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Ubersetzung
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Valkyrie




Joined: 17 Jul 2006
Posts: 11
Location: England

PostPosted: Mon Jul 24, 2006 5:25 am    Post subject: Ubersetzung Reply with quote

With this new advent of Ubersetzung, still yet to be released, is the OHRRPGCE turning into something more like RPG Maker? With the promise of so many new features, and becoming more advanced, it could turn into just that - a free program which is essentially RPG Maker under a different name. Although more customisation will be a welcome addition, with such things like the main menu, and the in-game menu being exactly the same for most games, the ability to be able to be more creative is the obvious step to take.

Perhaps it could never match the technicality of a corporation produced product like RPG Maker, but plotscripting is similar to the RUBY required in RMXP, and now because it is being ported onto Windows, this opens up a whole new world of possibilities, each one bringing it closer to the advancement of such programs like RPG Maker. Originality is the key here - RPG Maker can do many things, but lacks in some aspects also.

Do you think it will become more like RPG Maker, or still keep hold of its DOS roots?
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Last edited by Valkyrie on Tue Jul 25, 2006 5:51 am; edited 1 time in total
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FyreWulff
Still Jaded




Joined: 02 Apr 2005
Posts: 406
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PostPosted: Mon Jul 24, 2006 8:02 am    Post subject: Reply with quote

It probably won't. the OHRRPGCE has always been made with ease of use in mind. You can make games with zero plotscripting. It also makes 'sense'. I never got the silly chipset setup of RPGMaker.
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
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PostPosted: Mon Jul 24, 2006 8:16 am    Post subject: Reply with quote

The OHRRPGCE will remain close to its DOS roots. The only really important thing about the Windows/Linux port is that our old memory limitations are gone.

As for becoming more like RPG maker, I think that is unlikely. I can't speak for the other dev's, but I myself have never even actually used RPG Maker, and the total time I have spent playing RPG maker games can be measured in seconds, not minutes or hours (*) .... So even some of the OHR's features did drift to become more like RPG maker, it would not be intentional.

(*) Not trying to say I hate RPG maker or anything, I am just saying I am totally oblivious to it.
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Onlyoneinall
Bug finder




Joined: 16 Jul 2005
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PostPosted: Mon Jul 24, 2006 9:05 am    Post subject: Reply with quote

Assuming you're the old Valkyrie from years ago, you came back just to say that? OHR become like RPG Maker? Naaaah.
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PlayerOne




Joined: 07 Sep 2005
Posts: 143
Location: UK

PostPosted: Mon Jul 24, 2006 10:59 am    Post subject: Reply with quote

Personally, I'd like to see OHR not grow too complicated, because I would still like to port it to handheld platforms.

I've never used RPGMaker either. The only RPGMaker game I've played was a Picross clone and not an RPG at all. There are plenty of other RPG engines around, some of them free, but since I like coding for PDAs and handheld consoles, I want less, not more.
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Battleblaze
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Joined: 19 Dec 2003
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Location: IndY OHR

PostPosted: Mon Jul 24, 2006 1:09 pm    Post subject: Reply with quote

I had a dream that I went to OHR page where you buy stuff. I bought this adapter thing that let me port my OHR game to my GBA SP. It pretty much kicked super ass.
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Moogle1
Scourge of the Seas
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 15 Jul 2004
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PostPosted: Mon Jul 24, 2006 4:39 pm    Post subject: Reply with quote

The old Valk was Valkayree, member of RMS and author of EOTE and EOTE2.
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Onlyoneinall
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Joined: 16 Jul 2005
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PostPosted: Mon Jul 24, 2006 8:02 pm    Post subject: Reply with quote

Oops. Wrong one. Thanks for the correction Mog.

Dude, I used to think about OHR being ported to the GBA too. The thought of my game being on a handheld is orgasmic.
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Komera




Joined: 07 Feb 2003
Posts: 711

PostPosted: Mon Jul 24, 2006 11:15 pm    Post subject: Reply with quote

James Paige wrote:
the total time I have spent playing RPG maker games can be measured in seconds, not minutes or hours


That's seconds more than I've spent. I've downloaded RPG Maker, took a few good looks at it, decided my brain didn't need the sezure, then deleted it.
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Battleblaze
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PostPosted: Mon Jul 24, 2006 11:30 pm    Post subject: Reply with quote



Life&Death Of OHR told in owldance (with subtitles)
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Valkyrie




Joined: 17 Jul 2006
Posts: 11
Location: England

PostPosted: Tue Jul 25, 2006 5:50 am    Post subject: Reply with quote

No, I'm not that Valkyrie from years ago.

Having used RPG Maker 2000, 2003 and XP over the years, I have to say that they are impressive, and you can make awesome games with them - but many of them lack originality, because everybody uses the pre-made graphics and music and scarcely bothers to make their own.

Coupled with the fact that they're all illegal as woah, they're kinda a bad idea as well. Ha ha ha!

That porter that could put games on a Gameboy cartridge would be pretty damn cool - if there was someway to covert the .RPG to a .ROM format, or something, then that would be possible, and well - open up a whole new world of game development.

RPG Maker is an okay program, and its features are above and beyond the OHR, BUT this is the reason why many people can't be bothered to make a decent game - at least with the OHR, its simple enough to create a game without getting bored or bogged down with all the features that you have no idea how to use.

But again, the only thing with the OHR is the lack of downloadable resources - its more of a skilful engine, and for this reason, we see lots of games which would be amazing if the creator could draw, or compose music. Converting RPG Maker resources for use with the OHR is a pain as well, because of the colour loss among other things, but again, the wealth of resources available for RPG Maker is ridiculous.

I'd much rather use the OHR anyday, but like I said, it takes far more effort to make a decent game - but it takes alot of effort to make any decent game, so there's no difference. It's good that the OHR is becoming more advanced, this port onto Windows is great, in my opinion. I hope it'll continue to become more advanced, to become the ultimate of ultimates of RPG creation. It's great that it has come this far.

And hey, those owls are cool!! Ha ha ha!
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Komera




Joined: 07 Feb 2003
Posts: 711

PostPosted: Tue Jul 25, 2006 8:04 am    Post subject: Reply with quote

Valkyrie wrote:
And hey, those owls are cool!! :laugh:


I think I know where he got them. There's a site devoted to parodies of the ORLY owl.
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Valigarmander
Bye-Bye




Joined: 04 Mar 2006
Posts: 750
Location: Nowhere

PostPosted: Tue Jul 25, 2006 4:13 pm    Post subject: Reply with quote

Onlyoneinall wrote:
Dude, I used to think about OHR being ported to the GBA too. The thought of my game being on a handheld is orgasmic.


OHR being ported to a handheld? Like a GBA or maybe even a PSP or DS? Or even Mobile? :homersimpsondrool:
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Mike Caron
Technomancer




Joined: 26 Jul 2003
Posts: 889
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PostPosted: Tue Jul 25, 2006 4:25 pm    Post subject: Re: Ubersetzung Reply with quote

Onlyoneinall wrote:
Dude, I used to think about OHR being ported to the GBA too. The thought of my game being on a handheld is orgasmic.


<rant>

It will never happen! I keep telling people: "The screen is too small", "the tiles are stupid sizes", "no temporary space", "256k of memory", etc etc, but no one EVER listens!

</rant>

Valkyrie wrote:
Do you think it will become more like RPG Maker, or still keep hold of its DOS roots?


Speaking for "other developers" (me), I get a lot of inspiration from RPG Maker.

I see RPG Maker as being a very very good RPG engine, with the notable exception of a horribly distinct lack of scripting (the action commands or whatever don't count. I want my conditionals and ordinary variables, damnit!)

You can already see this in some stuff I've done, mostly in the music area. The music looping thing is directly lifted from RPG Maker (although, all the other "music code" is not).

I also want to do layers like RPG Maker (background/paralax, three layers, foreground/paralax), so... yeah. (NOTE: This does not mean layers will be in Ubersetzung!)
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Valigarmander
Bye-Bye




Joined: 04 Mar 2006
Posts: 750
Location: Nowhere

PostPosted: Tue Jul 25, 2006 10:22 pm    Post subject: Re: Ubersetzung Reply with quote

Mike Caron wrote:
<rant>

It will never happen! I keep telling people: "The screen is too small", "the tiles are stupid sizes", "no temporary space", "256k of memory", etc etc, but no one EVER listens!

</rant>


Yeah, but we can still dream.
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