View previous topic :: View next topic |
Author |
Message |
TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
|
Posted: Tue Nov 02, 2004 4:00 pm Post subject: Ticks in a second? |
|
|
I'm trying to match a scene in one of my games where the music matches the actions. But, I'm trying to get all this stuff in one song. So...
Could anyone tell me about how many ticks there are in one tick? |
|
Back to top |
|
 |
Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
|
Posted: Tue Nov 02, 2004 4:08 pm Post subject: not precise unfortunately |
|
|
On my system there are approximately 16 ticks in a second, but unfortunately the speed varies slightly from one computer to the next, so there can be more or less than 16.
Perfectly synchronizing plotscripting to BAM on all systems is an utter impossibility, sadly. BAM is played on a high precision timer. the rest of the game plays on a similar high precision timer, but has to fall back on a less precise timer on many (maybe most?) computers.
Sorry :(
Edit: fixed typo |
|
Back to top |
|
 |
Setu_Firestorm Music Composer

Joined: 26 Mar 2003 Posts: 2566 Location: Holiday. FL
|
Posted: Wed Nov 03, 2004 8:56 am Post subject: |
|
|
Take into account what James said, but also remember that you'll have to carefully coordinate your animations with your tempo and run a million and one test runs just to fine-tune your ticks.
Personally, I think it's way much more trouble than it's worth, but good luck to you. _________________
Facebook: http://www.facebook.com/georgerpowell
Newgrounds: http://setu-firestorm.newgrounds.com |
|
Back to top |
|
 |
St. Ajora Bloody Angel

Joined: 29 Sep 2004 Posts: 98
|
Posted: Wed Nov 03, 2004 9:15 am Post subject: |
|
|
There are less painful ways to do it, including splitting songs to make cues more accurate. It really depends on how precise you need it to be. |
|
Back to top |
|
 |
TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
|
Posted: Wed Nov 03, 2004 3:29 pm Post subject: |
|
|
Well, thanks for the help, I'll try to work something out. |
|
Back to top |
|
 |
|