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		| Jack the fool
 
 
 
  
 Joined: 30 Jul 2004
 Posts: 773
 
 
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				|  Posted: Tue Sep 14, 2004 5:22 pm    Post subject: Zero HP script |   |  
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				| ok, since im really horrible at making scripts i was wondering if anyone could help me out. i need it something like this... 
 when a hero dies in battle or reaches 0 hp at anytime then a certain text box shows up.
 
 i can do the rest from there, thats just all i need.
 
 any help would be greatly appreciated, thanks
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		| Bob the Hamster OHRRPGCE Developer
 
 
 
  
 Joined: 22 Feb 2003
 Posts: 2526
 Location: Hamster Republic (Southern California Enclave)
 
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				|  Posted: Tue Sep 14, 2004 6:53 pm    Post subject: Death script |   |  
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				| Just write a script, and set it as your On-Death script in the "Special Plotscripts" menu under "General Game Data" 
 that's all there is to it.
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		| Flamer The last guy on earth...
 
 
 
  
 Joined: 04 Feb 2003
 Posts: 725
 Location: New Zealand (newly discovered)
 
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				|  Posted: Wed Sep 15, 2004 2:40 am    Post subject: |   |  
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				| does "On-Death" scripts trigger only when the whole party dies? I'm confused
   I'd use a "After-Battle" script, and check if any of the hero's HP is/was zero and if it was the first time it reached zero, the textbox would pop up.
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 If we were a pack of dogs, IM would be a grand Hound, CN would be a very ficious little pitball, and Giz...well, it doesn't matter breed he is, he'd still be a bitch
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		| Jack the fool
 
 
 
  
 Joined: 30 Jul 2004
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				|  Posted: Wed Sep 15, 2004 4:56 pm    Post subject: |   |  
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				| well i was trying to make it more like when a certain hero dies in battle (not mattering exactly which one) then after the battle they get removed from the party, as if they'ed died in reality 
 im not sure if the "on death script" would work with something like that, but i guess ill go and try and mess around with some stuff
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		| Dan the Man Entertainment 
 
 
 
 Joined: 31 May 2003
 Posts: 204
 
 
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				|  Posted: Wed Sep 15, 2004 5:38 pm    Post subject: |   |  
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				| You use an after battle script and an "if character is dead" tag for that. |  | 
	
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		| Guest 
 
 
 
 
 
 
 
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				|  Posted: Wed Sep 15, 2004 5:52 pm    Post subject: |   |  
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				| On death script only triggers when the whole party dies, in circumstances when you would normally be returned to the title screen. 
 Go for an after battle script. (I didn't remember there being an after battle script, only a before battle one : S)
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		| Mad Cacti Guest
 
 
 
 
 
 
 
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				|  Posted: Wed Sep 15, 2004 5:52 pm    Post subject: |   |  
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				| t'was me. |  | 
	
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		| Jack the fool
 
 
 
  
 Joined: 30 Jul 2004
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				|  Posted: Thu Sep 16, 2004 1:10 pm    Post subject: |   |  
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				| fill in the blanks... 
 if 1________  then show text box (0) else 2________
 
 1. this is where the 0hp detection would go, but im not sure what to put here
 
 2. i would like this to do nothing, but im not sure what to put here either
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		| Uncommon His legend will never die
 
 
 
  
 Joined: 10 Mar 2003
 Posts: 2503
 
 
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				|  Posted: Thu Sep 16, 2004 1:27 pm    Post subject: |   |  
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				| 1. get hero stat (hero,stat:HP,current stat).  If you have the stat named something else, change it to compensate.  Check your HSI file for definitions of this sort. 2. Just leave out the else.  It won't do anything if it isn't told to do anything.
 
 Last edited by Uncommon on Thu Sep 16, 2004 6:43 pm; edited 1 time in total
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		| Jack the fool
 
 
 
  
 Joined: 30 Jul 2004
 Posts: 773
 
 
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				|  Posted: Thu Sep 16, 2004 4:38 pm    Post subject: |   |  
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				| ok, got it all to work 
 thanks for all the help everyone
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