Author |
Message |
Topic: Element absorption and abnormal stat registers |
RelicMaker
Replies: 4
Views: 16318
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Forum: HELP! Posted: Sun Jun 29, 2014 9:53 pm Subject: Element absorption and abnormal stat registers |
Lets say I have an attack that damages the poison register and is keyed as fire element. If a character absorbs fire, does the attack simply have no effect? Is their poison register healed?
Also, is ... |
Topic: Random shops |
RelicMaker
Replies: 7
Views: 18889
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Forum: HELP! Posted: Wed Jun 25, 2014 11:37 pm Subject: Random shops |
Oh, I see. Help screen says it divides evenly. Cool, thanks! |
Topic: Random shops |
RelicMaker
Replies: 7
Views: 18889
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Forum: HELP! Posted: Wed Jun 25, 2014 9:19 pm Subject: Random shops |
Off topic but I didnt think ti warranted its own topic: if I set an attack's target setting to Spread or Optional Spread, is the damage spread amongst all targets?
Like, if a spell deals 60 damage an ... |
Topic: Random shops |
RelicMaker
Replies: 7
Views: 18889
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Forum: HELP! Posted: Sat Jun 21, 2014 5:36 pm Subject: Random shops |
I think the tag system would work much better for what I have in mind, with newer, stronger items replacing older, weaker ones as the player advances the story.
It should be as simple as having a t ... |
Topic: Random shops |
RelicMaker
Replies: 7
Views: 18889
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Forum: HELP! Posted: Sat Jun 21, 2014 12:03 am Subject: Random shops |
Is there any way to randomize shops to simulate inventories changing? One of the towns in my game is a large trading city so I thought itd be interesting to have a shop whose inventory changes randoml ... |
Topic: More questions about stats |
RelicMaker
Replies: 2
Views: 8557
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Forum: HELP! Posted: Wed Jan 22, 2014 11:13 pm Subject: More questions about stats |
So I have a couple more questions regarding stats.
First one is about the Ctr stat. I know attacks can reference it for an Instead chain and that it caps at 100. Is there any way to use it as a per ... |
Topic: Attacks visible only if item in inventory |
RelicMaker
Replies: 6
Views: 11648
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Forum: HELP! Posted: Thu Dec 19, 2013 8:41 am Subject: Attacks visible only if item in inventory |
Thats kind of a key thing, I didn't want players knowing ahead of time what throwing items existed until they discovered them.
On a side note, if I have the global bitset for attacks to ignore the ... |
Topic: Attacks visible only if item in inventory |
RelicMaker
Replies: 6
Views: 11648
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Forum: HELP! Posted: Thu Dec 19, 2013 8:25 am Subject: Attacks visible only if item in inventory |
Too bad. It's just as well I suppose; the character I was planning on giving that to is a thief anyways, itd make more sense if she just had a steal attack. I'll just make those attacks bound to the i ... |
Topic: Attacks visible only if item in inventory |
RelicMaker
Replies: 6
Views: 11648
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Forum: HELP! Posted: Thu Dec 19, 2013 8:14 am Subject: Attacks visible only if item in inventory |
So I want to have a set of attacks to repesent thrown weapons. Kunai, shuriken, daggers, etc. These are all going to be in a spell list for a specific character, all learned at lv 0. What I want to do ... |
Topic: Stat-based tags? |
RelicMaker
Replies: 7
Views: 11277
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Forum: HELP! Posted: Wed Dec 04, 2013 5:21 pm Subject: Stat-based tags? |
Seems like thats not something that can be done. Cept perhaps without oodles of plotscripting. Oh well, thoughts for the future perhaps. |
Topic: Stat-based tags? |
RelicMaker
Replies: 7
Views: 11277
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Forum: HELP! Posted: Wed Dec 04, 2013 12:08 pm Subject: Stat-based tags? |
The thing is I want them to be able to access their desperation attacks WITHOUT the Aura spell as long as their HP is under 20%; Aura would remove that requirement.
In my game, each character has a ... |
Topic: Stat-based tags? |
RelicMaker
Replies: 7
Views: 11277
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Forum: HELP! Posted: Wed Dec 04, 2013 8:44 am Subject: Stat-based tags? |
Can tags be turned on or off in conjunction with stats? For example, can I have a tag turn on when a character is in HP critical?
I want to give the heros a chance of performing special attacks when ... |
Topic: Attacks based on stun register |
RelicMaker
Replies: 4
Views: 8755
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Forum: HELP! Posted: Tue Dec 03, 2013 1:16 pm Subject: Attacks based on stun register |
Oh, ok. I didnt even know that was an option for the chain conditions. Thanks, Bob! |
Topic: Attacks based on stun register |
RelicMaker
Replies: 4
Views: 8755
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Forum: HELP! Posted: Tue Dec 03, 2013 8:07 am Subject: Attacks based on stun register |
Thats close, but the opposite. I want the attack to fail if the target is NOT stunned. Any way to do that?
I made a typo in my first post, it shoulda read "if stun<1". |
Topic: Attacks based on stun register |
RelicMaker
Replies: 4
Views: 8755
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Forum: HELP! Posted: Tue Dec 03, 2013 7:02 am Subject: Attacks based on stun register |
I'm trying to make an attack that relies on the stun register for its accuracy; if stun>0 it misses. Is there even a way to do this?
If not, can I make an attack that instead deals extra damage ba ... |
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