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Search found 9 matches
Castle Paradox Forum Index
Author Message
  Topic: Sprite set import!
lost.pebble

Replies: 5
Views: 8699

PostForum: The Arcade   Posted: Sat Apr 18, 2009 1:26 pm   Subject: Sprite set import!
Shot for the link, PHC. That covers it all very nicely.
  Topic: Sprite set import!
lost.pebble

Replies: 5
Views: 8699

PostForum: The Arcade   Posted: Fri Apr 17, 2009 8:58 am   Subject: Sprite set import!
Try some of the tools at Graphics Utilities. My personal favorite is The Gimp

Cool, thanks, I'm particularly finding Grafx2 to be very useful.

Is there perhaps an OHR wiki page that gives out th ...
  Topic: Sprite set import!
lost.pebble

Replies: 5
Views: 8699

PostForum: The Arcade   Posted: Thu Apr 16, 2009 5:58 am   Subject: Sprite set import!
Awesome! Love the new help file/wiki. Happy

And the full-sprite-set import ability is damn cool too! Now... All I need to know is what is how to make 16 colour graphics that can be imported perfectly ...
  Topic: Question involving NPCS for use as enemys
lost.pebble

Replies: 28
Views: 28336

PostForum: HELP!   Posted: Wed Apr 15, 2009 2:39 pm   Subject: Question involving NPCS for use as enemys
...or maybe even screenshots?

New-Gen is our graphics expert, and he's pretty darn good at it - not trying to be pretentious or anything, he just really is - and along with that he is quite protect ...
  Topic: Question involving NPCS for use as enemys
lost.pebble

Replies: 28
Views: 28336

PostForum: HELP!   Posted: Wed Apr 15, 2009 3:16 am   Subject: Question involving NPCS for use as enemys
I thought you said that you wanted enemies to respawn when you entered the map? NPCs will be reset with their original IDs, so there will be no corpses when you reenter.

Oh wait! Yeah, you are rig ...
  Topic: Question involving NPCS for use as enemys
lost.pebble

Replies: 28
Views: 28336

PostForum: HELP!   Posted: Mon Apr 13, 2009 3:17 am   Subject: Question involving NPCS for use as enemys
Thanks a load Moogle and TMC! This opens up a lot of things for me, and has expanded my vision on what is possible.

New-Gen, This helps us a lot. We'll have the battle and corpse script done in no ...
  Topic: Question involving NPCS for use as enemys
lost.pebble

Replies: 28
Views: 28336

PostForum: HELP!   Posted: Sun Apr 12, 2009 3:05 am   Subject: Question involving NPCS for use as enemys
An NPC that calls a script DOES send a reference to itself as an argument. I can't remember if it's the first or second argument though, because it also sends the value assigned in custom as a script ...
  Topic: Question involving NPCS for use as enemys
lost.pebble

Replies: 28
Views: 28336

PostForum: HELP!   Posted: Sun Apr 12, 2009 1:16 am   Subject: Question involving NPCS for use as enemys
To emphasize:
Plot:NPC_X, Plot:NPC_Y return an npc's x and y coordinates.

Plot:NPC_direction returns the npc's direction.

Yes, this I understand perfectly and is not the problem I am referrin ...
  Topic: Question involving NPCS for use as enemys
lost.pebble

Replies: 28
Views: 28336

PostForum: HELP!   Posted: Sat Apr 11, 2009 3:18 pm   Subject: Question involving NPCS for use as enemys
unless there's a way in scripting to call up which npc has activated on you which I'm not exactly sure of

I wish they would implement this. It would be quite easy, I think, since you would just hav ...
 
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