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Castle Paradox
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FireEmblemPride 75% Cotten.
/mariachi4.jpg)
Joined: 09 Apr 2004 Posts: 21 Location: Your backyard, behind the bush.
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Posted: Thu Feb 23, 2006 4:45 pm Post subject: |
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Well, I think I found a bug that breaks just about every OHR game available at the moment... can you say "infinite MP for every character?"
For some reason, even after I am all out of MP, I can still use all of the spells.. and on that note, some spells just don't work altogether. Could this have to do with not using RPGfix? Seems pretty big to be an issue like that. _________________ Do you think it is possible to unfinish a book? Like, if you read a book from beginning to end, you finish it, right? But if you read it from end to beginning afterward, is it UNFINISHED? Does the same apply to magazines? |
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Thu Feb 23, 2006 6:19 pm Post subject: |
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Hmm, actually, now that I think about it, I recall someone else mentioning stuff like that. I'll have to investigate. _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
Final Fantasy Q
OHR Developer BLOG
Official OHRRPGCE Wiki and FAQ |
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FireEmblemPride 75% Cotten.
/mariachi4.jpg)
Joined: 09 Apr 2004 Posts: 21 Location: Your backyard, behind the bush.
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Posted: Thu Feb 23, 2006 10:09 pm Post subject: |
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And another thing... I was recently playing Ends of the Earth 2 when I got to the town that you would get Reyna in. After doing all of the events available, I decided that the best course of action was to buy some equipment.
Well...
500-something gold, 72 Legendary Axes, and 115 S-Water Elements. That was the cost for a new weapon.
Now, I know I have not played that game in a while, seeing as my fix of Sword of Jade was temporarily halted at that moment I played it... but I am preeeettty sure that I didn't need all of that stuff beforehand...
Any comments? _________________ Do you think it is possible to unfinish a book? Like, if you read a book from beginning to end, you finish it, right? But if you read it from end to beginning afterward, is it UNFINISHED? Does the same apply to magazines? |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Thu Feb 23, 2006 10:49 pm Post subject: |
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FireEmblemPride wrote: | And another thing... I was recently playing Ends of the Earth 2 when I got to the town that you would get Reyna in. After doing all of the events available, I decided that the best course of action was to buy some equipment.
Well...
500-something gold, 72 Legendary Axes, and 115 S-Water Elements. That was the cost for a new weapon.
Now, I know I have not played that game in a while, seeing as my fix of Sword of Jade was temporarily halted at that moment I played it... but I am preeeettty sure that I didn't need all of that stuff beforehand...
Any comments? |
Posted in bugzilla. See bug 151 |
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Battleblaze Warrior Thread Monk

Joined: 19 Dec 2003 Posts: 782 Location: IndY OHR
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Posted: Fri Feb 24, 2006 7:18 am Post subject: |
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Just a little add on that I'd love.That there'd be a shadow when you alter hero Z. _________________ Indy OHR! and National OHR Month Contest going on now!
"Aeth calls PHC an anti-semite; PHC blames anti-semitism"
-squall |
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Lucier that one girl

Joined: 06 Aug 2003 Posts: 139 Location: dallas, tx
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Posted: Mon Feb 27, 2006 8:53 am Post subject: |
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oh my gosssshhhh i know i'm really late on this & that i never post here anymore, but i HAVE to post for this. you guys are amazing, i'm so damned happy we finally have midis. this is seriously the best ohr update ever. _________________ insert myspace link here. |
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jabbercat Composer

Joined: 04 Sep 2003 Posts: 823 Location: Oxford
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Posted: Mon Feb 27, 2006 9:17 am Post subject: |
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! Wow, When Lucy posts, you KNOW it's something good.
I've been very pleased with the midis too, it also makes faking sound effects possible too...but we've already got those I think.  _________________ Moogle no longer owes prizes. |
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fungo

Joined: 26 Feb 2006 Posts: 20
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Posted: Fri Mar 03, 2006 10:51 pm Post subject: |
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I think the huge bug or some thing like it is on the loose again. The first time I started making an rpg, it froze and told me I was low on virtual memory. then I uninstalled another program, and twelve maptiles later, it does it again. Is there any other reason this would happen? |
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PlayerOne

Joined: 07 Sep 2005 Posts: 143 Location: UK
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Posted: Sat Mar 04, 2006 2:16 am Post subject: |
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fungo wrote: | I think the huge bug or some thing like it is on the loose again. The first time I started making an rpg, it froze and told me I was low on virtual memory. then I uninstalled another program, and twelve maptiles later, it does it again. Is there any other reason this would happen? |
I don't know if you're using the nightly build or the official release, but there was a problem with floodfill in the FB version which would cause that when you fill an area with the colour it already is (quite easy to do accidentally if you're using the mouse). It is fixed now, but was broken in the last official release.
If it's another problem, then it hasn't happened to me yet so I haven't found it.  |
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Sat Mar 04, 2006 2:25 pm Post subject: |
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fungo wrote: | I think the huge bug or some thing like it is on the loose again. The first time I started making an rpg, it froze and told me I was low on virtual memory. then I uninstalled another program, and twelve maptiles later, it does it again. Is there any other reason this would happen? |
Eh... uninstalling programs won't free up virtual memory.
Virtual memory (henceforth VM) is an extension of your regular memory. If you have a bunch of programs open, it can easily require 600 Megs of memory to give every program what they want.
Since, way back when the concept of VM was introduced (in Unix based systems, long long ago), large amounts of memory weren't common, they decided that they could "fake" it by using part of the hard drive like RAM.
The "Low on Virtual Memory" thing means that the VM is nearly full, the regular RAM is nearly full, and that windows is trying to make more room.
What version of Windows do you have? If you have 2000 or XP, you can right click on the task bar and choose "Task Manager" to open a program of that name up when you get the message. Then, click on "Processes", and find "game.exe" in the list. On the right, it should say how much memory it's using. If you could tell us that, it would be awesome. _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
Final Fantasy Q
OHR Developer BLOG
Official OHRRPGCE Wiki and FAQ |
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Devi Ant (Formicidae Devious)

Joined: 25 May 2005 Posts: 196 Location: -=\The Lair of Devi Ance /=-
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Posted: Mon Mar 06, 2006 11:30 pm Post subject: |
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Why does the Serendipity's editor's and game's colors and sounds gets messed up? _________________ Activate point A by sliding slide B through points E and Z, so that the Joint TO touches the Vector 6, however avoiding an impact with vectors 34 and 5, which both are positioned at the edge of the said object near point R. Period.
Remember, Giz! You MIGHT get that candy, if you only behave well... Only.
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Tue Mar 07, 2006 8:48 am Post subject: more information |
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Devi Ant wrote: | Why does the Serendipity's editor's and game's colors and sounds gets messed up? |
Please give us more information.
1) How is the color messed up?
2) How is the sound messed up?
3) If you press ALT+ENTER to change between windowed and full-screen, does it affect the colors?
4) Can you try the nightly builds from http://hamsterrepublic.com/ohrrpgce/archive/ohrrpgce-binary-win-nightly.zip ? I am particularly interested in which versions work normally and which versions are "messed up" |
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fungo

Joined: 26 Feb 2006 Posts: 20
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Posted: Fri Mar 10, 2006 4:40 pm Post subject: |
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PlayerOne wrote: |
I don't know if you're using the nightly build or the official release, but there was a problem with floodfill in the FB version which would cause that when you fill an area with the colour it already is (quite easy to do accidentally if you're using the mouse). It is fixed now, but was broken in the last official release.
If it's another problem, then it hasn't happened to me yet so I haven't found it.  |
that is whats happening. although whenever me or one of my friends downloads it, we get the "low on virtual memory problem. |
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Devi Ant (Formicidae Devious)

Joined: 25 May 2005 Posts: 196 Location: -=\The Lair of Devi Ance /=-
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Posted: Sat Mar 11, 2006 2:46 am Post subject: Re: more information |
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James Paige wrote: | Devi Ant wrote: | Why does the Serendipity's editor's and game's colors and sounds gets messed up? |
Please give us more information.
1) How is the color messed up?
2) How is the sound messed up?
3) If you press ALT+ENTER to change between windowed and full-screen, does it affect the colors?
4) Can you try the nightly builds from http://hamsterrepublic.com/ohrrpgce/archive/ohrrpgce-binary-win-nightly.zip ? I am particularly interested in which versions work normally and which versions are "messed up" |
Ok, so the color affections: Usually, when I leave the editor idle for about 5 minutes or more (don't know the actual time, but usually, when I go to take a piss or have a smoke or something like this), when I return, the colors are totally messed up. No problem with this, just press alt+enter and that's it. This usually happens in full screen mode. The version was not the nightly one, but the official release of serendipity+.
The sounds are messed up in things related, when a battle starts, like
1) After victory music and when returning to the game, the map music's instruments suddenly change, so that where usually can be heard a string instrument, it starts to play the string sections with timpani for example.
2) Sometimes the same thing happens, when entering to a battle and the battle music kind of "corrupts" same way like above.
These are the things. Hopefully you understand my technical language
If missed something, I can always fill the blind spots
-Devi Ant _________________ Activate point A by sliding slide B through points E and Z, so that the Joint TO touches the Vector 6, however avoiding an impact with vectors 34 and 5, which both are positioned at the edge of the said object near point R. Period.
Remember, Giz! You MIGHT get that candy, if you only behave well... Only.
My Art |
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Obright Vestigial Organist

Joined: 16 Nov 2005 Posts: 70 Location: By the wayside
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Posted: Sat Mar 11, 2006 3:42 am Post subject: |
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Great update! Although I've encountered 3 very minor problems so far.
1 - Running a windowed instance of GAME in fullscreen makes the image WAY bigger than my screen.
2 - The 'so & so has learned (spell/skill)' message is not being displayed.
3 - There are times when I get way more items than intended from a
battle. I think adrianx already mentioned that, and it's been fixed in a
nightly update...if it's the same thing.
The music sounds great...I never realised my songs could sound like that!
Thanks for all the toil and mental anguish (jeez, you guys need a vacation
...especially you, Mike. LOL!!!) _________________ 'I imagine that imagination is more important than knowledge, but I don't know.' |
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