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Castle Paradox Forum Index
Author Message
  Topic: Urban Fantasy RPG
rikokun

Replies: 4
Views: 14256

PostForum: Creative Corner   Posted: Mon Oct 17, 2011 2:47 pm   Subject: Urban Fantasy RPG
Thanks both of you.

As for the spots, it was already pointed out elsewhere and i compleatly agree. Will tone it down just didn't have time to do so yet. Tryed something else then regular dithering ...
  Topic: Battle rounds
rikokun

Replies: 5
Views: 8237

PostForum: HELP!   Posted: Sun Oct 16, 2011 7:27 am   Subject: Battle rounds
Heh, thanks for the info. It's yet to be seen if you will be faster in releasing build with this feature of me in releasing the actual game :)
  Topic: Urban Fantasy RPG
rikokun

Replies: 4
Views: 14256

PostForum: Creative Corner   Posted: Sun Oct 16, 2011 7:07 am   Subject: Urban Fantasy RPG
Hi everybody.

So i have decided that i have nothing better to do and started a project using OHRRPGCE. So far i'm at planing stage but i have already did few tests of the engine and made a first ti ...
  Topic: Battle rounds
rikokun

Replies: 5
Views: 8237

PostForum: HELP!   Posted: Tue Oct 11, 2011 6:25 pm   Subject: Battle rounds
Thanks a lot. I was foolishly looking for it in battle system menu ^_^
  Topic: Battle rounds
rikokun

Replies: 5
Views: 8237

PostForum: HELP!   Posted: Tue Oct 11, 2011 5:26 pm   Subject: Battle rounds
Hi.

I'm now to all this, so one quick question. Is there a way of having the battles played out final fantasy 1 style? I mean giving my hertoes a tasks for a round, letting it play out and then ass ...
 
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