Author |
Message |
Topic: Text Box Shrink / Position |
sotrain515
Replies: 1
Views: 5693
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Forum: HELP! Posted: Tue Sep 17, 2013 6:37 am Subject: Text Box Shrink / Position |
Hello. I recently re-did all the text boxes in my game to Auto-Size after manually sizing them at first (to basically make it easier going forward to create new ones). I noticed that when you Auto-S ... |
Topic: Memory usage / filesize |
sotrain515
Replies: 3
Views: 7138
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Forum: HELP! Posted: Sun Jul 28, 2013 1:33 pm Subject: Memory usage / filesize |
Okay, thank you. |
Topic: Memory usage / filesize |
sotrain515
Replies: 3
Views: 7138
|
Forum: HELP! Posted: Sun Jul 28, 2013 10:07 am Subject: Memory usage / filesize |
I have a question about backdrop vs. rects when it comes to memory usage.
What I'm wondering is should I always use slice collections of rects as opposed to backdrops when possible? For example, i ... |
Topic: Sorry |
sotrain515
Replies: 14
Views: 21097
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Forum: HELP! Posted: Thu Jul 11, 2013 6:05 am Subject: Sorry |
Yes, and please allow me to elaborate on BMR's alternative suggestion to have your existing code apply to multiple characters...
Let's take your original script's beginning couple of lines (this is ... |
Topic: Sorry |
sotrain515
Replies: 14
Views: 21097
|
Forum: HELP! Posted: Wed Jul 10, 2013 10:20 am Subject: Sorry |
You're welcome. May I ask why you have to write it 11 more times? |
Topic: Sorry |
sotrain515
Replies: 14
Views: 21097
|
Forum: HELP! Posted: Wed Jul 10, 2013 9:30 am Subject: Sorry |
in code snippet 2, you are in defensive mode, meaning that the other script already halved the fire stat. so we are doubling it to return it to normal value and then multiplying by 3/2 to bring it up ... |
Topic: Sorry |
sotrain515
Replies: 14
Views: 21097
|
Forum: HELP! Posted: Wed Jul 10, 2013 7:16 am Subject: Sorry |
Hello, I have some advice. First, please use the "Code" tags to post your plotscripting samples onto the forums, it makes it so much easier to read. I think you lose tab-indentation out of ... |
Topic: Chiptune (XM, MOD) music looping |
sotrain515
Replies: 17
Views: 21024
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Forum: HELP! Posted: Tue Jun 11, 2013 8:43 am Subject: Chiptune (XM, MOD) music looping |
Just checking in. Made any new headway on this one? |
Topic: Stopping Music for Sfx? |
sotrain515
Replies: 3
Views: 6433
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Forum: HELP! Posted: Mon Apr 15, 2013 12:14 pm Subject: Stopping Music for Sfx? |
Hmm, seems that emmy is looking for something a little more complex. I think the way you want to do this is through timers.. though I've never used them myself, I'll take a stab at a solution.
Let ... |
Topic: Chiptune (XM, MOD) music looping |
sotrain515
Replies: 17
Views: 21024
|
Forum: HELP! Posted: Mon Mar 18, 2013 7:05 am Subject: Chiptune (XM, MOD) music looping |
Wow, cool, you are fast at these!
In the end I'm not going to use any of these stolen tracks for games that I release, I just like to use placeholder music while I playtest. I hope to use MilkyTra ... |
Topic: Chiptune (XM, MOD) music looping |
sotrain515
Replies: 17
Views: 21024
|
Forum: HELP! Posted: Sun Mar 17, 2013 8:15 pm Subject: Chiptune (XM, MOD) music looping |
Sent to your email.
Yes, I haven't ever heard it before in any other music files, maybe it's a problem with MilkyTracker's output.
Thanks again. |
Topic: Chiptune (XM, MOD) music looping |
sotrain515
Replies: 17
Views: 21024
|
Forum: HELP! Posted: Sun Mar 17, 2013 6:04 pm Subject: Chiptune (XM, MOD) music looping |
Okay, another possible tracker format bug. This one might be just me not understanding the nuances of tracker song manipulation but here goes anyway:
I have a song file that I downloaded which did ... |
Topic: Drawing NPCs on the map |
sotrain515
Replies: 9
Views: 11115
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Forum: HELP! Posted: Tue Mar 05, 2013 8:17 am Subject: Drawing NPCs on the map |
I think so..
I guess I'll just come right out and describe what I'm trying to do. I have a script where npcs kind of "jump" from one tile to another. To simulate this, I use the npc pix ... |
Topic: Drawing NPCs on the map |
sotrain515
Replies: 9
Views: 11115
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Forum: HELP! Posted: Thu Feb 28, 2013 2:12 pm Subject: Drawing NPCs on the map |
It occurred to me recently that what I want is more or less like the "hero z" and "set hero z" functions.
Not sure if it's any easier, but basically a hypothetical "npc z&q ... |
Topic: Border style in slice collection rectangle |
sotrain515
Replies: 2
Views: 5573
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Forum: HELP! Posted: Sun Jan 27, 2013 7:39 pm Subject: Border style in slice collection rectangle |
Danke schoen. |
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