| Author | Message | 
  
	|  Topic: Element absorption and abnormal stat registers | 
  
	| RelicMaker 
 Replies: 4
 Views: 18460
 
 |  Forum: HELP!   Posted: Sun Jun 29, 2014 9:53 pm   Subject: Element absorption and abnormal stat registers | 
  
	| Lets say I have an attack that damages the poison register and is keyed as fire element. If a character absorbs fire, does the attack simply have no effect? Is their poison register healed? Also, is  ...
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	|  Topic: Random shops | 
  
	| RelicMaker 
 Replies: 7
 Views: 21043
 
 |  Forum: HELP!   Posted: Wed Jun 25, 2014 11:37 pm   Subject: Random shops | 
  
	| Oh, I see. Help screen says it divides evenly. Cool, thanks! | 
  
	|  Topic: Random shops | 
  
	| RelicMaker 
 Replies: 7
 Views: 21043
 
 |  Forum: HELP!   Posted: Wed Jun 25, 2014 9:19 pm   Subject: Random shops | 
  
	| Off topic but I didnt think ti warranted its own topic: if I set an attack's target setting to Spread or Optional Spread, is the damage spread amongst all targets? Like, if a spell deals 60 damage an ...
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	|  Topic: Random shops | 
  
	| RelicMaker 
 Replies: 7
 Views: 21043
 
 |  Forum: HELP!   Posted: Sat Jun 21, 2014 5:36 pm   Subject: Random shops | 
  
	| I think the tag system would work much better for what I have in mind, with newer, stronger items replacing older, weaker ones as the player advances the story. 
 It should be as simple as having a t ...
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	|  Topic: Random shops | 
  
	| RelicMaker 
 Replies: 7
 Views: 21043
 
 |  Forum: HELP!   Posted: Sat Jun 21, 2014 12:03 am   Subject: Random shops | 
  
	| Is there any way to randomize shops to simulate inventories changing? One of the towns in my game is a large trading city so I thought itd be interesting to have a shop whose inventory changes randoml ... | 
  
	|  Topic: More questions about stats | 
  
	| RelicMaker 
 Replies: 2
 Views: 8997
 
 |  Forum: HELP!   Posted: Wed Jan 22, 2014 11:13 pm   Subject: More questions about stats | 
  
	| So I have a couple more questions regarding stats. 
 First one is about the Ctr stat. I know attacks can reference it for an Instead chain and that it caps at 100. Is there any way to use it as a per ...
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	|  Topic: Attacks visible only if item in inventory | 
  
	| RelicMaker 
 Replies: 6
 Views: 12318
 
 |  Forum: HELP!   Posted: Thu Dec 19, 2013 8:41 am   Subject: Attacks visible only if item in inventory | 
  
	| Thats kind of a key thing, I didn't want players knowing ahead of time what throwing items existed until they discovered them. 
 On a side note, if I have the global bitset for attacks to ignore the  ...
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	|  Topic: Attacks visible only if item in inventory | 
  
	| RelicMaker 
 Replies: 6
 Views: 12318
 
 |  Forum: HELP!   Posted: Thu Dec 19, 2013 8:25 am   Subject: Attacks visible only if item in inventory | 
  
	| Too bad. It's just as well I suppose; the character I was planning on giving that to is a thief anyways, itd make more sense if she just had a steal attack. I'll just make those attacks bound to the i ... | 
  
	|  Topic: Attacks visible only if item in inventory | 
  
	| RelicMaker 
 Replies: 6
 Views: 12318
 
 |  Forum: HELP!   Posted: Thu Dec 19, 2013 8:14 am   Subject: Attacks visible only if item in inventory | 
  
	| So I want to have a set of attacks to repesent thrown weapons. Kunai, shuriken, daggers, etc. These are all going to be in a spell list for a specific character, all learned at lv 0. What I want to do ... | 
  
	|  Topic: Stat-based tags? | 
  
	| RelicMaker 
 Replies: 7
 Views: 11964
 
 |  Forum: HELP!   Posted: Wed Dec 04, 2013 5:21 pm   Subject: Stat-based tags? | 
  
	| Seems like thats not something that can be done. Cept perhaps without oodles of plotscripting. Oh well, thoughts for the future perhaps. | 
  
	|  Topic: Stat-based tags? | 
  
	| RelicMaker 
 Replies: 7
 Views: 11964
 
 |  Forum: HELP!   Posted: Wed Dec 04, 2013 12:08 pm   Subject: Stat-based tags? | 
  
	| The thing is I want them to be able to access their desperation attacks WITHOUT the Aura spell as long as their HP is under 20%; Aura would remove that requirement. 
 In my game, each character has a ...
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	|  Topic: Stat-based tags? | 
  
	| RelicMaker 
 Replies: 7
 Views: 11964
 
 |  Forum: HELP!   Posted: Wed Dec 04, 2013 8:44 am   Subject: Stat-based tags? | 
  
	| Can tags be turned on or off in conjunction with stats? For example, can I have a tag turn on when a character is in HP critical? I want to give the heros a chance of performing special attacks when  ...
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	|  Topic: Attacks based on stun register | 
  
	| RelicMaker 
 Replies: 4
 Views: 9286
 
 |  Forum: HELP!   Posted: Tue Dec 03, 2013 1:16 pm   Subject: Attacks based on stun register | 
  
	| Oh, ok. I didnt even know that was an option for the chain conditions. Thanks, Bob! | 
  
	|  Topic: Attacks based on stun register | 
  
	| RelicMaker 
 Replies: 4
 Views: 9286
 
 |  Forum: HELP!   Posted: Tue Dec 03, 2013 8:07 am   Subject: Attacks based on stun register | 
  
	| Thats close, but the opposite. I want the attack to fail if the target is NOT stunned. Any way to do that? 
 I made a typo in my first post, it shoulda read "if stun<1".
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	|  Topic: Attacks based on stun register | 
  
	| RelicMaker 
 Replies: 4
 Views: 9286
 
 |  Forum: HELP!   Posted: Tue Dec 03, 2013 7:02 am   Subject: Attacks based on stun register | 
  
	| I'm trying to make an attack that relies on the stun register for its accuracy; if stun>0 it misses. Is there even a way to do this? If not, can I make an attack that instead deals extra damage ba ...
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