Author |
Message |
Topic: Technical question |
mjkrzak
Replies: 13
Views: 26974
|
Forum: HELP! Posted: Sun Mar 16, 2014 4:38 pm Subject: Technical question |
Well, it doesn't always go with 1 keypress = 1 movement. Often it takes multiple attempts to move. It was even worse when I had alternate sidestepping and WSAD directions. With those, it consistently ... |
Topic: Technical question |
mjkrzak
Replies: 13
Views: 26974
|
Forum: HELP! Posted: Sat Mar 15, 2014 8:17 pm Subject: Technical question |
Reasonably functional, though the on-keypress navigation feels clunky. Gomez, how did you handle the movement?
[url=http://postimg.org/image/ijcv41ain/]Scene1
[url=http://postimg.org/image/rb9dnrg ... |
Topic: Technical question |
mjkrzak
Replies: 13
Views: 26974
|
Forum: HELP! Posted: Sat Feb 22, 2014 1:34 pm Subject: Technical question |
Nah, just concept stage right now.
When I get proof of concept, I suppose I could put something up. |
Topic: Technical question |
mjkrzak
Replies: 13
Views: 26974
|
Forum: HELP! Posted: Fri Feb 21, 2014 11:51 pm Subject: Technical question |
About 30 or so, maybe half of them duplicates.
I wanted to see if I can whomp up something relatively uncomplicated that reads a standard map and translates it visually to the player in the form of ... |
Topic: Technical question |
mjkrzak
Replies: 13
Views: 26974
|
Forum: HELP! Posted: Fri Feb 21, 2014 8:07 pm Subject: Technical question |
From a memory standpoint, is there much difference to the size of image slices? Which is to say, should I be making an effort to use the smallest slice size when possible rather than a full screen-siz ... |
Topic: Feature request |
mjkrzak
Replies: 12
Views: 26828
|
Forum: HELP! Posted: Sun Dec 29, 2013 11:11 pm Subject: Feature request |
Never expected any. Pasta at the wall. |
Topic: Feature request |
mjkrzak
Replies: 12
Views: 26828
|
Forum: HELP! Posted: Wed Nov 27, 2013 8:33 pm Subject: Feature request |
'cause it never hurts to ask, right?
1. Blank attacker animation - I'm messing with a bit of a kludgy workaround to the fixed amount of combat sprite slots. I've noted that if you set the attacker ... |
Topic: Any way to disable MP~ effect? |
mjkrzak
Replies: 9
Views: 13016
|
Forum: HELP! Posted: Wed Jan 02, 2013 4:57 am Subject: Any way to disable MP~ effect? |
The real answer is: Because I want to know what my options are.
I want characters that are slinging more than one weapon at a time and skill sets that aren't determined by leveling curves. I can ea ... |
Topic: Any way to disable MP~ effect? |
mjkrzak
Replies: 9
Views: 13016
|
Forum: HELP! Posted: Tue Jan 01, 2013 7:45 pm Subject: Any way to disable MP~ effect? |
A stat that goes to 10, eh? I expect I could fudge the results with the Extra Damage%.
Is the extra damage applied before or after the defense math? |
Topic: Any way to disable MP~ effect? |
mjkrzak
Replies: 9
Views: 13016
|
Forum: HELP! Posted: Mon Dec 31, 2012 6:07 pm Subject: Any way to disable MP~ effect? |
I'd like to use it as a companion stat to defend against CTR, and I don't want it to affect MP cost in any way.
Edit: Now that I think on it, I'd like to do something similar to the Extra Hits stat ... |
Topic: Setting global variables within a loop |
mjkrzak
Replies: 10
Views: 12276
|
Forum: HELP! Posted: Mon Oct 29, 2012 8:59 pm Subject: Setting global variables within a loop |
My first response would probably be: "That's what I thought to do first and there's no real reason why I couldn't reassign."
The rationalizing answer would be: "They came up close in ... |
Topic: Setting global variables within a loop |
mjkrzak
Replies: 10
Views: 12276
|
Forum: HELP! Posted: Sun Oct 21, 2012 5:06 am Subject: Setting global variables within a loop |
I tend to be happy enough that my code is usually functional. I don't practice it nearly often enough to make the evolution to elegant.
Thanks for the assist.
Oh, and before anyone says so, I al ... |
Topic: Setting global variables within a loop |
mjkrzak
Replies: 10
Views: 12276
|
Forum: HELP! Posted: Sun Oct 21, 2012 4:16 am Subject: Setting global variables within a loop |
I'm looking for the correct syntax to set global variables via their ID number rather than their name.
Now, I know this doesn't work, but what it's supposed to do is systematically compare globals ... |
Topic: Slice overlays on equip menu |
mjkrzak
Replies: 3
Views: 7373
|
Forum: HELP! Posted: Thu Mar 03, 2011 9:40 am Subject: Slice overlays on equip menu |
Bitter disappointment.
Ah well, scratch make it is. |
Topic: Slice overlays on equip menu |
mjkrzak
Replies: 3
Views: 7373
|
Forum: HELP! Posted: Wed Mar 02, 2011 9:55 pm Subject: Slice overlays on equip menu |
I'm fiddling around making custom menus, and I'm having problems with the equip menu. Since I need the equipment slot dealie to swap out items, I figured that I could just keep that and bury all the o ... |
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