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Castle Paradox Forum Index
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  Topic: More OHR for Windows (now with added Custom)
junahu

Replies: 42
Views: 25541

PostForum: The Soapbox   Posted: Mon Jan 23, 2006 3:39 pm   Subject: More OHR for Windows (now with added Custom)
The FBOHR works brilliantly and is far faster at executing plotscripts than DosBox.

There are a couple of display glitches that occur when importing compiled plotscripts, but that's the only probl ...
  Topic: R.E style cutscens eh?
junahu

Replies: 15
Views: 13837

PostForum: HELP!   Posted: Fri Jan 13, 2006 8:00 am   Subject: R.E style cutscens eh?
There's a slight problem with this code.

Suppose that the player simply holds spacebar during the entire cutscene. You would want the script to progress to the bad cutscene becuase the player was c ...
  Topic: Halloween Contest: Anyone still interested?
junahu

Replies: 54
Views: 35482

PostForum: The Soapbox   Posted: Mon Oct 17, 2005 11:35 am   Subject: Halloween Contest: Anyone still interested?
I wonder if I can throw something up in the last 14 days. With the new OHR update I may be able to make some kind of exploration game with QTEs. The graphics will be lame and I'd have to randomise it ...
  Topic: NPC Overhead-ness Modification
junahu

Replies: 6
Views: 6299

PostForum: HELP!   Posted: Wed Sep 21, 2005 2:43 pm   Subject: NPC Overhead-ness Modification
Looks like moogle1 got there before me. Be sure to tell him how much he kicks ass ok?

http://castleparadox.com/ohr/viewtopic.php?t=3759
  Topic: NPC Overhead-ness Modification
junahu

Replies: 6
Views: 6299

PostForum: HELP!   Posted: Wed Sep 21, 2005 2:39 pm   Subject: NPC Overhead-ness Modification
hmmm. Difficult, but not impossible to emulate such a command. I'm only gonna go over a brief summery of how I think it could be done. I do not reccommend you try this, at all.



Create two maps ...
  Topic: May not be the right forum, but crazier shit's happened.
junahu

Replies: 11
Views: 10104

PostForum: Creative Corner   Posted: Thu Sep 01, 2005 1:08 pm   Subject: May not be the right forum, but crazier shit's happened.
whenever I get character block I start doodling on small squares of paper. I keep the sketches I like and use them as inspiration.

James is right though. Thinking of a name first certainly helps de ...
  Topic: Do you get bored halfway through projects?
junahu

Replies: 26
Views: 16643

PostForum: The Arcade   Posted: Thu Sep 01, 2005 12:58 pm   Subject: Do you get bored halfway through projects?
...too many games wind up getting so heavily planned out that they never see release.

True. That's why I make my games from the inside out. I get the core elements of the game working first then ad ...
  Topic: Chicken Farm (again? Oh god no!)
junahu

Replies: 21
Views: 15915

PostForum: The Soapbox   Posted: Wed Jul 27, 2005 2:57 am   Subject: Chicken Farm (again? Oh god no!)
And yes, they are your chickens. Bratty chickens, but chickens nonetheless.
  Topic: Chicken Farm (again? Oh god no!)
junahu

Replies: 21
Views: 15915

PostForum: The Soapbox   Posted: Wed Jul 27, 2005 2:54 am   Subject: Chicken Farm (again? Oh god no!)
Good, because I need feedback on stuff like story and characters now if you don't mind too much.

(incidentally did anyone know that the big TV in your house can be interacted with. Because I was ge ...
  Topic: How do I make my own battle system?
junahu

Replies: 29
Views: 18999

PostForum: HELP!   Posted: Wed Jul 27, 2005 2:30 am   Subject: Re: hum hum...

The idea would be to create a "fake npc (with a fake ID)". After all palette set and picture set are numbers; and they can be stored can't they ?

(Please bear in mind that I may or may not have n ...
  Topic: How do I make my own battle system?
junahu

Replies: 29
Views: 18999

PostForum: HELP!   Posted: Tue Jul 26, 2005 3:08 am   Subject: How do I make my own battle system?
Right. This will probably confuse the hell out of you so I'll just say it. Each NPC (0-35) can have multiple copies of themselves. You can move the copies around because they are separate entities. Yo ...
  Topic: Chicken Farm (again? Oh god no!)
junahu

Replies: 21
Views: 15915

PostForum: The Soapbox   Posted: Sun Jul 24, 2005 11:42 pm   Subject: Chicken Farm (again? Oh god no!)
(You can use Ctrl to run. I totally forgot to document this in any of the readme or ingame help)
  Topic: Chicken Farm (again? Oh god no!)
junahu

Replies: 21
Views: 15915

PostForum: The Soapbox   Posted: Sun Jul 24, 2005 11:37 pm   Subject: Chicken Farm (again? Oh god no!)
right then;

1 ) speed up player
2 ) fix the autosave glitch
3 ) increase the number of daily steps
4 ) Speed up that spiral wipe (not hard to do)
5 ) Replace ALL of the ripped graphics (TV,Bed, ...
  Topic: Its been a while...
junahu

Replies: 31
Views: 20412

PostForum: The Arcade   Posted: Fri Jul 22, 2005 2:45 am   Subject: Its been a while...
That's why pencils have erasers.
And why pens have tippex
And why children's art shows have PVA glue.

actually, scratch that last one.
  Topic: Invisible storytelling
junahu

Replies: 11
Views: 9702

PostForum: Creative Corner   Posted: Fri Jul 22, 2005 2:38 am   Subject: Invisible storytelling
So you did write it.
Your storytelling has improved considerably.


~The wind blew leaves along a patchy lawn and a sweet silence blanketed a shadey neighborhood drive. The silence was abruptly sh ...
 
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