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PlayerOne

Joined: 07 Sep 2005 Posts: 143 Location: UK
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Posted: Wed Mar 22, 2006 8:59 am Post subject: |
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msw188 wrote: | The second problem is really just another complaint about the keyboard handling. It seems that the CTRL button is read incredibly fast, so that it is nearly impossible to press it without it being interpreted as being pressed at least twice. None of the other buttons seem to have this problem (actually, by 'other' I only mean the space bar, the ALT key, ESC, and the debugging keys). |
You're quite right about that. I had previously put in special code for the "modifier" keys (alt, ctrl, shift) to get around earlier issues with the keyboard handling. I've already removed it for alt, due to other problems, but none of it needs to be there any more. I'll take out the special handling. |
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JSH357

Joined: 02 Feb 2003 Posts: 1705
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Posted: Fri Mar 24, 2006 2:05 pm Post subject: |
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I've found another 'feature' that I don't really approve of.
In the attack editor, pressing Alt shows the spell's name and number on the right-hand corner of the screen. This is kinda pointless and also prevents you from entering special characters without using Ctrl+Space. |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Fri Mar 24, 2006 2:42 pm Post subject: quick navigation with ALT in the attack editor |
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JSH357 wrote: | I've found another 'feature' that I don't really approve of.
In the attack editor, pressing Alt shows the spell's name and number on the right-hand corner of the screen. This is kinda pointless and also prevents you from entering special characters without using Ctrl+Space. |
Sorry you don't like it. That feature will be coming to most of the other editors eventually also.
It does serve a purpose. When you hold ALT in the attack editor you can jump to any other attack by pressing the left and right arrows or typing in a number. |
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JSH357

Joined: 02 Feb 2003 Posts: 1705
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Posted: Fri Mar 24, 2006 3:24 pm Post subject: |
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OH! Now I get it. I didn't realize you could scroll through attacks with it.
I do miss being able to type in special characters, though. (I use them with every attack) |
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Fri Mar 24, 2006 4:52 pm Post subject: |
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You could also assign your special characters to, say, Ctrl-Shift-___, which is what I do.
(James forgot, or implied, that you can also navigate using the left and right arrow keys) _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
Final Fantasy Q
OHR Developer BLOG
Official OHRRPGCE Wiki and FAQ |
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Battleblaze Warrior Thread Monk

Joined: 19 Dec 2003 Posts: 782 Location: IndY OHR
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Posted: Sat Mar 25, 2006 8:25 am Post subject: |
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Do I need to erase some temp files or something? Because I downloaded Trigo. and I'm not seeing any of the updates (Custom works perfectly with all the updates) aka BackRoundAnimation,HangingNotes. The colors & all are fine but those two thign still aren't working for me. I also have a few nightly releases, the original FB/Allegro, and the the old DOS versions all installed...So would that be disrupting them?
Code: | /me Keeps gettin' the short end of the stick. |
_________________ Indy OHR! and National OHR Month Contest going on now!
"Aeth calls PHC an anti-semite; PHC blames anti-semitism"
-squall |
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Sat Mar 25, 2006 9:49 am Post subject: |
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You can try deleting all the existing game*.exe and custom*.exe programs, and install it again.
Urgh, this is why I don't like the installer. It's harder to keep track of where everything goes... ; _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
Final Fantasy Q
OHR Developer BLOG
Official OHRRPGCE Wiki and FAQ |
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Battleblaze Warrior Thread Monk

Joined: 19 Dec 2003 Posts: 782 Location: IndY OHR
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Posted: Sat Mar 25, 2006 6:31 pm Post subject: |
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Then why does it have an installer!?Gah. _________________ Indy OHR! and National OHR Month Contest going on now!
"Aeth calls PHC an anti-semite; PHC blames anti-semitism"
-squall |
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Devi Ant (Formicidae Devious)

Joined: 25 May 2005 Posts: 196 Location: -=\The Lair of Devi Ance /=-
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Posted: Mon Mar 27, 2006 5:28 am Post subject: |
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I'm not being bothered by the installer. However the thing with colors, I explained in the Serendipity thread is still a mystery for me. Is it in the source or is the fault in my computer. Has anyone else experienced these problems? _________________ Activate point A by sliding slide B through points E and Z, so that the Joint TO touches the Vector 6, however avoiding an impact with vectors 34 and 5, which both are positioned at the edge of the said object near point R. Period.
Remember, Giz! You MIGHT get that candy, if you only behave well... Only.
My Art |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Mon Mar 27, 2006 10:00 pm Post subject: colors |
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Devi Ant wrote: | I'm not being bothered by the installer. However the thing with colors, I explained in the Serendipity thread is still a mystery for me. Is it in the source or is the fault in my computer. Has anyone else experienced these problems? |
Yes, other people have mentioned the colors problem, but I have not been able to reproduce the problem on any of my computers (and I am not sure whether any of the other developers have been able to do so)
What version of Windows are you running?
What is your screen resolution and color-depth?
Have you downloaded http://hamsterrepublic.com/ohrrpgce/archive/ohrrpgce-binary-win-nightly.zip and tried the alternate graphics backends? |
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Fenrir-Lunaris WUT

Joined: 03 Feb 2003 Posts: 1747
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Posted: Mon Mar 27, 2006 10:46 pm Post subject: |
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I may be able to shed some light on this so called graphics problem. The issue seems to creep up when running the Windows version of Custom and Game.exe in full-screen mode. I run with a 1280x1024 32 bit depth, on an ATI Radeon 7000, with Windows Xp Pro SP1, on a Pentium III 600 MHZ, 416 Mb Ram. What seems to happen is the in game palette seems to become corrupted, and display other palettes. In the graphics editor specifically, you'll occasionally see one or two different palettes, one that seems to heavily focus on halftones and resembles the default Windows 256 color palette, and another that seems to garble many of the grays and replace colors altogether. Putting the screen back into a window seems to display the correct palette at any rate. I haven't noticed this issue whatsoever with the QBcustom or QBGame at all, so the fault likely lies with the recently rewritten code for the OHR's graphics. Or so I'd think.
There's another bug that creeps up with the map editor too. When editing an NPC, if you select the palette and press Enter, you'll lock up the program. This has happened numerous times for me, where it USED to bring up a selectible palette for that NPC, so you could view a list of them. This bug makes that impossible now. |
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Devi Ant (Formicidae Devious)

Joined: 25 May 2005 Posts: 196 Location: -=\The Lair of Devi Ance /=-
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Posted: Tue Mar 28, 2006 5:10 am Post subject: Re: colors |
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[quote="James Paige
Yes, other people have mentioned the colors problem, but I have not been able to reproduce the problem on any of my computers (and I am not sure whether any of the other developers have been able to do so)
What version of Windows are you running?
What is your screen resolution and color-depth?
Have you downloaded http://hamsterrepublic.com/ohrrpgce/archive/ohrrpgce-binary-win-nightly.zip and tried the alternate graphics backends?[/quote]
Windows XP Home
32-bit 1024x768
Don't have the possibility yet. After I get the net connection back to my home, I can give it a shot.
Now, usually, when you use the fill tool, while editing graphics, custom.exe locks up as well. _________________ Activate point A by sliding slide B through points E and Z, so that the Joint TO touches the Vector 6, however avoiding an impact with vectors 34 and 5, which both are positioned at the edge of the said object near point R. Period.
Remember, Giz! You MIGHT get that candy, if you only behave well... Only.
My Art |
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Chicken Ken
Joined: 29 Aug 2005 Posts: 46 Location: Behind You, In the shadows
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Posted: Tue Mar 28, 2006 8:30 am Post subject: |
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I'm getting the same problem as some other people. The program crashes without warning whenever I'm playing MIDIs in the Import Music menu. I have yet to test if this also happened when I'm playing the game... but this is the exact same problem as I had with Serendipity. _________________ If you went into a cave and there was a monster in there that gave you ultimate power but you would turn completely evil in 3 days, what would you do?
To answer the question, go http://www.castleparadox.com/viewjournaltopic.php?t=143 |
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Chicken Ken
Joined: 29 Aug 2005 Posts: 46 Location: Behind You, In the shadows
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Posted: Tue Mar 28, 2006 8:34 am Post subject: |
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Sorry to double post, but I'd like to add that I remember that this wasn't a problem in the version that used sdl. _________________ If you went into a cave and there was a monster in there that gave you ultimate power but you would turn completely evil in 3 days, what would you do?
To answer the question, go http://www.castleparadox.com/viewjournaltopic.php?t=143 |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Tue Mar 28, 2006 8:39 am Post subject: |
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Um... then use the SDL executables. _________________
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