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new self made menu and battle system(s)
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T-Master




Joined: 10 Dec 2003
Posts: 74

PostPosted: Mon Mar 15, 2004 5:06 pm    Post subject: Reply with quote

Code:
Did you know that you could make a really professional looking fighting game with the OHR?


No you can't. It'd be too slow and inaccurate to be professional. The collision detection would be fraught with bugs, and as MCW said, poor sound.
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Tue Mar 16, 2004 12:16 am    Post subject: Reply with quote

Well looking, possibly, but not well playing. For one, speed will suck. That is unaviodable.

The collision detecting would indeed be hard. But as I see it, theres no reason why someone who can code a perfect 2D collision detecting system in C can't do one in HamsterSpeak.

If you do make the system, you will just have to forget about sound effects- no hope in the world.


Anyway, I see no problem with having only 20 items. Its more realistic than the standard 255 or what different items x 99.
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mamoru
Jack the Pumpkin King




Joined: 17 Jul 2003
Posts: 17
Location: In a white room... with black curtains.

PostPosted: Thu Mar 18, 2004 6:00 am    Post subject: Reply with quote

Okay... i have a small update. About the spell system. You will be able to have a maximum of 6 spells set at any given time. There will be far more spells than this, you'll just only be able to have 6 that a character has learned on at one time. You'll be able to switch them out in the menu system from the spells screen. That's all i have new for right now.
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mamoru
Jack the Pumpkin King




Joined: 17 Jul 2003
Posts: 17
Location: In a white room... with black curtains.

PostPosted: Tue Mar 23, 2004 7:13 am    Post subject: Reply with quote

Pissed off! okay... the code is giving me some problems in some areas, however, most problems so far have been fixed... oh, and cacti, once the source code is finished and usable in my game, i WILL be releasing it for the community to have their hands on. the entire plotscript WILL be commented on in certain areas so that people who want to tinker with it will know what all each part did... (i.e. the hero movement in battle and menu setup using all those npcs and all) because even now, it's very confusing to me if i don't write out what i'm doing in a given space. anyway, that's all for right now. oh yeah, and the items have been boosted up to thirty you can hold at a time.
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