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Me
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Joined: 30 Mar 2003
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PostPosted: Tue Oct 28, 2003 8:38 pm    Post subject: Reply with quote

On the different currencies . . .
The OHR, for some reason, doesn't let you alter general text strings mid-game. However, I did come up with a couple of ways to sombat this.
Th first and most obvious is to name your money something generic, like "resources" or "trading goods." While this is technically realistic, it is a bit boring.
The other method would cause everything to cost different amounts in different areas depending on the local economy. In a poor nation, everything would be cheap, yet you would get very little money from the local enemies, while in a richer country, everything would be expensive, yet large amounts of cash could be obtained. The problem would be keeping someone in the richer country and not letting them get mass amounts of money to spend in the poor country (although that's how it really is in the real world).
I've also thought about checking the location and setting the amount of money the party has accordingly. However, this would require a command to check the parties finacial resources, which, I'm pretty sure, doesn't exist.
And on the subject of changing outfits, I will definitely be implementing that. It really isn't that hard to do, and it looks way cool. Expanding on that, I would like to see a character's battle picture change according to what weapons/armor s/he has equipped. While it would take quite a few sets of battle pictures, it would look wonderful.
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Iblis
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PostPosted: Tue Oct 28, 2003 8:45 pm    Post subject: Reply with quote

I'd like to see a way to set an amount of an item you'd have to trrade in at shops. Like to get item X you have to trade in 5 of item Y. This would be a way to solve the multiple currency thing (you could use items as the secondary forms of currency, and buy/sell them at money changing shops). This could also be a way to do casinos like in DW4 and FF7 where you have to use a different kind of money, or for trading things like in that place in Secret of Evermore (if you've played the game you know what I'm talking about).
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Minnek
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PostPosted: Tue Oct 28, 2003 8:53 pm    Post subject: Reply with quote

Some spiffy ideas there, guys. I have this idea to have a randomly generated dungeon, somewhat like the Ancient Cave in Lufia 2, except entirely random, and I was wondering if anyone had any ideas as to how to go about that. I have one, but it's rather... dull.
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jabbercat
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PostPosted: Wed Oct 29, 2003 12:10 am    Post subject: Reply with quote

what about all together planes of exsistence . Like the astra plane or an elemental plane .Play D&D ,then you'll find out.
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Me
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PostPosted: Wed Oct 29, 2003 11:48 am    Post subject: Reply with quote

I believe Wingedmene soes that, with the air, earth, water, and fire planes (plus some others that I forget).
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Sephyroth
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Joined: 04 Feb 2003
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PostPosted: Wed Oct 29, 2003 12:15 pm    Post subject: Reply with quote

Moogle1 once made something like a random world thingy...

http://moogle1.stormpages.com/pstutor/worldgen.html
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Komera




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PostPosted: Thu Oct 30, 2003 1:08 am    Post subject: Reply with quote

Quote:
Vampire heros are good, but you have to make sure they are harmed by cure


unless that vampire happens to be wingedmene, who's a daywalk vamp born of a gryphon. light doesn't hurt daywalkers and since cure is light based (in w;p1 anyway), winger is cured instead of harmed.

Quote:
I believe Wingedmene soes that, with the air, earth, water, and fire planes (plus some others that I forget).


and light (aka other realm) and darkness planes
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planethunter
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Joined: 07 Jul 2003
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PostPosted: Thu Oct 30, 2003 10:46 am    Post subject: Reply with quote

You know the way in most rpgs you can equip varies stat increasing items, like a shield or chainmail increases defence points, certain boots increase speed etc. I was thinking it would be more realistic, if you could set the hero's picture (both inside and out of battle) to wear that shield you just equiped to them. I know it would be very tedious, drawing all the various combinations and that. But it would add a very professional touch to rpgs.
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Minnek
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PostPosted: Thu Oct 30, 2003 11:01 am    Post subject: Reply with quote

Interesting idea, Planet. That'd be extremely tedious, though, because you'd have to draw every combination of items possible. The formula is something like, A*B*C*D*E, where A is the number of weapons, B is the number of Slot 1 items, C is slot 2 items, D is slot 3 items, and E is slot 4 items. So say you have 22 weapons, 19 slot 1 armor, 24 slot 2 armor, 13 slot 3 armor, 15 slot 4 armor. that's 22*19*24*13*15, which is 1956240 different combinations. Draw all those graphics, then animate 'em. XD
Sorry if that crushed your idea, I'm just looking at it in engine-realistic terms. It'd be much easier in a system where every item had its own graphic and you could paste them together, like in a lot of the 3D games. Anyway, good idea.
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RPGrealm5
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Joined: 17 Apr 2003
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PostPosted: Thu Oct 30, 2003 11:35 am    Post subject: Reply with quote

Yeah Uncommon, different money for different countries is a interesting concept I have been playing around with, and I have done it recently. It turns out pertty nice, and adds more foreignism to different countries.

Another thing I liked was those things in FFVI where you had to defend something with three groups like in the Narshe hills where you had to defend the esper. I'd like to see something like that, but not a clone, tried in the OHR
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Minnek
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PostPosted: Thu Oct 30, 2003 11:39 am    Post subject: Reply with quote

Believe it or not, I was actually working on something like that a while back when I wasn't this awesome (heh heh full of myself, aren't I) with plotscripting. It turned out horribly, and worked very very.....none. Anyway, I might try again in Partisan Legacy II, since that will involve more characters than just 5 (like in my current project, Partisan Legacy I)
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planethunter
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PostPosted: Thu Oct 30, 2003 1:29 pm    Post subject: Reply with quote

I know a few ways you could reduce the amount of work needed to work on those combinations: (i'm answering minneks reply to my last post)

1.Draw all the heros in a paint program, and attach a palette to them so that they import directly into custom.exe. (note: leave a few colours for the weapon)

2.Draw all the equipment in this way too, using only the colours you left out from the hero palette, making sure that they're seperate pictures of course.

3.Next, drag and drop (copy and paste really, but it's for illustraion Raspberry!)
the equipment onto the heros. Doing the various combinations should be a breeze, since most equipment is held in the hands or worn on the head.

4.for the other equipment, namely armour and other garmonts worn such as boots, etc. well most of these changes, if done sneakily, you can get aawy with and not be noticed to much. Eg: you could change a hero's regular boots say, gray flax for the sake of arguement, and with a simple palette change you could change them to leather. (change the gray to brown)

5.For others, namely texture changes, like from a regular t-shirt to say, chainmail. Some paint programs have a texture fill, so that might save you the trouble of replicating the indiviual patterns in custom.exe
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madhatter
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PostPosted: Thu Oct 30, 2003 2:16 pm    Post subject: Reply with quote

I'm actually working on something like that right now for my site. However, the various accessories are generic, there's no specific shields, swords, etc., just general ones. I'm doing a generic female and a generic male with these combinations so others can alter them to look like what they want themselves. Otherwise, I'd have too many to do. You don't really need to use anything other than the basic paintbrush tool to do those things. They're only about 5 X 5 pixels, so it's really just quicker to use point-and-click.
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Minnek
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PostPosted: Thu Oct 30, 2003 2:18 pm    Post subject: Reply with quote

Quote:
1956240 different combinations

XD
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madhatter
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PostPosted: Thu Oct 30, 2003 2:32 pm    Post subject: Reply with quote

Note: I'm not using, say, 22 different weapons, Minnek. I have 1 shield, 1 sword, 1 full-body armor. That's substantially less.
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