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Onlyoneinall Bug finder
Joined: 16 Jul 2005 Posts: 746
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Posted: Tue Apr 18, 2006 7:12 am Post subject: Stat boosting attacks |
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Do they work? The only one that seems to work is speed, HP and magic boosting attacks (ex: set attack % to 200% of maximum), and I'm pretty sure everything used to work fine before... am I not setting these stats high enough? I have an enemy that is supposed to double their defense three times and that should make it so you can't do any physical damage to them but... no effect it seems  _________________ http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Tue Apr 18, 2006 9:40 am Post subject: |
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They work. Just make sure that the target stat is the one you're modifying. Also remember that the change is capped to either 32767 or -32768, and then the stat will be capped to 32767/the stat cap or 0. _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
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Blue Pixel SPY SAPPIN MAH FISH SANDWICH

Joined: 22 Apr 2005 Posts: 621
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Posted: Thu Apr 20, 2006 2:11 pm Post subject: |
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it really depends on your definition of work _________________
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Thu Apr 20, 2006 2:42 pm Post subject: Re: Stat boosting attacks |
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Onlyoneinall wrote: | Do they work? The only one that seems to work is speed, HP and magic boosting attacks (ex: set attack % to 200% of maximum), and I'm pretty sure everything used to work fine before... am I not setting these stats high enough? I have an enemy that is supposed to double their defense three times and that should make it so you can't do any physical damage to them but... no effect it seems :| |
Could you tell us all of the options for the stat boosting attack? Particularly, Target Settings, Damage Settings, and bitsets. (a few screenshots might be easier than typing it all) |
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Onlyoneinall Bug finder
Joined: 16 Jul 2005 Posts: 746
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Thu Apr 20, 2006 3:23 pm Post subject: |
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That looks right. As long as it's hitting the right target, it should double its defense. That will only make a difference if the target's defense value was significant to begin with, of course. _________________
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Onlyoneinall Bug finder
Joined: 16 Jul 2005 Posts: 746
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Posted: Thu Apr 20, 2006 3:42 pm Post subject: |
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How significant does the defense have to be? The defense is 60, and it should pop up to 120.. then 240... then 480, rendering physical attacks almost useless. My characters can't damage an enemy with a defense of 120 much at all and yet, even with the defense boosts, the enemies still seem to take the same damage. _________________ http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Thu Apr 20, 2006 4:07 pm Post subject: |
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Significant as in the tens of thousands.
You could always chain to a dummy attack that doesn't do anything but display the defense:
Bitsets: Show damage instead of inflicting
Target stat: DEF
Damage type: Set target to 0%
Target: Self
That should do the trick. Then, the defense (after doubling) will pop up like damage. _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Thu Apr 20, 2006 4:31 pm Post subject: |
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Mike Caron wrote: | Significant as in the tens of thousands. |
I hope that's a joke. I mean significant compared to the attacker's strength. 60 is big enough that you should be noticing a difference in damage if your attacks take defense into account. _________________
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Thu Apr 20, 2006 5:36 pm Post subject: |
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I, er, misinterpreted the level of significance. <_<
Still, what I suggested is a good idea.
Also, if the damage dealt is low enough, then the results may be skewed by randomization. Like, if its randomized to less than it would before the increased defense, but then randomized for more damage after, it might look similar. _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Fri Apr 21, 2006 8:13 pm Post subject: |
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Onlyoneinall wrote: |  |
Is the "Allow Cure to Exceed Maximum" bitset turned on? I'm not 100% sure, but I think it does affect percentage-based attacks too. |
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Onlyoneinall Bug finder
Joined: 16 Jul 2005 Posts: 746
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Posted: Fri Apr 21, 2006 8:40 pm Post subject: |
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Hmm... actually, no I guess that could be it... however, speed does seem to increase with the stat boosting attacks despite the bitset not being turned on. _________________ http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Sat Apr 22, 2006 6:06 pm Post subject: |
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James Paige wrote: | Onlyoneinall wrote: |  |
Is the "Allow Cure to Exceed Maximum" bitset turned on? I'm not 100% sure, but I think it does affect percentage-based attacks too. |
Actually, I don't think it does. Especially since non H/MP stats don't have maximums. _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
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Onlyoneinall Bug finder
Joined: 16 Jul 2005 Posts: 746
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Posted: Sat Apr 22, 2006 6:54 pm Post subject: |
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Actually, James was right.
I set one enemy to a defense stat of 400, and the other to get to 400 def by the attack after the "allow cure to exceed maximum" bitset was on. Indeed, the powerup worked then. _________________ http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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