View previous topic :: View next topic |
Author |
Message |
Soule X

Joined: 13 Sep 2004 Posts: 131 Location: Indiana
|
Posted: Thu Jun 09, 2005 8:37 pm Post subject: Quick Question. |
|
|
Is there any way to show an attack animation without having the person being attacked shake? I know you can set "Attack Animation" to "Null" and the attacked won't move, but I'm trying to show a graphic and not have the person look like he's getting hurt.
I suspect this is impossible, but I figured I'd give it a shot and ask. Any help is appreciated. |
|
Back to top |
|
 |
JSH357

Joined: 02 Feb 2003 Posts: 1705
|
Posted: Thu Jun 09, 2005 8:51 pm Post subject: |
|
|
As far as I know, it can't be done yet.
It could potentially be done; try requesting it in the programmer suggestion thread. |
|
Back to top |
|
 |
Soule X

Joined: 13 Sep 2004 Posts: 131 Location: Indiana
|
Posted: Thu Jun 09, 2005 9:19 pm Post subject: |
|
|
Yeah, that's a good idea. Thanks. |
|
Back to top |
|
 |
TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
|
Posted: Sat Jun 18, 2005 3:11 pm Post subject: |
|
|
You could try using two enemies: one that is visible, but can't be targetted by the hero. And another that is invisible, on top of the first, and targetable by the hero, so you can't see it moving when hurt. Then make the first one die when the invisible one dies or whatever you're trying to do with them. |
|
Back to top |
|
 |
Soule X

Joined: 13 Sep 2004 Posts: 131 Location: Indiana
|
Posted: Sat Jun 18, 2005 8:18 pm Post subject: |
|
|
That's a really good idea for the enemy side. I didn't think about that. But over 90 percent of the attacks I'm using are directed toward the player, so it still doesn't help me a lot. |
|
Back to top |
|
 |
Thunder_falcon The Thunderbirds got the name first...

Joined: 29 Nov 2004 Posts: 11 Location: Temporary salvation from the hell that is school
|
Posted: Tue Jun 28, 2005 4:30 pm Post subject: |
|
|
You could draw your hero 'hurt' sprite a few spaces more forward than the other ones, so that when you get hit the hero stays in place. But then, that would happen with all attacks used against it, which might not be a good thing. _________________ In no way am I associated with Thunderfalcon.com. I just picked a name, started making a game, and made my email address. THEN I typed it into Google... |
|
Back to top |
|
 |
Soule X

Joined: 13 Sep 2004 Posts: 131 Location: Indiana
|
Posted: Tue Jun 28, 2005 11:18 pm Post subject: |
|
|
Well, when you get hit it moves your standing sprite back a little bit before showing the hurt sprite. Basically, it looks even worse if you do that.  |
|
Back to top |
|
 |
Charbile

Joined: 02 Apr 2005 Posts: 106 Location: Blythewood
|
Posted: Tue Jun 28, 2005 11:44 pm Post subject: |
|
|
I have found if you draw the attack graphics large enough, they will cover the target enough to where you can't really see the hurt animation, and barely notice the backward slide.
edit: if it helps, you can use the 'show attack name' bitset to have text appear over the hero without making the hero move. |
|
Back to top |
|
 |
|