets brighter, then darker again as it aproaches night, and have this script run throughout the g ...
  Topic: Lockpicking?
October's Cry

Replies: 17
Views: 8597

PostForum: HELP!   Posted: Wed Jan 10, 2007 6:17 pm   Subject: arguements.... hmmm, sure
YES, I would LOVE to set it up with arguments, if i knew a little more of how... cause, i plan on using this probably 20 times per map... depending on treasure chests, boxes, doors... etc... thanx aga ...
  Topic: Lockpicking?
October's Cry

Replies: 17
Views: 8597

PostForum: HELP!   Posted: Tue Jan 09, 2007 8:07 pm   Subject: still having issues.... UGGH!
OK, for the most part... it works... but, sometimes it will run one script after the other... instead of just one, then end it.... thus, you may pick the lock fine, then you try again, and lose your ...
  Topic: Lockpicking?
October's Cry

Replies: 17
Views: 8597

PostForum: HELP!   Posted: Sun Jan 07, 2007 8:03 pm   Subject: Lockpicking?
cool, that makes a lot more sense of things now... thanx....
  Topic: Lockpicking?
October's Cry

Replies: 17
Views: 8597

PostForum: HELP!   Posted: Sun Jan 07, 2007 6:25 am   Subject: scripting errors...
Thanx, good idea, but, my problem is that I'm not too good with scripting, so, I have no clue how to do such a thing. The script i tried won't compile, too many errors... not too good with if statme ...
 
Page 1 of 2 Goto page 1, 2  Next
All times are GMT - 8 Hours
Jump to:  


Powered by phpBB © 2001, 2005 phpBB Group