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Castle Paradox Forum Index
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  Topic: ohrrpgce mac intel 10.5.8 crash upon opening
carsten

Replies: 36
Views: 42801

PostForum: HELP!   Posted: Fri Jul 19, 2013 8:46 am   Subject: ohrrpgce mac intel 10.5.8 crash upon opening
i see. my hero speed is always 4 weather im walking or not.

this is the changes i made but its not working (just silence)


include, plotscr.hsd

plotscript, footstep, begin
if(hero is walki ...
  Topic: ohrrpgce mac intel 10.5.8 crash upon opening
carsten

Replies: 36
Views: 42801

PostForum: HELP!   Posted: Thu Jul 18, 2013 4:03 pm   Subject: any scripting ideas
so now that i'm working on my game, there is a part where i want really creepy echoing footsteps. i want it so that a ten second footstep sound file will start when you walk any direction and immediat ...
  Topic: ohrrpgce mac intel 10.5.8 crash upon opening
carsten

Replies: 36
Views: 42801

PostForum: HELP!   Posted: Sun Apr 14, 2013 4:13 pm   Subject: some questions
btw, a couple of questions because I'm not 100% proficient with the software,

1. is there a way to make doors activate only by the "use" input (space bar or enter) with out coding the doo ...
  Topic: ohrrpgce mac intel 10.5.8 crash upon opening
carsten

Replies: 36
Views: 42801

PostForum: HELP!   Posted: Sun Apr 14, 2013 3:20 pm   Subject: yaay
ah ha! running on beezlbufo fixed the problem, i can enable multiple layers. Big grin
  Topic: ohrrpgce mac intel 10.5.8 crash upon opening
carsten

Replies: 36
Views: 42801

PostForum: HELP!   Posted: Fri Apr 12, 2013 8:27 pm   Subject: ohrrpgce mac intel 10.5.8 crash upon opening
the problem is i dont think theres a error it just isnt there. so its hard to find whats going wrong.
  Topic: ohrrpgce mac intel 10.5.8 crash upon opening
carsten

Replies: 36
Views: 42801

PostForum: HELP!   Posted: Fri Apr 12, 2013 8:26 pm   Subject: ...
yeah enter works all the time exepct to activate the layers. maybe im just stupid.. you can have layers other than layer 0 enabled right? also what screat should i alt number key on, i tried it on the ...
  Topic: ohrrpgce mac intel 10.5.8 crash upon opening
carsten

Replies: 36
Views: 42801

PostForum: HELP!   Posted: Sun Apr 07, 2013 1:09 pm   Subject: layers
ok so deleted the script addition and it works every time now. one problem though, i added a layer to a map and it wouldn't let me enable it when i pressed enter. also i couldn't use control up (page ...
  Topic: ohrrpgce mac intel 10.5.8 crash upon opening
carsten

Replies: 36
Views: 42801

PostForum: HELP!   Posted: Thu Mar 21, 2013 3:34 pm   Subject: good i guess
k tested it out, it works. no crashes imports work. buut its kind of weird, when i first tried to import it said it failed, then i tried again and it worked. i re tried to see if this was a one time t ...
  Topic: ohrrpgce mac intel 10.5.8 crash upon opening
carsten

Replies: 36
Views: 42801

PostForum: HELP!   Posted: Tue Mar 19, 2013 6:40 am   Subject: problem
when ever i try to open anything such as a walkabout or if i want to draw map tiles the app crashes... keeps crashing all the time

3/19/13 8:34:54 AM com.apple.launchd[102] ([0x0-0x1e01e].OHRRPGCE- ...
  Topic: ohrrpgce mac intel 10.5.8 crash upon opening
carsten

Replies: 36
Views: 42801

PostForum: HELP!   Posted: Thu Mar 14, 2013 6:27 pm   Subject: reply
ok so i think it works, when i imported it it said the following message which i assume is normal:

helloworld,
...autofix broken triggers...
imported 1 scripts

so yeah i think thats right? oh ...
  Topic: ohrrpgce mac intel 10.5.8 crash upon opening
carsten

Replies: 36
Views: 42801

PostForum: HELP!   Posted: Wed Mar 13, 2013 2:34 pm   Subject: hspeak
yeah, just thought i try out scripting, and i think it has the same problem as before, again it says

Date/Time: 2013-03-13 16:28:52.769 -0600
OS Version: Mac OS X 10.5.8 (9L31a)
Report ...
  Topic: ohrrpgce mac intel 10.5.8 crash upon opening
carsten

Replies: 36
Views: 42801

PostForum: HELP!   Posted: Sun Feb 03, 2013 7:48 pm   Subject: ohrrpgce mac intel 10.5.8 crash upon opening
hey so good news, the custom file is working beautifully, and importing mp3s works fine. only problem is the app to run the rpg closes when i try to open it, this can be avoided by simply opening pack ...
  Topic: ohrrpgce mac intel 10.5.8 crash upon opening
carsten

Replies: 36
Views: 42801

PostForum: HELP!   Posted: Thu Jan 31, 2013 4:41 pm   Subject: ohrrpgce mac intel 10.5.8 crash upon opening
sorry bout the delayed response but it didnt work. were you saying i have to compile somthing?
  Topic: ohrrpgce mac intel 10.5.8 crash upon opening
carsten

Replies: 36
Views: 42801

PostForum: HELP!   Posted: Tue Aug 21, 2012 8:13 pm   Subject: ohrrpgce mac intel 10.5.8 crash upon opening
Thanks for the support. I am sure I have an intel (as specified in the topic title) I am supprized how friendly this forum community is. Thanks for trying to help Big grin
  Topic: ohrrpgce mac intel 10.5.8 crash upon opening
carsten

Replies: 36
Views: 42801

PostForum: HELP!   Posted: Mon Aug 20, 2012 2:15 pm   Subject: ohrrpgce mac intel 10.5.8 crash upon opening
hmmm. the nightly built still fails to open.

i entered the lines of code into terminal and it doesnt look good


eronshaugen-mbp:~ ronshaugen$ otool -L /usr/lib/libSystem.B.dylib
-bash: otool: ...
 
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