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Friend

Joined: 06 Feb 2003 Posts: 235 Location: California
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Posted: Wed Feb 19, 2003 10:30 pm Post subject: |
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I think people should post their pixel-related works in GIF or PNG format. It is hard to see your pixelation techniques when it is hindered with JPG compression. Anyway, on to the critique...
The screens look pretty good. The thing that bothers me the most is the sand tile. I noticed that alot of OHRers tend to use the "spraycan" technique (I.e filling the tile with a variety of random color depth) for their sand and grass tiles. While some of them did fairly well with this, some obviously didn't. I've seen some extreme cases where this technique is used to texture practically EVERYTHING. In your case, I think it looks pretty good, but I'd suggest that you spend more time on manually pixelling the sand texture. I'd also suggest that you use more than one sandy texture pattern/tile.
The walkabouts are nice, but I'd suggest outlining the dark-skinned fellow; his skin tone blends too well with the sand tile.
A friend, _________________ "I am Collins. From my position in the moon's orbit, I watched Armstrong and Aldrin land and walk on the surface. I was so close to the ground of the moon, and yet I returned without having trod upon it... I am Collins." -Friend |
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Rolling Stone Bastard Gunslinger

Joined: 21 Jan 2003 Posts: 494
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Shadowiii It's been real.

Joined: 14 Feb 2003 Posts: 2460
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Posted: Tue Mar 18, 2003 6:10 am Post subject: |
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That stained glass is mindboggingly beautiful. _________________ But enough talk, have at you! |
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Squall is fantastic

Joined: 02 Feb 2003 Posts: 758 Location: Nampa, Idaho
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Posted: Tue Mar 18, 2003 6:14 am Post subject: |
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Sorry that I didn't respond earlier but the BEAUTY OF THE STAINED GLASS WINDOW BLINDED ME FOR SEVERAL HOURS!
Seriously, that is one of the best screenshots I've seen. _________________ You got film in my video game!
You got video game in my film! |
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Seth Hardcore Reviewer

Joined: 03 Feb 2003 Posts: 170 Location: Gold Coast, Australia
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Posted: Tue Mar 18, 2003 9:56 am Post subject: |
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Yeah... I am with Squall there. _________________ Missing in Action
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Cardcaptor Stacey
James Paige
Embattled Productions Home |
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Komera

Joined: 07 Feb 2003 Posts: 711
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Posted: Tue Mar 25, 2003 7:33 pm Post subject: |
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I disagree, I cannot help when looking at the church but feel negatively to it. The surrounding area does not pick up the ambient color of the light from the stainglass window- which to me makes it look cold and uninviting. The church of which I attend uses yellow filters on the west facing windows of the worship hall. The light from sunsets turn the hall warm golden. And if you just happen to be the only one in there, it feels very peaceful. _________________ LJ.Art
SD - Ten creatures remaining. |
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Misteroo Castle Guard

Joined: 16 Jan 2003 Posts: 23 Location: USA
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Posted: Tue Mar 25, 2003 11:19 pm Post subject: |
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The remake is beautiful... and the stained glass is in a league of its own. Spectacular o_o _________________
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--Misteroo--
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Rolling Stone Bastard Gunslinger

Joined: 21 Jan 2003 Posts: 494
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Posted: Thu Mar 27, 2003 5:09 am Post subject: |
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Even though Misteroo's avatar makes better use of light than the church, I'm proud of it. Komera is the artist of the OHR's most beautiful game to date, but I wasn't intending for any part of this game to feel warm. In real life the church would have warmth and such, but here the light is a cold piercing into a dusty dark room. The light is unrealistic, but I think it gets what I was going for.
..... Yes, I'm going by the Robert Rodriguez strategy again "If you screw something up, just tell people it's art, they'll nod and say 'aaahhhhh...'" _________________ BANDIT REVOLVER, DOWNLOAD IT OR ELSE.
http://www.castleparadox.com/forum/gamelist-display.php?game=620 |
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Komera

Joined: 07 Feb 2003 Posts: 711
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Posted: Thu Mar 27, 2003 5:48 am Post subject: |
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Quote: | but I wasn't intending for any part of this game to feel warm. |
In that case, I would say you succeded in spades. My compliments to you, then. _________________ LJ.Art
SD - Ten creatures remaining. |
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SunsOfFlame

Joined: 28 Apr 2003 Posts: 139
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Posted: Wed May 21, 2003 3:02 pm Post subject: |
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This game looks sweet.
But the railroad tracks are odd. With the perspective, the wooden parts ought to be slanted.
When you move in this game, it would be really incredibly awesome if the backround moves, too. Naturally, of course. You'll understand what I mean if youve ever played EVO. Ive wanted to make a game whos backround moves like that for some time, and I think, personality, itd have a huge effect in the game and help the emptiness feeling. But thats just me. _________________ I got it all...most. |
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Rolling Stone Bastard Gunslinger

Joined: 21 Jan 2003 Posts: 494
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SunsOfFlame

Joined: 28 Apr 2003 Posts: 139
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Posted: Mon Jun 02, 2003 2:49 am Post subject: |
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I think it might be able to be done with NPCs.
Cuz if you dont specify which copy, cant u just do somthing like this:
while (hero is walking(me) then (
walk NPC (whichever backround one, left, 1)
Continually and make NPCs the unwalkable on backround? The game looks sweet anyway, I just think it looks like the kind of game that would have somthing like that in the back.
Anyway, whatever. _________________ I got it all...most. |
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Setu_Firestorm Music Composer

Joined: 26 Mar 2003 Posts: 2566 Location: Holiday. FL
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Komera

Joined: 07 Feb 2003 Posts: 711
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Posted: Tue Jun 03, 2003 4:29 am Post subject: |
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The tricks that let you see remotely linked pictures on GeoCities applies here, Setu (read: copy, paste, or reload). _________________ LJ.Art
SD - Ten creatures remaining. |
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MultiColoredWizard Come back, baby! The Breastmaster

Joined: 01 Feb 2003 Posts: 1232
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Posted: Tue Jun 03, 2003 5:47 am Post subject: |
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Setu, please, don't use old and already poor jokes. |
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