View previous topic :: View next topic |
Author |
Message |
xaero me

Joined: 30 Dec 2003 Posts: 101 Location: somewheres
|
Posted: Sun Feb 29, 2004 7:57 pm Post subject: Graphics poll |
|
|
I just thought this would be a fairly important subject to have a poll on.
So what graphics do you think are most important to have good in your game
1:World map
2:Other maps
3:Heros
4:Enemies
5:NPCs
6:Other (sceens, titles)
please post them in the order you find them of importance
________
marijuana
Last edited by xaero on Thu Feb 03, 2011 7:57 am; edited 1 time in total |
|
Back to top |
|
 |
Flamer The last guy on earth...

Joined: 04 Feb 2003 Posts: 725 Location: New Zealand (newly discovered)
|
Posted: Mon Mar 01, 2004 12:25 am Post subject: |
|
|
depends on the game, but to be honest... this question shouldn't be asked, it's better to put everything you got into each graphics area.
Not a dab here and a splash there (it's a saying)
It all depends on the game. _________________ If we were a pack of dogs, IM would be a grand Hound, CN would be a very ficious little pitball, and Giz...well, it doesn't matter breed he is, he'd still be a bitch
(no offense to anyone that was mentioned) |
|
Back to top |
|
 |
RedMaverickZero Three pointed, red disaster! Halloween 2006 Creativity Winner


Joined: 12 Jul 2003 Posts: 1459
|
Posted: Mon Mar 01, 2004 2:40 am Post subject: |
|
|
Every graphic is just as important as the last. I didn't know many things about the OHR when I first made Axle, but for some reason, every single graphic I made looked just as good and nice as the one before it. Although there was no shading or any extreme detail . My point is, do every graphic as if it was the one before. Make them all either good or bad. _________________ ---------------Projects----
Mr.Triangle's Maze: 70%
Takoyaki Surprise: 70% |
|
Back to top |
|
 |
ChocoSOLDIER Ghost haunting the board
Joined: 03 Feb 2003 Posts: 279
|
Posted: Mon Mar 01, 2004 12:54 pm Post subject: |
|
|
Or do like Arfenhouse 3 and make the clash of "good" and "bad" graphics part of the game's overall feel. |
|
Back to top |
|
 |
Setu_Firestorm Music Composer

Joined: 26 Mar 2003 Posts: 2566 Location: Holiday. FL
|
|
Back to top |
|
 |
LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
|
Posted: Mon Mar 01, 2004 6:26 pm Post subject: |
|
|
Of course all of you are right, but if you want to be specific...
Here is an annalized chart in order of importance:
-----------------------------------------------------------------------------------
1- Heros = As they are the backbone of the gameplay. You are role playing someone; you want to look gooood.
2-Enemies = C'mon, the monsters are usually ugly enough...
-----------------------------------------------------------------------------------
3-Npcs = They are outside of battle, so they fall in their own catagory of importance, really. They are actually number 1 in that catagory.
4-maps other than World map = These are most likely where you will start out, but this can flip according to the starting point.
5-World Map = Interchangeable with other maps, as this can flip according to the starting point. Maps in general is a sticky subject. Imagine the deep down dissapointment when you walk through a beutiful over world and then fall into the slum of horrible grafics that is #town #1"
6-Other scenes = These are just sugar coting anyway. Add the cool scenes in post production, but handle the other grafics first... A title should be planned in mid production though... yea.
Just wait for Fenrir to come in here with a better one...
I hope this won't stir up contraversy-- I actually know stuff too. Go ahead and proove me wrong, or decide for your self which order to do them in. I just try and help that thought process. _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
|
Back to top |
|
 |
Fenrir-Lunaris WUT

Joined: 03 Feb 2003 Posts: 1747
|
Posted: Mon Mar 01, 2004 6:58 pm Post subject: |
|
|
1. Walkabouts.
2. Maptiles.
The reason for this is because the story of most OHRRPGCE games is told through the use of walking NPCs about and showing Textboxes at appropriate times. Since most of the game is spent in a non-battle mode, this is where the bulk of the game's graphics would logically be.
3. Heroes
4. Enemies
Since the other major element of an RPG is its battles, if you must have a graphically impressive game, you cannot skimp out on this.
5. World map
Honestly I see no difference in this and any other maptile set.
6. Backdrops
Most people would probably rate this higher, since a lot of OHR games use backdrops for their story scenes. This also covers battle backgrounds, the title screen, and anything else that can be covered by showing a massive graphic on the screen at one time. Since I am not exactly an expert in using Backdrops, I rate this low..
7. Attack Graphics/Weapons
Why is this lowest? You see them for only a split second. And in most games, the attacks are all palette swapped anyway.
Your mileage may vary, of course. |
|
Back to top |
|
 |
Shadowiii It's been real.

Joined: 14 Feb 2003 Posts: 2460
|
Posted: Mon Mar 01, 2004 7:11 pm Post subject: |
|
|
Fenrir - you beat me to it. I completely agree. NPCs especially because thats what the player will see 99% of the time, what advances the actual story, and what convays emotion (though you can do cutscenes and battle-cutscenes)
Tilmaps because the world better not be ugly.
Etc... _________________ But enough talk, have at you! |
|
Back to top |
|
 |
MultiColoredWizard Come back, baby! The Breastmaster

Joined: 01 Feb 2003 Posts: 1232
|
Posted: Mon Mar 01, 2004 7:42 pm Post subject: |
|
|
"7. Attack Graphics/Weapons
Why is this lowest? You see them for only a split second. And in most games, the attacks are all palette swapped anyway. "
You don't even utilize them to your advantage. |
|
Back to top |
|
 |
Shadowiii It's been real.

Joined: 14 Feb 2003 Posts: 2460
|
Posted: Mon Mar 01, 2004 7:43 pm Post subject: |
|
|
Still, on the overall list, it still is the last. Though I do use attacks to show a lot of different things. All graphics are important, just some mroe then others.  _________________ But enough talk, have at you! |
|
Back to top |
|
 |
MultiColoredWizard Come back, baby! The Breastmaster

Joined: 01 Feb 2003 Posts: 1232
|
Posted: Mon Mar 01, 2004 7:52 pm Post subject: |
|
|
Not really, Shadow. I've used Attack Graphics for everything. Shizuma gave me a great idea with Aquarius. Just check out Garand's Pillage move. It was an excellent, excellent, idea. |
|
Back to top |
|
 |
LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
|
Posted: Mon Mar 01, 2004 8:20 pm Post subject: |
|
|
Some attack grafics are instant, but wave attacks, and drive by are something that is easily noticeable. Also A good idea with attack grafics is to have one chain to the other to extend cool special effects. Although that is a little hard of game play efficieny.
heh, and thanks for adding more catagories... _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
|
Back to top |
|
 |
xaero me

Joined: 30 Dec 2003 Posts: 101 Location: somewheres
|
Posted: Sun Mar 07, 2004 6:17 pm Post subject: |
|
|
I used chaining of attacks in my last game for summons, they look pretty good but the take too long to go between one and another so i dont know if im going to do that in my new game
________
herbalaire review
Last edited by xaero on Thu Feb 03, 2011 7:58 am; edited 1 time in total |
|
Back to top |
|
 |
LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
|
Posted: Sun Mar 07, 2004 10:24 pm Post subject: |
|
|
Are you sure? Did you make sure that the chaining attacks had no delay? The chaining attack technique is a little long winded, but I think the overall effect is well worth it. hey, we all do what is best for us and the game. *Tosses the ball back to Xaero* _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
|
Back to top |
|
 |
|