byako Shogun
Joined: 28 Oct 2003 Posts: 48 Location: Shotgun in the 48 car...
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Posted: Mon Dec 15, 2003 11:40 pm Post subject: diagonal walking missaligns hero walkabout gfx |
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I have a script that I use for multi directional movement (not just the standard n,s,e,w directions)
The problem is, sometimes the walkabout becomes missaligned (both north-south & left-right)
I can't seem to fix it.
#begin script----------------------
script,Diagonalwalk,begin
# variable(upkeypad)
# variable(downkeypad)
variable (pass,move)
variable (HXX,HYY)
set tag ( 10, true )
# setheroz(me,5) #attempt at manually resetting after each step
# setheroz(1,5)
# setheroz(2,5)
# setheroz(3,5)
while ( checktag ( 10 ) ) do
(
set variable( move, 1 )
wait for key (anykey )
while ( key is pressed ( 73 ),and,move) #walk northeast
do,begin
set variable(pass,read pass block(hero X(me)+1,hero Y(me)--1))
if (pass,and,harm tile)
then,begin ( set variable( move, 0 ) ) end
else, begin
suspendherowalls
walk hero ( me, right, 1 )
walk hero ( me, up, 1 )
wait for hero ( me )
resumeherowalls
end #end else
end #end while/do walk northeast
set variable( move, 1 )
wait for key (anykey )
while ( key is pressed (79),and,move )#walk southwest
do,begin
setvariable(HXX,(herox(me)--1)*20) #math for exact pixel location
setvariable(HYY,(heroy(me)+1)*20)
set variable(pass,read pass block(hero X(me)--1,hero Y(me)+1))
if (pass,and,harm tile)
then,begin ( set variable( move, 0 ) ) end
else, begin
# while ( herox <> HXX, and, heroy <> HYY ) do, begin #this locks up the script, so I disabled it
#it is supposed to check the current pixel placement of the hero
#versus the destination, and stop when they match
suspendherowalls
walk hero ( me, left, 1 )
walk hero ( me, down, 1 )
wait for hero ( me )
# puthero(me,hxx,hyy) #this by itself caused the hero to 'jump' suddenly to a new place
resumeherowalls
# end #end of unused while
end #end else
end #end while/do walk southwest
)
end
#Script over------------------------------
as you can see, I have an attempt at direct pixel placement to realign the hero after each step(the hxx,hyy variables), but all that accomplished was making the heros suddenly jump to a new location periodically.
I also have tried to use setheroz(who,5) to reset the vertical alignment, to no avail. I have tried other locations in the script, for those commands as well, but no luck yet.
any ideas? _________________ This is my new signature.
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EDO -an oldie but goodie
matricx re-hacked a great little game |
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