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Release: OHRRPGCE Hasta-la-QB
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Sun Jul 09, 2006 11:58 pm    Post subject: Release: OHRRPGCE Hasta-la-QB Reply with quote

http://gilgamesh.hamsterrepublic.com/wiki/ohrrpgce/index.php/News

New version released! As ever, download it here

In the whatsnew was wrote:
WHAT IS NEW?

July 09 2006 [hasta-la-qb]
* This is the final version to support a real DOS version (GAME-QB and
CUSTOMQB) You should be using the Windows or Linux versions already
anyway.

* New Features
* Input string gets 3 new arguments, center, positionx, positiony.
It also behaves a little different now.(Yuriy)
* Hspeak.exe now waits for a keypress when finished, which should avoid
a lot of confusion for new plotscripters who are unfamiliar with
command-line tools. Also added -k option to supress this new
behaviour [James Paige]
* Memory usage of the QB build has been trimmed a little. Requirement
for game-qb.exe is now 552kb [Ralph Versteegen]

* Bug Fixes
* Fixed a few bugs in inputstring, including backspace not working,
missing length checking and ESC popping up the menu [Yuriy, Ralph]
* Fixed bug 163, a random crash in the music import screen. [Simon, Mike]
* Bug 176: "Some files appear as subdirectories in Windows browsers"
[Ralph Versteegen]
* Fixed an ancient bug in both the Sprite editor and the MapTile editor
which caused the keyboard control to lag whenever the mouse cursor
was over the drawing area. [James Paige]
* Bug where filling in colour 15 (white) on edge of a tile filled in all
colour 15 pixels on the edge. [Ralph Versteegen]
* Bug 179: "Use of two keyispressed conditions in an if statement causes
massive weirdness" - "keyispressed" command has been changed so that it
now only returns a bool. It may help to recompile your scripts. If you
want the old behaviour, use the new "keyval" command [Ralph]
* "NPC X","NPC Y" and "NPC at spot" behaviour has been corrected: an
NPC's position is now the tile its top left corner stands on [Ralph]
* Bug 43: "OHR randomly locks up on the hour" [Ralph]
* Fixed a bug in "alter NPC" and "set NPC speed" that caused the
wrong NPC to be changed if used with an NPC reference [James Paige]
* Bug 174: "Quick keypresses and mouse clicks lost in FB port" [Ralph]
* Fixed a bug in "read NPC" and another bug which were causing script
interpreter errors like "clean noop" [Ralph Versteegen]
* Fixed script interpreter to return "1" for true in comparison operators
instead of -1 (for consistancy elsewhere) [Mike]

* New Plotscripting Commands
* "keyval"
* An existing command we forgot to mention in whatsnew: "string compare"


This version aims to sort out the majority of the issues remaining with the FB port. For new features, you will have to watch Ubersetzung
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Battleblaze
Warrior Thread Monk




Joined: 19 Dec 2003
Posts: 782
Location: IndY OHR

PostPosted: Mon Jul 10, 2006 1:32 am    Post subject: Reply with quote

Who dosen't have 552kb of RAM!?

Ok who is trying to run OHR on the Commador 64!!!?
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FyreWulff
Still Jaded




Joined: 02 Apr 2005
Posts: 406
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PostPosted: Mon Jul 10, 2006 3:29 am    Post subject: Reply with quote

*Plays TAPS for MSDOS version*


Good riddance.
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PlayerOne




Joined: 07 Sep 2005
Posts: 143
Location: UK

PostPosted: Mon Jul 10, 2006 10:26 am    Post subject: Reply with quote

Battleblaze wrote:
Who dosen't have 552kb of RAM!?

Ok who is trying to run OHR on the Commador 64!!!?


In DOS, I don't. You can only have a maximum of 640k regular DOS memory, and some of that is used up by device drivers and stuff. I haven't been able to run DOS game for several versions. The memory restrictions are one of the reasons for dropping QB.
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Mike Caron
Technomancer




Joined: 26 Jul 2003
Posts: 889
Location: Why do you keep asking?

PostPosted: Mon Jul 10, 2006 12:12 pm    Post subject: Reply with quote

Battleblaze wrote:
Who dosen't have 552kb of RAM!?

Ok who is trying to run OHR on the Commador 64!!!?


Um, I hate to point out your ignorance, but... oh, who am I kidding? No I don't! Anyway, that's conventional memory, aka the first 640kb. And, unless your dos machine uses less than 80kb for itself, you're screwed.
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Phil Arts
Manipulating himself since the beginning




Joined: 14 Jul 2004
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PostPosted: Mon Jul 10, 2006 12:32 pm    Post subject: Reply with quote

This fricking sucks man!! I dont have enough memory for my floppy disk.
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Mon Jul 10, 2006 1:20 pm    Post subject: Reply with quote

Phil Arts wrote:
This fricking sucks man!! I dont have enough memory for my floppy disk.


??? Huh?
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Mike Caron
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Joined: 26 Jul 2003
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Location: Why do you keep asking?

PostPosted: Mon Jul 10, 2006 1:23 pm    Post subject: Reply with quote

<whisper>I don't know. I think he's on drugs.</whisper>
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Calehay
...yeah.
Class B Minstrel



Joined: 07 Jul 2004
Posts: 549

PostPosted: Mon Jul 10, 2006 1:34 pm    Post subject: Reply with quote

Quote:
This fricking sucks man!! I dont have enough memory for my floppy disk.


He can't fit it on a floppy. Man, I remember those days. I can split it for you.
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JSH357




Joined: 02 Feb 2003
Posts: 1705

PostPosted: Mon Jul 10, 2006 1:43 pm    Post subject: Reply with quote

Phil Arts, I suggest that you pick up a portable flash drive. They're a lot less cumbersome than floppy disks and hold a lot more data.

You can find them in just about any place that sells computer trinkets, and they're pretty cheap considering how helpful they are.
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Mon Jul 10, 2006 3:36 pm    Post subject: Reply with quote

Calehay wrote:
Quote:
This fricking sucks man!! I dont have enough memory for my floppy disk.


He can't fit it on a floppy. Man, I remember those days. I can split it for you.


There is a lot of optional stuff in the zip that can be thrown away, if you are floppy-bound. The first thing I would delete is GAME-QB.EXE and CUSTOMQB.EXE (Unless you are desperate to use the DOS version, in which case, delete game.exe and custom.exe) With the redundant executables removed, the zip will fit nicely on a floppy.
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FyreWulff
Still Jaded




Joined: 02 Apr 2005
Posts: 406
Location: The Internet

PostPosted: Mon Jul 10, 2006 3:50 pm    Post subject: Reply with quote

I can make a floppy version again.

But yeah, you can pick up a 128MB USB drive for 20$ at most stores (try Target or Wal-mart). They are really handy, and you can use them on all 3 big OSes (OSX, Windows 98/2K/XP, Linux)
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FyreWulff
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PostPosted: Mon Jul 10, 2006 4:07 pm    Post subject: Reply with quote

http://fyre.castleparadox.com/ohr/hasta-la-floppy.zip

includes:
qb and win CUSTOM and GAME
scancode.hsi and plotscr.hsd
/doc (documentation)
LICENSE-binary.txt
HSPEAK.exe
ohrrpgce.new, etc

does not include:
example .rpgs
/import
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Ysoft_Entertainment
VB Programmer




Joined: 23 Sep 2003
Posts: 810
Location: Wherever There is a good game.

PostPosted: Mon Jul 10, 2006 4:09 pm    Post subject: Reply with quote

James Paige wrote:
Calehay wrote:
Quote:
This fricking sucks man!! I dont have enough memory for my floppy disk.


He can't fit it on a floppy. Man, I remember those days. I can split it for you.


There is a lot of optional stuff in the zip that can be thrown away, if you are floppy-bound. The first thing I would delete is GAME-QB.EXE and CUSTOMQB.EXE (Unless you are desperate to use the DOS version, in which case, delete game.exe and custom.exe) With the redundant executables removed, the zip will fit nicely on a floppy.


Haw Haw! nice one James.

But yea, it kinda sucks that dos is out of the way now. But hey, windows is way better, and its going to have a LOT of features.
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Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals.
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Komera




Joined: 07 Feb 2003
Posts: 711

PostPosted: Mon Jul 10, 2006 8:41 pm    Post subject: Reply with quote

Battleblaze wrote:
Who dosen't have 552kb of RAM!?

Ok who is trying to run OHR on the Commador 64!!!?


*raises hand?*

No, I'm just kidding. Thunderstorm fried my family's C64 years ago.
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