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On what version did you first use the OHRRPGCE?
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On what version did you first use the OHRRPGCE?
1999 versions
29%
 29%  [ 11 ]
2000 versions
18%
 18%  [ 7 ]
2001 versions
10%
 10%  [ 4 ]
2002 versions before "Handshake"
2%
 2%  [ 1 ]
Handshake
10%
 10%  [ 4 ]
Esperable
2%
 2%  [ 1 ]
Wolfwood
2%
 2%  [ 1 ]
Paternoster
10%
 10%  [ 4 ]
Ozarks
5%
 5%  [ 2 ]
Quaternion
2%
 2%  [ 1 ]
Rusalka
2%
 2%  [ 1 ]
Serpendity
0%
 0%  [ 0 ]
Tirgoviste
0%
 0%  [ 0 ]
Total Votes : 37

Author Message
Leo
The wizard of many faces...




Joined: 02 Nov 2004
Posts: 95
Location: Way far up north in Sweden...

PostPosted: Sun Apr 02, 2006 1:36 am    Post subject: On what version did you first use the OHRRPGCE? Reply with quote

Just thought it would be interesting to see how long the average castleparadoxer actually has been using the OHR.

I didn't include all of the really early versions, but put them together into larger groups by the years they were released.
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Moogle1
Scourge of the Seas
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Joined: 15 Jul 2004
Posts: 3377
Location: Seattle, WA

PostPosted: Sun Apr 02, 2006 7:36 am    Post subject: Reply with quote

There is no option corresponding to the amount of time I've been using the OHRRPGCE.

I remember when the last two tiles of every tileset automatically animated, before there were custom tile animations. I remember the 4-map OHRRPGCE. I remember... well. You get the idea.
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FyreWulff
Still Jaded




Joined: 02 Apr 2005
Posts: 406
Location: The Internet

PostPosted: Sun Apr 02, 2006 7:55 am    Post subject: Reply with quote

4 map, last-two-tiles here. I believe it was the oct 98 version.

back in those days, the wallmap editor could give you epileptic seizures.

I also believe you were limited to something like 1000 textboxes.
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Jack
the fool




Joined: 30 Jul 2004
Posts: 773

PostPosted: Sun Apr 02, 2006 11:40 am    Post subject: Reply with quote

haha, i was around like 10 when i first started using it; has it really been that long?

sheesh, i've made so many games with it too, and not a one of them was released nor still exists (and not one of them got completed either).

i remember the 4 map limit; which i wasn't aware of when i first started using it. really bummed me down when i learned mr. smiley couldn't complete his quest because the world couldn't expand anymore.
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Onlyoneinall
Bug finder




Joined: 16 Jul 2005
Posts: 746

PostPosted: Sun Apr 02, 2006 1:35 pm    Post subject: Reply with quote

When I was in 4th or 5th grade... about 7 or 8 years ago. Looooong time ago dude.
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Kederaji Tajorn




Joined: 04 Mar 2006
Posts: 15

PostPosted: Sun Apr 02, 2006 7:11 pm    Post subject: Reply with quote

Moogle1 wrote:
There is no option corresponding to the amount of time I've been using the OHRRPGCE.

I remember when the last two tiles of every tileset automatically animated, before there were custom tile animations. I remember the 4-map OHRRPGCE. I remember... well. You get the idea.
Even though I've only been a member of CP for a few weeks, I actually remember those days too. I remember the seven month span when we all thought James was dead, too. Those were good days. Smokin'
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Linkmax
I'm an idiot.




Joined: 03 Feb 2003
Posts: 202
Location: Oly

PostPosted: Mon Apr 03, 2006 4:00 am    Post subject: Reply with quote

I started using it around a few versions before "Handshake" and I've been using it ever since.
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Leonhart




Joined: 25 Feb 2004
Posts: 383
Location: Philippines

PostPosted: Mon Apr 03, 2006 5:58 am    Post subject: Reply with quote

Me..... Paternoster...
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Raekuul
Delicious!




Joined: 31 Mar 2004
Posts: 641
Location: Nowhere

PostPosted: Mon Apr 03, 2006 7:39 am    Post subject: Reply with quote

The infamous priest from Trigun, If that's enough of a clue.
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msw188




Joined: 02 Jul 2003
Posts: 1041

PostPosted: Mon Apr 03, 2006 1:18 pm    Post subject: Reply with quote

I found the OHR in the summer of 2001, I believe. I've been working on one game and one game only ever since. I remember that when I started, I must have seen some older version of the FAQ because I believed that I only was allowed 1000 text boxes, and I remember trying to think of generic things for townspeople to say that I could use in every town. Exactly what you DO NOT want to do (unless it were true that you only had 1000 text boxes). Now I just keep some of them in the game because it is kind of funny (to me).
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Leo
The wizard of many faces...




Joined: 02 Nov 2004
Posts: 95
Location: Way far up north in Sweden...

PostPosted: Tue Apr 04, 2006 2:06 am    Post subject: Reply with quote

Hmm... Seems there should have been some more alternatives in this poll. But it seems it can't be edited...
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LeRoy_Leo
Project manager
Class S Minstrel



Joined: 24 Sep 2003
Posts: 2683
Location: The dead-center of your brain!

PostPosted: Wed Apr 05, 2006 10:14 am    Post subject: Reply with quote

Ah. I love nostalgia. That's a decent list, Leo.
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JSH357




Joined: 02 Feb 2003
Posts: 1705

PostPosted: Wed Apr 05, 2006 1:00 pm    Post subject: Reply with quote

I joined in right after the number of maps had been expanded.

Plotscripting was the most significant update afterward, then things like editting strings/status targetting in battles and the windows port.
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Wed Apr 05, 2006 9:36 pm    Post subject: Reply with quote

I've been here shorter than a great many people: since early 2002. Back then the updates were sparce and new games seemed more plentiful. You got a dozen entries to a game contest, yet few of the classic games people talk about came from that time. At least that's how I remember it.
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Raekuul
Delicious!




Joined: 31 Mar 2004
Posts: 641
Location: Nowhere

PostPosted: Thu Apr 06, 2006 4:37 pm    Post subject: Reply with quote

TMC, I thought I was the median member.
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