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		| Onlyoneinall Bug finder
 
 
 
 
 Joined: 16 Jul 2005
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				|  Posted: Tue Jun 27, 2006 7:45 pm    Post subject: Sound effects! |   |  
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				| Just wanted to say thank you for implementing sound effects into the editor  However, I tried to open it in custom-fb2-sdl and it crashed immediately   
 EDIT: I might've spoke too soon. It doesn't seem you can do anything with them yet, aside from importing and exporting.
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 http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00
 
 
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		| Ysoft_Entertainment VB Programmer
 
 
 
  
 Joined: 23 Sep 2003
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 Location: Wherever There is a good game.
 
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				|  Posted: Tue Jun 27, 2006 8:15 pm    Post subject: |   |  
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				| from what I understood it works only with plotscripts now. _________________
 Try my OHR exporter/importer.
 OHRGFX
 Striving to become better pixel artist then Fenrir Lunaris.  Unfortunately the laziness gets in the way of my goals.
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		| Mike Caron Technomancer
 
 
 
  
 Joined: 26 Jul 2003
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				|  Posted: Tue Jun 27, 2006 8:32 pm    Post subject: |   |  
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				| SDL is pure evil. I highly unrecommend it, and ++recommend native. 
 And, yes. As of now, you can only use sound effects via plotscripting.
 _________________
 I stand corrected. No rivers ran blood today. At least, none that were caused by us.
 
 Final Fantasy Q
 OHR Developer BLOG
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		| Onlyoneinall Bug finder
 
 
 
 
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		| Valigarmander Bye-Bye
 
 
 
  
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				|  Posted: Tue Jun 27, 2006 11:46 pm    Post subject: |   |  
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				| duh, wait, whuts sdl |  | 
	
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		| Mike Caron Technomancer
 
 
 
  
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		| Bob the Hamster OHRRPGCE Developer
 
 
 
  
 Joined: 22 Feb 2003
 Posts: 2526
 Location: Hamster Republic (Southern California Enclave)
 
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				|  Posted: Wed Jun 28, 2006 8:25 am    Post subject: |   |  
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				|  	  | Valigarmander wrote: |  	  | duh, wait, whuts sdl | 
 
 SDL stands for Simple Directmedia Layer. it is a game library that I love and that Mike hates. The OHRRPGCE can optionally use it as a backend. It is not used by default on windows, but it is the only reliable sound backend for Linux.
 
 Sound effect support with the SDL backend will not be working properly until I or someone else other than Mike finds time to fix it up :)
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		| Onlyoneinall Bug finder
 
 
 
 
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				|  Posted: Wed Jun 28, 2006 9:44 am    Post subject: |   |  
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				| Thanks Mike. I didn't realize there was an entry posted up explaining sound effect usage. 
 I guess that explains why the SDL versions tend to play music more fluidly without problems eh?
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 http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00
 
 
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		| Mike Caron Technomancer
 
 
 
  
 Joined: 26 Jul 2003
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 Location: Why do you keep asking?
 
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				|  Posted: Wed Jun 28, 2006 10:44 am    Post subject: |   |  
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				|  	  | Onlyoneinall wrote: |  	  | Thanks Mike. I didn't realize there was an entry posted up explaining sound effect usage. | 
 
 When you posted, there wasn't. I wrote that article right after I posted.
 
 
  	  | Onlyoneinall wrote: |  	  | I guess that explains why the SDL versions tend to play music more fluidly without problems eh? | 
 
 I don't hate SDL per se. I hate the way it does things. It hides every little detail about everything, leaving us, the programmers, with very little control.
 
 That said, the sound effects in SDL *should* work. I just looked over the code again, and it looks ok. However, why it doesn't work, I have no idea.
 _________________
 I stand corrected. No rivers ran blood today. At least, none that were caused by us.
 
 Final Fantasy Q
 OHR Developer BLOG
 Official OHRRPGCE Wiki and FAQ
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