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  Topic: Limits on portraits
bis_senchi

Replies: 3
Views: 10960

PostForum: HELP!   Posted: Sat Apr 20, 2019 12:08 am   Subject: After some search...
After some investigation, it appears that it must be the famous 32767
as it is for the other grafics. Could somone confirms

It is not the mentionned in the article on limitation
http://rpg.hamst ...
  Topic: Limits on portraits
bis_senchi

Replies: 3
Views: 10960

PostForum: HELP!   Posted: Wed Apr 17, 2019 8:38 pm   Subject: Limits on portraits
Hello! I has been a long time since I've not posted here: 2012

It's good to be back!:
I would like to know how many portraits you can create on the grafic menu
dedicated the portrait

Thanks i ...
  Topic: Problem with an active key when game starts
bis_senchi

Replies: 26
Views: 29428

PostForum: HELP!   Posted: Mon Jun 25, 2012 2:48 am   Subject: I finally managed to solve the problem by myself
I would like to know if it possible to launch a script from a slice.
The idea would be the following, I would have the name of three different enemies and I would like to launch a plotscript with fig ...
  Topic: Problem with an active key when game starts
bis_senchi

Replies: 26
Views: 29428

PostForum: HELP!   Posted: Sat Jun 16, 2012 6:08 am   Subject: Thanks a lot problem is solved
Thanks! Deleting this line was very efficient!

I've got another problem, an old one which comes up again : script overloading


#My key is pressed script
plotscript, luna follows me,

if ( ...
  Topic: Problem with an active key when game starts
bis_senchi

Replies: 26
Views: 29428

PostForum: HELP!   Posted: Mon Jun 11, 2012 8:54 pm   Subject: Another problem came up
I finally managed to make a test with slice. The only thing is that a zero appear after my hero's name and I don't understand why


#---------------------------------------------------------------- ...
  Topic: Problem with an active key when game starts
bis_senchi

Replies: 26
Views: 29428

PostForum: HELP!   Posted: Sat Mar 31, 2012 11:26 pm   Subject: Sorry for asking again a stupid question but...
I've managed to make appear my slice collection on screen but when
I tried to make it disappear using the command line

free slice (collection)

I've got an error saying invalid slice ha ...
  Topic: Problem with an active key when game starts
bis_senchi

Replies: 26
Views: 29428

PostForum: HELP!   Posted: Fri Mar 23, 2012 10:03 am   Subject: Some more questions
Ok I"ve got some more questions

set slice parent (collection, MENU CONTAINER)

When I compile Hspeak.exe says that it doesn't recognised the command
set slice parent : could you please ...
  Topic: Problem with an active key when game starts
bis_senchi

Replies: 26
Views: 29428

PostForum: HELP!   Posted: Sun Mar 18, 2012 6:06 am   Subject: I've managed to make appear my collection
I've managed to make appear the portrait and the text putting the slice in the correct order! Thanks for making me noticing it!


variable (collection)
collection := load slice coll ...
  Topic: Problem with an active key when game starts
bis_senchi

Replies: 26
Views: 29428

PostForum: HELP!   Posted: Wed Mar 07, 2012 3:42 am   Subject: I've managed to create a collection but
Following your advice I've managed to create a slice collection but I can't make appear my portrait above my menu .
The one I've made is kept under the slice used for the menu body.
I also have thi ...
  Topic: Problem with an active key when game starts
bis_senchi

Replies: 26
Views: 29428

PostForum: HELP!   Posted: Thu Mar 01, 2012 10:14 pm   Subject: I managed to use the slice collection menu
I managed to use the slice collection menu! To make appear the slice I've created I need set slice look up right?

How does this command works? Do I need to get right of the line global variable (pl ...
  Topic: Problem with an active key when game starts
bis_senchi

Replies: 26
Views: 29428

PostForum: HELP!   Posted: Fri Feb 24, 2012 10:33 pm   Subject: So any idea?
So? Does anybody has an idea about this? Is it possible to do it?
  Topic: Suggestions?
bis_senchi

Replies: 158
Views: 139258

PostForum: The Arcade   Posted: Sun Feb 19, 2012 12:15 am   Subject: another great idea
As kanji seems to be difficult to be put into 8*8 pixels my suggestion seems to be wrong!

What about using the methods for Hamster Master and by Fenir Lunaris when he was doing the credits for Fina ...
  Topic: Suggestions?
bis_senchi

Replies: 158
Views: 139258

PostForum: The Arcade   Posted: Thu Feb 16, 2012 11:39 pm   Subject: more than 6000 characters! That's impressive

I am going to allow more characters in the font so that it will totally work.


That's precisely why I'm making this suggestion! You need to be able to
have around 6000 characters (on their kanj ...
  Topic: Suggestions?
bis_senchi

Replies: 158
Views: 139258

PostForum: The Arcade   Posted: Sun Feb 12, 2012 8:25 pm   Subject: Suggestions?
I'm glad to learn that there is a new basic font with many letters with accents.

My suggestion was the following
You said that when you keyed in 駅はどこですか, ? ...
  Topic: Problem with an active key when game starts
bis_senchi

Replies: 26
Views: 29428

PostForum: HELP!   Posted: Sat Feb 11, 2012 9:05 pm   Subject: And once again... a question
Thanks for making me noticing this game! Slice Collection seems to be very interesting. I don't know if I'm going to use them but it worths nothing it exists.

Once again I've got a problem with a & ...
 
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