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Castle Paradox Forum Index
Author Message
  Topic: Element absorption and abnormal stat registers
RelicMaker

Replies: 4
Views: 13510

PostForum: HELP!   Posted: Sun Jun 29, 2014 9:53 pm   Subject: Element absorption and abnormal stat registers
Lets say I have an attack that damages the poison register and is keyed as fire element. If a character absorbs fire, does the attack simply have no effect? Is their poison register healed?
Also, is ...
  Topic: Random shops
RelicMaker

Replies: 7
Views: 15941

PostForum: HELP!   Posted: Wed Jun 25, 2014 11:37 pm   Subject: Random shops
Oh, I see. Help screen says it divides evenly. Cool, thanks!
  Topic: Random shops
RelicMaker

Replies: 7
Views: 15941

PostForum: HELP!   Posted: Wed Jun 25, 2014 9:19 pm   Subject: Random shops
Off topic but I didnt think ti warranted its own topic: if I set an attack's target setting to Spread or Optional Spread, is the damage spread amongst all targets?
Like, if a spell deals 60 damage an ...
  Topic: Random shops
RelicMaker

Replies: 7
Views: 15941

PostForum: HELP!   Posted: Sat Jun 21, 2014 5:36 pm   Subject: Random shops
I think the tag system would work much better for what I have in mind, with newer, stronger items replacing older, weaker ones as the player advances the story.

It should be as simple as having a t ...
  Topic: Random shops
RelicMaker

Replies: 7
Views: 15941

PostForum: HELP!   Posted: Sat Jun 21, 2014 12:03 am   Subject: Random shops
Is there any way to randomize shops to simulate inventories changing? One of the towns in my game is a large trading city so I thought itd be interesting to have a shop whose inventory changes randoml ...
  Topic: More questions about stats
RelicMaker

Replies: 2
Views: 7727

PostForum: HELP!   Posted: Wed Jan 22, 2014 11:13 pm   Subject: More questions about stats
So I have a couple more questions regarding stats.

First one is about the Ctr stat. I know attacks can reference it for an Instead chain and that it caps at 100. Is there any way to use it as a per ...
  Topic: Attacks visible only if item in inventory
RelicMaker

Replies: 6
Views: 10675

PostForum: HELP!   Posted: Thu Dec 19, 2013 8:41 am   Subject: Attacks visible only if item in inventory
Thats kind of a key thing, I didn't want players knowing ahead of time what throwing items existed until they discovered them.

On a side note, if I have the global bitset for attacks to ignore the ...
  Topic: Attacks visible only if item in inventory
RelicMaker

Replies: 6
Views: 10675

PostForum: HELP!   Posted: Thu Dec 19, 2013 8:25 am   Subject: Attacks visible only if item in inventory
Too bad. It's just as well I suppose; the character I was planning on giving that to is a thief anyways, itd make more sense if she just had a steal attack. I'll just make those attacks bound to the i ...
  Topic: Attacks visible only if item in inventory
RelicMaker

Replies: 6
Views: 10675

PostForum: HELP!   Posted: Thu Dec 19, 2013 8:14 am   Subject: Attacks visible only if item in inventory
So I want to have a set of attacks to repesent thrown weapons. Kunai, shuriken, daggers, etc. These are all going to be in a spell list for a specific character, all learned at lv 0. What I want to do ...
  Topic: Stat-based tags?
RelicMaker

Replies: 7
Views: 10407

PostForum: HELP!   Posted: Wed Dec 04, 2013 5:21 pm   Subject: Stat-based tags?
Seems like thats not something that can be done. Cept perhaps without oodles of plotscripting. Oh well, thoughts for the future perhaps.
  Topic: Stat-based tags?
RelicMaker

Replies: 7
Views: 10407

PostForum: HELP!   Posted: Wed Dec 04, 2013 12:08 pm   Subject: Stat-based tags?
The thing is I want them to be able to access their desperation attacks WITHOUT the Aura spell as long as their HP is under 20%; Aura would remove that requirement.

In my game, each character has a ...
  Topic: Stat-based tags?
RelicMaker

Replies: 7
Views: 10407

PostForum: HELP!   Posted: Wed Dec 04, 2013 8:44 am   Subject: Stat-based tags?
Can tags be turned on or off in conjunction with stats? For example, can I have a tag turn on when a character is in HP critical?
I want to give the heros a chance of performing special attacks when ...
  Topic: Attacks based on stun register
RelicMaker

Replies: 4
Views: 8193

PostForum: HELP!   Posted: Tue Dec 03, 2013 1:16 pm   Subject: Attacks based on stun register
Oh, ok. I didnt even know that was an option for the chain conditions. Thanks, Bob!
  Topic: Attacks based on stun register
RelicMaker

Replies: 4
Views: 8193

PostForum: HELP!   Posted: Tue Dec 03, 2013 8:07 am   Subject: Attacks based on stun register
Thats close, but the opposite. I want the attack to fail if the target is NOT stunned. Any way to do that?

I made a typo in my first post, it shoulda read "if stun<1".
  Topic: Attacks based on stun register
RelicMaker

Replies: 4
Views: 8193

PostForum: HELP!   Posted: Tue Dec 03, 2013 7:02 am   Subject: Attacks based on stun register
I'm trying to make an attack that relies on the stun register for its accuracy; if stun>0 it misses. Is there even a way to do this?
If not, can I make an attack that instead deals extra damage ba ...
 
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