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What is the hardest part of making a game? |
Graphics |
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48% |
[ 14 ] |
Music |
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10% |
[ 3 ] |
Storyline |
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13% |
[ 4 ] |
Plotscripting |
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24% |
[ 7 ] |
Maps |
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3% |
[ 1 ] |
Advertising |
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0% |
[ 0 ] |
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Total Votes : 29 |
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Valigarmander Bye-Bye

Joined: 04 Mar 2006 Posts: 750 Location: Nowhere
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Posted: Sun Aug 27, 2006 4:20 pm Post subject: What's the most difficult thing for you? |
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I've been faithfully with OHRRPGCE for several years now, and after countless unfinished projects and half-baked game ideas I'm still at it. Let's hear it for me! What I've found to be consistent with all my crappy games is that certain parts are harder than others. For instance, I am not too fond of making graphics. They take a long time to make and usually they suck. You can't have a good game without graphics. I find that things like trees and such are hard to make look realistic... What do you all think is the most difficult part about making a game? Is it graphics? Storyline? Music? Let me hear your opinions. |
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JSH357

Joined: 02 Feb 2003 Posts: 1705
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Posted: Sun Aug 27, 2006 4:24 pm Post subject: |
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This is more implementation than design, but I'll answer anyway so as not to be a total ass.
Graphics are definitely the most time-consuming, difficult thing for me. I would say music if I actually attempted to write my own. |
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Sun Aug 27, 2006 5:05 pm Post subject: |
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The only problem I have is the time management. Having multiple exams to study for right now, I don't really have the time to be working on my current projects; however, come the end of December and I'll be popping out games like some...uh...baby-popping-woman. |
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Rimudora Psychopath yandere Halloween 2006 Creativity Winner


Joined: 26 May 2005 Posts: 335
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Posted: Sun Aug 27, 2006 5:26 pm Post subject: |
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I write my own music, so I can rightfully say it's the hardest part. |
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Onlyoneinall Bug finder
Joined: 16 Jul 2005 Posts: 746
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Sun Aug 27, 2006 9:47 pm Post subject: |
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I've always hated graphics, and while I can finally draw some types of graphics (maptiles) decently, it takes me forever to draw a single tile.
On the other hand, I'm so bad at storylines that I've never managed to use one. I've mostly stayed away from attempting them seriously, so what do I know. _________________ "It is so great it is insanely great." |
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Leonhart

Joined: 25 Feb 2004 Posts: 383 Location: Philippines
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Posted: Mon Aug 28, 2006 1:29 am Post subject: |
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I think making the graphics is the hardest part in game making. Not only do you need to make them acceptable in the eyes of the player, but you also need to make a LOT of them (ex. Enemy Graphics, hero graphics, attacks, etc...) _________________ The man who smiles when things go wrong has thought of someone to blame it on.
- Robert Bloch |
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PlayerOne

Joined: 07 Sep 2005 Posts: 143 Location: UK
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Posted: Mon Aug 28, 2006 2:08 am Post subject: |
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I'd agree with almost everyone else: graphics. It just seems so incredibly time-consuming for each small step. Many of my games (not just my single OHR game) end up with rushed graphics, or even placeholders if I've been really lazy. I tend to rush the music, too (or leave it out completely, in the case of Desert of Stars), but that's always a lot less painful and time-consuming than graphics.
I do like to do everything myself, though, if I can, so I only have myself to blame . I'm not sure how I'd get on if I worked with a decent artist.
I believe I can do an okay job with graphics and music if I put the time in, but I always put them off until it's too late, and they aren't really the aspects which get me motivated. |
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Iblis Ghost Cat

Joined: 26 May 2003 Posts: 1233 Location: Your brain
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Posted: Mon Aug 28, 2006 2:35 am Post subject: |
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Certain kinds of graphics are difficult for me, namely hero, enemy, and attack graphics. But then it's been a long time since I've even thought about designing a game using the default battle engine, so those aren't usually an issue.
If I attempted to compose my own music that would be the hardest part, but I don't. I've tried to learn how, with minimal progress, and if I could someday become competent at it enough to stop ripping music that would make me very happy.
What's most difficult depends on the game, really. For my current project the graphics were all easy, and the story is nearly nonexistant so that was no trouble. The gameplay design and plotscripting have been the most challenging parts. There are still a couple design issues I haven't resolved and I have some very difficult scripting ahead of me (the AI, it's almost all that's left now). It's possible, just going to be very challenging. _________________ Locked
OHR Piano |
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msw188
Joined: 02 Jul 2003 Posts: 1041
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Posted: Mon Aug 28, 2006 1:20 pm Post subject: |
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Throwing up another agreement on the time-consumption of (usually sucky) graphics; nevertheless, I'm one who doesn't feel so bad coming out with half-bad graphics. I'd say the most challenging part is probably balance. Trying to make the game difficult enough to be rewarding, without being too frustrating to be enjoyable. This goes for singular battles, bosses and the game as a whole. I'd say that this is also the answer you'd probably get from most professional game-makers (although I CERTAINLY do not claim to be one, or to know any, I'm really just guessing) |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Mon Aug 28, 2006 2:27 pm Post subject: |
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I voted maps. I can push out decent graphics without too much trouble, but creating large maps can be very demotivating for me. It helps a lot if I have a preconceived layout for the maps (as was the case in the beast that is the Scary Game 2 city map). _________________
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Devi Ant (Formicidae Devious)

Joined: 25 May 2005 Posts: 196 Location: -=\The Lair of Devi Ance /=-
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Posted: Tue Aug 29, 2006 6:07 am Post subject: |
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Even, that I write my own music too I'd say, that the graphics are the most difficult part.
After all it's ideal, that you pixel by pixel try to bring the best possible result. Then you try to do something... take a tree, ie. You've drewn, redrewn and redrewn the redrawing for last 12 hours and try to find that one pixel (which is usually kind of 'merged' between two pixels =a ghost pixel ) and you can't. And if you wouldn't find it, the result is, that it is not a tree  _________________ Activate point A by sliding slide B through points E and Z, so that the Joint TO touches the Vector 6, however avoiding an impact with vectors 34 and 5, which both are positioned at the edge of the said object near point R. Period.
Remember, Giz! You MIGHT get that candy, if you only behave well... Only.
My Art |
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Setu_Firestorm Music Composer

Joined: 26 Mar 2003 Posts: 2566 Location: Holiday. FL
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Posted: Wed Aug 30, 2006 6:42 am Post subject: |
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Music and graphics seem to be the utmost time consuming part, that is, assuming that you do your own.
If I had to list something to be the hardest thing to do in game design, I would have to say the most difficult thing would be creating a perfectly balanced equilibrium of all the game's aspects. Too commonly people create games (and films for that matter), but always create them in such a way that it really surpasses in some aspects, but then greatly lacks in others.
I understand that creating a perfect balance is difficult for anyone in anything, but I feel that there was something about the way things were back in the '80s that really showed that balance is possible (mostly in film rather than games). _________________
Facebook: http://www.facebook.com/georgerpowell
Newgrounds: http://setu-firestorm.newgrounds.com |
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Battleblaze Warrior Thread Monk

Joined: 19 Dec 2003 Posts: 782 Location: IndY OHR
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Posted: Wed Aug 30, 2006 5:53 pm Post subject: |
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I liek drawing graphics. It akes along time but it isn't hard to do. Since I'm a dumbass plotscripting breaks my brain. Too much trial and error. I'mt he kidn of guy who get an idea and goes for it. _________________ Indy OHR! and National OHR Month Contest going on now!
"Aeth calls PHC an anti-semite; PHC blames anti-semitism"
-squall |
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Setu_Firestorm Music Composer

Joined: 26 Mar 2003 Posts: 2566 Location: Holiday. FL
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Posted: Thu Aug 31, 2006 4:23 am Post subject: |
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Battleblaze wrote: | I liek drawing graphics. It akes along time but it isn't hard to do. Since I'm a dumbass plotscripting breaks my brain. Too much trial and error. I'mt he kidn of guy who get an idea and goes for it. |
Don't worry, you're not the only one who's programming-challenged. You'd be surprised the wonderful things you can pull off without hardcoding most of your OHR game too. _________________
Facebook: http://www.facebook.com/georgerpowell
Newgrounds: http://setu-firestorm.newgrounds.com |
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