Author |
Message |
Topic: Who here has seen Farscape in the late 90s? |
chronoboy
Replies: 27
Views: 60710
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Forum: Paradox Lounge Posted: Fri Jan 07, 2011 12:01 pm Subject: Re: Who here has seen Farscape in the late 90s? |
But, for a HotOHR contest entry, why would you expect a bug-free game?
Because you had fifteen days to do nothing but fix bugs? Which other contest entry had notable bugs after the bugfix deadline? ... |
Topic: Who here has seen Farscape in the late 90s? |
chronoboy
Replies: 27
Views: 60710
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Forum: Paradox Lounge Posted: Fri Jan 07, 2011 10:02 am Subject: Re: Who here has seen Farscape in the late 90s? |
I actually just tested the game again, and it does work in the latest nightly. It crashed at the harp every single time I tried to play it before.
That is good to hear. The source code for the game ... |
Topic: Who here has seen Farscape in the late 90s? |
chronoboy
Replies: 27
Views: 60710
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Forum: Paradox Lounge Posted: Fri Jan 07, 2011 8:53 am Subject: Re: Who here has seen Farscape in the late 90s? |
And Chronoboy, you should be ashamed of blaming bugs in your game on "corrupt download/insalls."
Well, I'd rather blame it on a corrupt download/install rather than their PC. The point bei ... |
Topic: Who here has seen Farscape in the late 90s? |
chronoboy
Replies: 27
Views: 60710
|
Forum: Paradox Lounge Posted: Thu Jan 06, 2011 8:14 pm Subject: Who here has seen Farscape in the late 90s? |
Man, get a sense of humor. Did you even read Motrya's Fuzzy Description?
Truthfully I never read the fuzzy description for Motrya. Reading the first part of the description sounded factual, so I did ... |
Topic: Chronoboy Adventures - GPL version release |
chronoboy
Replies: 0
Views: 7723
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Forum: The Soapbox Posted: Thu Jan 06, 2011 10:57 am Subject: Chronoboy Adventures - GPL version release |
Hello all!
My original plans before the Heart of OHR contest were to release my game under the GPL license after the contest was over, in spirit of the Linux community. The music and graphics ar ... |
Topic: Who here has seen Farscape in the late 90s? |
chronoboy
Replies: 27
Views: 60710
|
Forum: Paradox Lounge Posted: Thu Jan 06, 2011 10:37 am Subject: Who here has seen Farscape in the late 90s? |
If anybody here recalls Farscape or have a Netflix Watch Instantly account, you may recall the Pilot episode.
I recently saw the Pilot yesterday for the first time, and it really reminded me of the ... |
Topic: OHR 'kits' |
chronoboy
Replies: 8
Views: 14128
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Forum: The Arcade Posted: Thu Jan 06, 2011 9:22 am Subject: OHR 'kits' |
Content from Wandering Hamster is only reusable in games with GPL compatible licenses.
I agree that spritesheets is probably the best way for people to share graphics. A big ol' zip file of bmp fil ... |
Topic: BETA: High resolution mouse-based tile editor for OHR |
chronoboy
Replies: 3
Views: 12170
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Forum: The Soapbox Posted: Thu Dec 09, 2010 1:40 pm Subject: BETA: High resolution mouse-based tile editor for OHR |
OSX please.
I'll see what I can do. Cross compiling to Mac is not an easy task(just search google). I did find an interesting document to build the Mac OS X SDK on Linux to compile OSX app bundl ... |
Topic: BETA: High resolution mouse-based tile editor for OHR |
chronoboy
Replies: 3
Views: 12170
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Forum: The Soapbox Posted: Wed Dec 08, 2010 1:14 am Subject: BETA: High resolution mouse-based tile editor for OHR |
I now have a main website for this project.
http://www.sdlbasic.net/web/downloads/ohr-tile-map-editor
To report bugs, login using a compatible OpenID provider and then visit the Bug tracker on t ... |
Topic: BETA: High resolution mouse-based tile editor for OHR |
chronoboy
Replies: 3
Views: 12170
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Forum: The Soapbox Posted: Mon Dec 06, 2010 5:05 pm Subject: BETA: High resolution mouse-based tile editor for OHR |
Well, after just a day or so of coding, I am very pleased to say that I am ready for the first batch of beta testers.
Please backup your RPG file before diving into this unofficial program. The pr ... |
Topic: UNLUMP.EXE remade in sdlBasic |
chronoboy
Replies: 4
Views: 9721
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Forum: HELP! Posted: Mon Dec 06, 2010 3:39 am Subject: UNLUMP.EXE remade in sdlBasic |
YouTube video of the tile editor in action: http://www.youtube.com/watch?v=0eg6TeCO3nM
Latest code:
include "ohr.sdllib"
setDisplay(320*4,200*4,8,1)
setCaption("Viki ... |
Topic: UNLUMP.EXE remade in sdlBasic |
chronoboy
Replies: 4
Views: 9721
|
Forum: HELP! Posted: Mon Dec 06, 2010 1:19 am Subject: UNLUMP.EXE remade in sdlBasic |
Basic mouse map editing WORKS!!!!
include "ohr.sdllib"
setDisplay(320*4,200*4,8,1)
setCaption("Vikings High-Def map")
enablePalette(1)
sub putTil ... |
Topic: UNLUMP.EXE remade in sdlBasic |
chronoboy
Replies: 4
Views: 9721
|
Forum: HELP! Posted: Mon Dec 06, 2010 12:05 am Subject: UNLUMP.EXE remade in sdlBasic |
http://c0018321.cdn1.cloudfiles.rackspacecloud.com/vikingmap-highdef.png
Can you guess what this is?
I managed to display an entire map, without the animated tiles or additional layers. It's pr ... |
Topic: UNLUMP.EXE remade in sdlBasic |
chronoboy
Replies: 4
Views: 9721
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Forum: HELP! Posted: Sun Dec 05, 2010 10:05 pm Subject: UNLUMP.EXE remade in sdlBasic |
Got the code to load an MXS to work perfectly. I added autoback(0) and screenSwap as it showed the image being drawn pixel by pixel.
It successfully loads the first master palette and displays the ... |
Topic: UNLUMP.EXE remade in sdlBasic |
chronoboy
Replies: 4
Views: 9721
|
Forum: HELP! Posted: Sun Dec 05, 2010 8:00 pm Subject: UNLUMP.EXE remade in sdlBasic |
Just as a proof of concept which may grow further into something else, here is unlump re-made in sdlBasic, a popular cross-platform Basic language. I going to see if I can read the various files in t ... |
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