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RedMaverickZero Three pointed, red disaster! Halloween 2006 Creativity Winner


Joined: 12 Jul 2003 Posts: 1459
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Posted: Mon Apr 18, 2005 4:11 pm Post subject: Moon Mission |
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I have made a small tutorial, with simple plotscript commands for the new to the O.H.R.RPG.C.E. to use and learn from. With various simple commands. The script file itself is detailed down to practically everything. So I would love some feedback on this.
"This isn't a game, it's a tutorial, just with... sort of gameplay to show how to apply simple plotscritping to make something simple and entertaining. The actual game file is unpassworded so anyone can look in it. And the script file is included in the game, and it's fully detailed so you can easily tell just what every command I used is for.
But for the limited gameplay, you're a spaceman searching the moon for intelligent life. Journey accross the desolate moon for these life forms and their deep deep sweet secret!"
http://castleparadox.com/cgi-bin/gamelist-display.php?game=306 _________________ ---------------Projects----
Mr.Triangle's Maze: 70%
Takoyaki Surprise: 70% |
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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Mon Apr 18, 2005 5:37 pm Post subject: |
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bug after you load a game, it seems you forgot to resume player, and therefore the game appears frozen. _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals. |
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Iblis Ghost Cat

Joined: 26 May 2003 Posts: 1233 Location: Your brain
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Posted: Mon Apr 18, 2005 6:39 pm Post subject: |
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I think having a tutorial game like this is a good idea, but this isn't exactly the best example for newcomers.
Here's a mini-review:
"Moon Martian?" What? Seriously RMZ, that doesn't make any damn sense. Either it's from Mars or from the Moon, not both.
And that map design is terrible. Having only one tile around me doesn't really make it easy to navigate around. Not to mention that it's griddy and ugly.
Saying that "temperature readings are below sub-zero" is nonsensical. Sub-zero just means less than zero, so you're saying that it's less than less than zero. What?
The battles are pointless and slow.
There didn't really seem to be that much scripting in this game. The run script is nice, but since that was written by Unc I'm guessing that was already available somewhere else. There was some NPC movement and a palette change, but so what? Those things are simple. If you were trying for a real scripting tutorial I think you'd need something more complicated. Anyone with the PS dictionary and a few minutes can walk NPCs.
I'm sorry Red, but I just don't see how anyone could use this. _________________ Locked
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cabbageking ...worships at your feet!

Joined: 02 Nov 2004 Posts: 52
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Posted: Tue Apr 19, 2005 8:01 am Post subject: |
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I found the plotscripting dictionary a little complicated to understand at times. It's good just to have an example of these commands in action, even just the simplest ones. Sometimes it's easier to understand things if you can see them. But I guess there are a lot of games that show that aren't there? _________________ The Daleks are coming!! Woooo! |
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RedMaverickZero Three pointed, red disaster! Halloween 2006 Creativity Winner


Joined: 12 Jul 2003 Posts: 1459
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Posted: Tue Apr 19, 2005 11:06 am Post subject: |
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I remembered an old movie where there were Moon Martians for the martian point. Now that I think about it, it doesn't make sense. But, eh.
Battles aren't supposed to be really intense or nothing. Just silly little examples.
The sub zero temperature thing was to show that it was cold, and then also to show a palette change. And like cabbeking said, the dictionary can be a bit confusing, so seeing relatively simple commands in action may help them out for a just a nice hint or two. I didn't make it to impress anyone, I made it to help like immediate new comers to plotscripting.
And the map was wraparound to implement the fact that the moon was round. So it's like you're running around the moon. You could use a map to find everything too. _________________ ---------------Projects----
Mr.Triangle's Maze: 70%
Takoyaki Surprise: 70% |
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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Tue Apr 19, 2005 12:21 pm Post subject: |
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anyone else sees the bug after loading the game from save file?
it freezes the game. and I checked the script, so it isn't that.
hm... very peculiar. _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals. |
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RedMaverickZero Three pointed, red disaster! Halloween 2006 Creativity Winner


Joined: 12 Jul 2003 Posts: 1459
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Posted: Tue Apr 19, 2005 12:36 pm Post subject: |
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I've never seen the load script freeze you are talking about. And I have tested and saved it immensely. _________________ ---------------Projects----
Mr.Triangle's Maze: 70%
Takoyaki Surprise: 70% |
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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Tue Apr 19, 2005 12:58 pm Post subject: |
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rmz, try loading the game from save file.
I have found out why the game appears frozen.
your script, martian at ship, or something saves the game before it resumes the player, and therefore the game appears frozen when you load it, since the player is still suspended in the save file.
so put the resume player before you save your game in script, otherwise you will be frozen, I mean the game still runs, except you cannot press any key, like esc.
I tried to do just that, I changed your script a little to resume player before saving, and now it doesn't appear frozen.
one more thing, if you want this game for newbies, make sure you indent in the script, since it makes it way easier to understand the flow of script. _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals. |
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RedMaverickZero Three pointed, red disaster! Halloween 2006 Creativity Winner


Joined: 12 Jul 2003 Posts: 1459
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Posted: Tue Apr 19, 2005 6:24 pm Post subject: |
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Point taken. I'll have it fixed and uploaded back up tommorow. Thanks. _________________ ---------------Projects----
Mr.Triangle's Maze: 70%
Takoyaki Surprise: 70% |
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Wed Apr 20, 2005 3:08 am Post subject: |
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cabbageking wrote: | I found the plotscripting dictionary a little complicated to understand at times. It's good just to have an example of these commands in action, even just the simplest ones. Sometimes it's easier to understand things if you can see them. But I guess there are a lot of games that show that aren't there? |
I'm in the process of re-writing the plotscripting dictionary in XML, and adding examples to many commands which were missing them. You can view the current status here _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
Final Fantasy Q
OHR Developer BLOG
Official OHRRPGCE Wiki and FAQ |
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