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Castle Paradox
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Joe Man

Joined: 21 Jan 2004 Posts: 742 Location: S. Latitude 47°9', W. Longitude 123°43'
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Posted: Fri Jan 07, 2005 1:30 pm Post subject: Method of getting ideas for stories |
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For a long time, longer then any of you could ever imagine (if you're all three years old), I only wrote stories when I actually got ideas that simply popped in my head. Such ideas were rare, because the thought required to come up with one was most frequently the result of a conversation, which I haven't had one of in about ten years.
Fortunately, I have come across another method of receiving ideas. Anyone with a good mind will know of this method, because it comes naturally to the intelligent. Basically, it emulates the effects of a conversation, and, if mastered, will also make you an interesting person to converse with (at least, I would say so).
Here is the process: take any random fact, such as blades are in all cultures or Aztecs are awesome, and then state WHY. For example, blades are holy items granted to humans by god and Aztecs invented poetry (both are not true, but they both are possibilities you could consider).
Sure, it would be hard to get a story from those, but you can also go deeper, and say the aztecs ate a special formula granting creativity.
As an example, I'll use the following:
Quote: |
The Soviet Union was the home to many of the world’s most creative minds
Russia was in some association with extraterrestrial life
Aliens were, in fact, USSR’s “creative” minds
Russian officials were in constant communication with extraterrestrials, and obtained blueprints of various devices.
Aliens were experimenting with humans and giving certain individuals special knowledge
Russians obtained an abandoned alien spacecraft. Scientists analyzed it, and, by WWII, had recovered special technology (and, possibly, music).
Russian scientists were experimenting with Russian minds/brains
Increases IQ or creativity if used correctly
Test subjects corrupt or insane
Process not released to anyone other than Russian officials
Area was also Russia’s lab for researching fission (boom)
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This, of course, is an incomplete example. If it were complete, it would be much, much longer, which would be much too long for any of you to read, and more of it would be actual facts. Of course, this can be alternated. You could have a conversation with yourself, go through tedious research, and eventually have a good idea. I recommend doing this, but only if you can. Otherwise it is a lot of hard work for nothing.
I know this works, because I got several story ideas from the mere example I offered. _________________ "Everyone has 200,000 bad drawings in them, the sooner you get them out the better."
~Charles Martin Jones
Last edited by Joe Man on Fri Dec 13, 1957 1:21 am; edited 2,892 time in total |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Fri Jan 07, 2005 2:13 pm Post subject: |
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Heh, that's pretty cool. Sounds like a formula for a conspiracy theory TV series. _________________
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Fri Jan 07, 2005 2:59 pm Post subject: |
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This is an excellent and interesting idea. I agree that this CAN come naturally to some people. Mind if I give this a try?
I thought it would be wise to ask first.
EDIT: I got a good one, but I will wait until I am given the go.  _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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Artimus Bena Admiral

Joined: 17 Aug 2004 Posts: 637 Location: Dreamland.
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Posted: Mon Jan 24, 2005 2:20 pm Post subject: |
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The way to create a unique and good story, I think, is better done by putting the characters first, not just coming up with a strange idea and putting characters in it.
Each character (just like people) should have different goals, some they can't\won't share with others. A good story allows these goals to either conflict with or help others' goals. The story should come out of the goals, and the most important goals need to tie in with concrete events in the story. If you begin by setting up everything else first, you run a high risk of making your characters flat--just saying "he did this, then he did this; then she did this to him"; and the most unique story ever will be just another dust-collector if the characters are flat.
Why is almost always more intriguing than how. _________________ SACRE BLEU!
|||Compositions!
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no_shot Surpasses you in poetical prowess

Joined: 28 Apr 2003 Posts: 300 Location: On the road to perfection.
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Posted: Tue Jan 25, 2005 12:07 am Post subject: |
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Quote: | Increases IQ or creativity if used correctly
Doesn?t always succeed
Test subjects corrupt or insane
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School. _________________ Play Horrible Fantasy NOW! |
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Marxy Owner of the demon stone

Joined: 10 Jan 2004 Posts: 8
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Posted: Mon Apr 25, 2005 10:01 am Post subject: |
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Artimus Bena wrote: | The way to create a unique and good story, I think, is better done by putting the characters first, not just coming up with a strange idea and putting characters in it.
Each character (just like people) should have different goals, some they can't\won't share with others. A good story allows these goals to either conflict with or help others' goals. The story should come out of the goals, and the most important goals need to tie in with concrete events in the story. If you begin by setting up everything else first, you run a high risk of making your characters flat--just saying "he did this, then he did this; then she did this to him"; and the most unique story ever will be just another dust-collector if the characters are flat.
Why is almost always more intriguing than how. |
I use this method all the time. I focus on a character, his/her attributes, his/her role. After that, I go into abilities. Lastly, the story. |
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chris98

Joined: 23 Feb 2005 Posts: 114 Location: On Jupiter, My rubber Boobie, s45 h79
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Posted: Mon Apr 25, 2005 10:51 pm Post subject: |
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no_shot wrote: | Quote: | Increases IQ or creativity if used correctly
Doesn?t always succeed
Test subjects corrupt or insane
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School. |
LOL so true.  _________________ ANIME FREAK!!!!!! LOLOLOLOLOLOLOL DIS RO><ORS!!!
Come to http://firaga.conforums3.com for discussions about RPGs, old and new alike. We need members. |
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Gizmog1 Don't Lurk In The Bushes!

Joined: 05 Mar 2003 Posts: 2257 Location: Lurking In The Bushes!
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Posted: Tue Apr 26, 2005 8:13 am Post subject: |
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I disagree Beans. Sometimes the best way to come up with a story, is to start with the situation, and then put a character in it. For instance Conan the Barbarian would viciously dig himself out of a 20 foot hole, where as Brer Rabbit would call for help, and try to trick his captors into freeing him. This isn't only good for stories, it can help your characters as well, by thinking of them in certain situations, and figuring out how they'd get out of it. I kind of like the thread starter's idea, I might try using it the next time we have a 48 hour or Weeklong Game making contest. |
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Joe Man

Joined: 21 Jan 2004 Posts: 742 Location: S. Latitude 47°9', W. Longitude 123°43'
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Posted: Tue Apr 26, 2005 11:58 am Post subject: |
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Gizmog1 wrote: | I kind of like the thread starter's idea, I might try using it the next time we have a 48 hour or Weeklong Game making contest. |
If by that you mean the whole Super Soviet minds idea, I would be honored.
Oh, and I didn't do my reasearch when I made the original thread. Stalin would be a very bad example. _________________ "Everyone has 200,000 bad drawings in them, the sooner you get them out the better."
~Charles Martin Jones
Last edited by Joe Man on Fri Dec 13, 1957 1:21 am; edited 2,892 time in total |
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Gizmog1 Don't Lurk In The Bushes!

Joined: 05 Mar 2003 Posts: 2257 Location: Lurking In The Bushes!
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Posted: Tue Apr 26, 2005 1:24 pm Post subject: |
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No, no, I meant the concept of coming up with the plot. I wouldn't use any ideas from the forum in any game, only methods of obtaining ideas. Not that it's not a good idea, but it's kind of complex and unorthodox for a 48 hour entry. |
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