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poison and stun spell are "too strong"

 
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bis_senchi




Joined: 08 Jun 2004
Posts: 460
Location: Reims, France

PostPosted: Fri Mar 11, 2005 12:02 am    Post subject: poison and stun spell are "too strong" Reply with quote

My poison spell takes too much Hp from my hero and the stun effect is too long. Could somoene explain what are options that allows me to change that in custom.exe.

as always thank you very much in advance!
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Moogle1
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Joined: 15 Jul 2004
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PostPosted: Fri Mar 11, 2005 8:06 am    Post subject: Reply with quote

Their strength depends on the stat you're using to attack with. For example, if the base stat is Strength, then the poison/stun will be as strong as the attacker's Strength.

You can use "Additional Damage" at negative percentages to lessen the effect. -50% will cut the damage in half, for example.
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Sephyroth
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Joined: 04 Feb 2003
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PostPosted: Fri Mar 11, 2005 9:49 am    Post subject: Reply with quote

You'd probably be better off using the "100" base stat for stun attacks.
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Leo
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Joined: 02 Nov 2004
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PostPosted: Fri Mar 11, 2005 10:40 am    Post subject: Reply with quote

I take the oppurtunity to ask: How much is one point of stunning damage? Is it one tick? And same question about poison.
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Moogle1
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PostPosted: Fri Mar 11, 2005 11:06 am    Post subject: Reply with quote

Poison: Every so often, every target that is poisoned will be damaged by its poison stat. Thus, poison is cumulative unless stated otherwise.

Stun: I think it's a tick per stun point.
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LeRoy_Leo
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Joined: 24 Sep 2003
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PostPosted: Fri Mar 11, 2005 1:09 pm    Post subject: Reply with quote

/me raises his hand
Why is this in PlotScripting help?
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Uncommon
His legend will never die




Joined: 10 Mar 2003
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PostPosted: Fri Mar 11, 2005 3:16 pm    Post subject: Reply with quote

Because it would fit properly any where else, you twit.
Plotscript Help isn't only fine for questions on attack system and general help, it's perfect for it.
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The Drizzle
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PostPosted: Fri Mar 11, 2005 7:33 pm    Post subject: Reply with quote

I'm pretty sure it's one second per stun point.
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JSH357




Joined: 02 Feb 2003
Posts: 1705

PostPosted: Fri Mar 11, 2005 7:36 pm    Post subject: Reply with quote

It's one second for stun, and 1 damage for poison.

-1 for regen.
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Mon Mar 14, 2005 12:32 am    Post subject: Reply with quote

I thought I might as well look these things up in the source.

Poison/regen occurs two thirds as often as that characters/monsters turn (unless they have a speed lower than 7, in which case it uses 7 as speed), in other words, every 1500 / speed ticks, and inflicts damage you do to the poison/regen register +/- 20%

Also, unrelated, I calculate, using one semester of high school stats, that the expected (note, not average, I think its more of a '50% of the time higher, 50% lower') time taken to escape is approximately

sqrt (2 * sum of the speed stats of all the enemies + 800) ticks
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bis_senchi




Joined: 08 Jun 2004
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Location: Reims, France

PostPosted: Thu Mar 17, 2005 4:21 am    Post subject: Thanks! I managed to solve the problem! Reply with quote

It's ok ! I managed to solve the problem by myself.

Thanks very much and good luck!
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