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NeoRicen

Joined: 05 Mar 2003 Posts: 21
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Posted: Mon Mar 31, 2003 8:27 am Post subject: Line of Sight |
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How do you make NPCs have a line of sight? and does it even need to be done in a plotscript? |
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Setu_Firestorm Music Composer

Joined: 26 Mar 2003 Posts: 2566 Location: Holiday. FL
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Posted: Mon Mar 31, 2003 9:54 pm Post subject: |
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Hmmm...actually, I think I may know a way to lead you to some help there, pal. On the OHRRPGCE site, they have a library of plotscripting help. One of them contains a script called "NPC range". I think you can twiddle around with that script to work it out.
It would come in really nifty if you were making a Metal Gear Solid type game. _________________
Facebook: http://www.facebook.com/georgerpowell
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Blazes Battles Inc. I'm a chimp, not a
Joined: 25 Jan 2003 Posts: 505
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Posted: Tue Apr 01, 2003 1:17 am Post subject: |
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Like Valiant Warrior's MIA?  _________________ Preserve OHR history! Do it for the children! |
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Raekuul Delicious!

Joined: 31 Mar 2004 Posts: 641 Location: Nowhere
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Posted: Tue Nov 30, 2004 11:48 am Post subject: |
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In theory, you could set blank trigger npc's in the line of sight, time the npc to turn (if you need to) with the npc triggers, kill all the npcs with the same tag, and presto! a pokemon-style trigger! _________________ A broken clock is still right twice a day. |
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Setu_Firestorm Music Composer

Joined: 26 Mar 2003 Posts: 2566 Location: Holiday. FL
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Posted: Tue Nov 30, 2004 11:52 am Post subject: |
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Just letting you know, Raekkuul, you really should look at dates on posts to see when they were posted. Reason being, this one was posted well over a year ago, and he has already found the answer to his question.
Try to only post replies to posts that date back by at least 2 weeks at longest. _________________
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