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Stat boosting attacks
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Onlyoneinall
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PostPosted: Tue Apr 18, 2006 7:12 am    Post subject: Stat boosting attacks Reply with quote

Do they work? The only one that seems to work is speed, HP and magic boosting attacks (ex: set attack % to 200% of maximum), and I'm pretty sure everything used to work fine before... am I not setting these stats high enough? I have an enemy that is supposed to double their defense three times and that should make it so you can't do any physical damage to them but... no effect it seems Neutral
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Mike Caron
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PostPosted: Tue Apr 18, 2006 9:40 am    Post subject: Reply with quote

They work. Just make sure that the target stat is the one you're modifying. Also remember that the change is capped to either 32767 or -32768, and then the stat will be capped to 32767/the stat cap or 0.
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Blue Pixel
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PostPosted: Thu Apr 20, 2006 2:11 pm    Post subject: Reply with quote

it really depends on your definition of work
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Bob the Hamster
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PostPosted: Thu Apr 20, 2006 2:42 pm    Post subject: Re: Stat boosting attacks Reply with quote

Onlyoneinall wrote:
Do they work? The only one that seems to work is speed, HP and magic boosting attacks (ex: set attack % to 200% of maximum), and I'm pretty sure everything used to work fine before... am I not setting these stats high enough? I have an enemy that is supposed to double their defense three times and that should make it so you can't do any physical damage to them but... no effect it seems :|


Could you tell us all of the options for the stat boosting attack? Particularly, Target Settings, Damage Settings, and bitsets. (a few screenshots might be easier than typing it all)
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Onlyoneinall
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PostPosted: Thu Apr 20, 2006 3:05 pm    Post subject: Reply with quote


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Moogle1
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PostPosted: Thu Apr 20, 2006 3:23 pm    Post subject: Reply with quote

That looks right. As long as it's hitting the right target, it should double its defense. That will only make a difference if the target's defense value was significant to begin with, of course.
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Onlyoneinall
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PostPosted: Thu Apr 20, 2006 3:42 pm    Post subject: Reply with quote

How significant does the defense have to be? The defense is 60, and it should pop up to 120.. then 240... then 480, rendering physical attacks almost useless. My characters can't damage an enemy with a defense of 120 much at all and yet, even with the defense boosts, the enemies still seem to take the same damage.
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Mike Caron
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PostPosted: Thu Apr 20, 2006 4:07 pm    Post subject: Reply with quote

Significant as in the tens of thousands.

You could always chain to a dummy attack that doesn't do anything but display the defense:

Bitsets: Show damage instead of inflicting
Target stat: DEF
Damage type: Set target to 0%
Target: Self

That should do the trick. Then, the defense (after doubling) will pop up like damage.
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Moogle1
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PostPosted: Thu Apr 20, 2006 4:31 pm    Post subject: Reply with quote

Mike Caron wrote:
Significant as in the tens of thousands.


I hope that's a joke. I mean significant compared to the attacker's strength. 60 is big enough that you should be noticing a difference in damage if your attacks take defense into account.
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Mike Caron
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PostPosted: Thu Apr 20, 2006 5:36 pm    Post subject: Reply with quote

I, er, misinterpreted the level of significance. <_<

Still, what I suggested is a good idea.

Also, if the damage dealt is low enough, then the results may be skewed by randomization. Like, if its randomized to less than it would before the increased defense, but then randomized for more damage after, it might look similar.
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Bob the Hamster
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PostPosted: Fri Apr 21, 2006 8:13 pm    Post subject: Reply with quote

Onlyoneinall wrote:


Is the "Allow Cure to Exceed Maximum" bitset turned on? I'm not 100% sure, but I think it does affect percentage-based attacks too.
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Onlyoneinall
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PostPosted: Fri Apr 21, 2006 8:40 pm    Post subject: Reply with quote

Hmm... actually, no Confused I guess that could be it... however, speed does seem to increase with the stat boosting attacks despite the bitset not being turned on.
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Mike Caron
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PostPosted: Sat Apr 22, 2006 6:06 pm    Post subject: Reply with quote

James Paige wrote:
Onlyoneinall wrote:


Is the "Allow Cure to Exceed Maximum" bitset turned on? I'm not 100% sure, but I think it does affect percentage-based attacks too.


Actually, I don't think it does. Especially since non H/MP stats don't have maximums.
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Onlyoneinall
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PostPosted: Sat Apr 22, 2006 6:54 pm    Post subject: Reply with quote

Actually, James was right.

I set one enemy to a defense stat of 400, and the other to get to 400 def by the attack after the "allow cure to exceed maximum" bitset was on. Indeed, the powerup worked then.
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Mike Caron
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PostPosted: Sat Apr 22, 2006 8:19 pm    Post subject: Reply with quote

Really? And, you're sure that the speed one workd?
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