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Castle Paradox Forum Index
Author Message
  Topic: Text Box Shrink / Position
sotrain515

Replies: 1
Views: 5693

PostForum: HELP!   Posted: Tue Sep 17, 2013 6:37 am   Subject: Text Box Shrink / Position
Hello. I recently re-did all the text boxes in my game to Auto-Size after manually sizing them at first (to basically make it easier going forward to create new ones). I noticed that when you Auto-S ...
  Topic: Memory usage / filesize
sotrain515

Replies: 3
Views: 7138

PostForum: HELP!   Posted: Sun Jul 28, 2013 1:33 pm   Subject: Memory usage / filesize
Okay, thank you.
  Topic: Memory usage / filesize
sotrain515

Replies: 3
Views: 7138

PostForum: HELP!   Posted: Sun Jul 28, 2013 10:07 am   Subject: Memory usage / filesize
I have a question about backdrop vs. rects when it comes to memory usage.

What I'm wondering is should I always use slice collections of rects as opposed to backdrops when possible? For example, i ...
  Topic: Sorry
sotrain515

Replies: 14
Views: 21097

PostForum: HELP!   Posted: Thu Jul 11, 2013 6:05 am   Subject: Sorry
Yes, and please allow me to elaborate on BMR's alternative suggestion to have your existing code apply to multiple characters...

Let's take your original script's beginning couple of lines (this is ...
  Topic: Sorry
sotrain515

Replies: 14
Views: 21097

PostForum: HELP!   Posted: Wed Jul 10, 2013 10:20 am   Subject: Sorry
You're welcome. May I ask why you have to write it 11 more times?
  Topic: Sorry
sotrain515

Replies: 14
Views: 21097

PostForum: HELP!   Posted: Wed Jul 10, 2013 9:30 am   Subject: Sorry
in code snippet 2, you are in defensive mode, meaning that the other script already halved the fire stat. so we are doubling it to return it to normal value and then multiplying by 3/2 to bring it up ...
  Topic: Sorry
sotrain515

Replies: 14
Views: 21097

PostForum: HELP!   Posted: Wed Jul 10, 2013 7:16 am   Subject: Sorry
Hello, I have some advice. First, please use the "Code" tags to post your plotscripting samples onto the forums, it makes it so much easier to read. I think you lose tab-indentation out of ...
  Topic: Chiptune (XM, MOD) music looping
sotrain515

Replies: 17
Views: 21024

PostForum: HELP!   Posted: Tue Jun 11, 2013 8:43 am   Subject: Chiptune (XM, MOD) music looping
Just checking in. Made any new headway on this one?
  Topic: Stopping Music for Sfx?
sotrain515

Replies: 3
Views: 6433

PostForum: HELP!   Posted: Mon Apr 15, 2013 12:14 pm   Subject: Stopping Music for Sfx?
Hmm, seems that emmy is looking for something a little more complex. I think the way you want to do this is through timers.. though I've never used them myself, I'll take a stab at a solution.

Let ...
  Topic: Chiptune (XM, MOD) music looping
sotrain515

Replies: 17
Views: 21024

PostForum: HELP!   Posted: Mon Mar 18, 2013 7:05 am   Subject: Chiptune (XM, MOD) music looping
Wow, cool, you are fast at these!

In the end I'm not going to use any of these stolen tracks for games that I release, I just like to use placeholder music while I playtest. I hope to use MilkyTra ...
  Topic: Chiptune (XM, MOD) music looping
sotrain515

Replies: 17
Views: 21024

PostForum: HELP!   Posted: Sun Mar 17, 2013 8:15 pm   Subject: Chiptune (XM, MOD) music looping
Sent to your email.

Yes, I haven't ever heard it before in any other music files, maybe it's a problem with MilkyTracker's output.

Thanks again.
  Topic: Chiptune (XM, MOD) music looping
sotrain515

Replies: 17
Views: 21024

PostForum: HELP!   Posted: Sun Mar 17, 2013 6:04 pm   Subject: Chiptune (XM, MOD) music looping
Okay, another possible tracker format bug. This one might be just me not understanding the nuances of tracker song manipulation but here goes anyway:

I have a song file that I downloaded which did ...
  Topic: Drawing NPCs on the map
sotrain515

Replies: 9
Views: 11115

PostForum: HELP!   Posted: Tue Mar 05, 2013 8:17 am   Subject: Drawing NPCs on the map
I think so..

I guess I'll just come right out and describe what I'm trying to do. I have a script where npcs kind of "jump" from one tile to another. To simulate this, I use the npc pix ...
  Topic: Drawing NPCs on the map
sotrain515

Replies: 9
Views: 11115

PostForum: HELP!   Posted: Thu Feb 28, 2013 2:12 pm   Subject: Drawing NPCs on the map
It occurred to me recently that what I want is more or less like the "hero z" and "set hero z" functions.

Not sure if it's any easier, but basically a hypothetical "npc z&q ...
  Topic: Border style in slice collection rectangle
sotrain515

Replies: 2
Views: 5573

PostForum: HELP!   Posted: Sun Jan 27, 2013 7:39 pm   Subject: Border style in slice collection rectangle
Danke schoen.
 
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