Castle Paradox Forum Index Castle Paradox

 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 Gamelist   Review List   Song List   All Journals   Site Stats   Search Gamelist   IRC Chat Room

Helping with a game/community projects
Goto page 1, 2, 3, 4, 5, 6, 7, 8, 9  Next
 
Post new topic   Reply to topic    Castle Paradox Forum Index -> The Arcade
View previous topic :: View next topic  
Author Message
PurpleSquerkle




Joined: 30 Jan 2007
Posts: 15

PostPosted: Mon Feb 05, 2007 4:47 pm    Post subject: Helping with a game/community projects Reply with quote

So I've noticed that the coolest games are almost always those made by A) many people or B) one person with no life.
One person with no life and enough time (which people with no life usually have) can obviously make a pretty sweet game, because they work really hard on it, and people with no lives tend to have too many skills for their own good.
I, however, have a life, and not all that much time, so I was wondering if there were people out there that weren't working on much and looking for a game to help with.
See, at the risk of sounding overly proud (when you have few skills you tend to emphasize the ones you've got), I'm pretty much awesome at coming up with storylines. Right now I've come up with a pretty unique one, which I'll share later, when and if people express interest in hearing it. I'm also pretty good with music, and I'm a fairly good artist, but stink at sprite art. I'm getting better, but it's still pretty bad. Also, I've pretty much never used plotscripting at all... There's also probably a lot of people who are faster and more efficient at designing games with the engine in general as well, but I'm at least comfortable with how it works.
Well anyhow, I just wanted to make a game/help work on one... just a fantasy setting, some familiar things (mythril, dragons, etc.) but a lot of unique things too, I wanted to make it a "serious" game too.
Anyway...
Anyone wanna help, or at least hear my story?
Back to top
View user's profile Send private message Send e-mail
TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Mon Feb 05, 2007 5:01 pm    Post subject: Reply with quote

Listen up, and listen well.
Everybody in this community has a life that they are not able to commit 100% to making games.
If you don't have the time, then work on it at little bits at a time.
Maybe a new sprite or two each week.

As of now, you have absolutely nobody interested in working under you.
Tell your story first, then ask for help.
Back to top
View user's profile Send private message Send e-mail AIM Address
Moogle1
Scourge of the Seas
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 15 Jul 2004
Posts: 3377
Location: Seattle, WA

PostPosted: Mon Feb 05, 2007 5:08 pm    Post subject: Re: Helping with a game/community projects Reply with quote

Here is the somewhat-less-harsh version of TH's rant:

PurpleSquerkle wrote:
So I've noticed that the coolest games are almost always those made by A) many people or B) one person with no life.


or C) one person with a life who takes a long time to finish his game

Quote:
See, at the risk of sounding overly proud (when you have few skills you tend to emphasize the ones you've got), I'm pretty much awesome at coming up with storylines.


How many times have I heard this? Everyone has a story.

Quote:
I'm also pretty good with music, and I'm a fairly good artist, but stink at sprite art.


Here you've got potential. Most people could use a good musician.

Quote:
Anyone wanna help, or at least hear my story?


Yeah, so... you might want to post your story if it's that incredible; otherwise, you might want to volunteer to work on someone else's game, since you'll probably have a tougher time getting people to spontaneously volunteer to work on yours, no questions asked.
_________________
Back to top
View user's profile Send private message Visit poster's website AIM Address
Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Mon Feb 05, 2007 5:31 pm    Post subject: Reply with quote

I work on my game at a snail's pace since I can't pump out maptiles and other graphics like a machine. Today I made a couple of walkabout frames of an NPC and I am still not finished with said NPC, and I drew a maptile and did a hack job of making corner tiles out of it.

But it looks more and more like a complete game, and that makes me a happy panda.
Back to top
View user's profile Send private message
Artimus Bena
Admiral




Joined: 17 Aug 2004
Posts: 637
Location: Dreamland.

PostPosted: Mon Feb 05, 2007 5:47 pm    Post subject: Reply with quote

If the idea is solid, then it's best to wait until the musician can play whatever part of the game before writing music to it. That is, unless, you are extremely good at describing what you want, and can sometimes point to examples of what you're looking for. And then of course, you'd have to *make* that part of the game the way you decribed, in order for the music to fit, which also takes some competence. Moogle's right in suggesting that you work on other people's stuff for a bit, and build strong relationships with who you work with best.

Competent people usually have to know they can trust you to finish the job before they feel comfortable working with you. (so show them you have it together)
_________________
SACRE BLEU!

|||Compositions!
|||Eldardeen Soundtrack!
|||Red Mercury!
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address
J.A.R.S.
In umbram deo, ex nihilo...




Joined: 11 May 2005
Posts: 451
Location: Under the rainbow...

PostPosted: Mon Feb 05, 2007 6:57 pm    Post subject: Reply with quote

seriously try this pal. Help people around and secretly work on a bad draft of your game trying to do all you can do right, and filling the gaps with temporary stuff. When that is done, show someone, maybe someone will volunteer stuff like "hey, looks good, I might help you adding original gfx to that". Why do I know it works? 'Cause that's how it works. It is a community, not classified ads Wink
Back to top
View user's profile Send private message
PurpleSquerkle




Joined: 30 Jan 2007
Posts: 15

PostPosted: Tue Feb 06, 2007 6:02 am    Post subject: Reply with quote

Quote:
Yeah, so... you might want to post your story if it's that incredible

Errr... Maybe I should have rephrased that... I said I was really good at coming up with stories; that is, I have about two billion ideas right now, but that doesn't mean they're incredible... I'll post my story when I have more time.

Anyway, at least I know I'm not the only one that takes forever to get things done...
But seriously, you don't have to be so harsh, I was just asking! Also...
Quote:

As of now, you have absolutely nobody interested in working under you.
...I wasn't really planning on having people work "under" me... Neutral
Back to top
View user's profile Send private message Send e-mail
Calehay
...yeah.
Class B Minstrel



Joined: 07 Jul 2004
Posts: 549

PostPosted: Tue Feb 06, 2007 5:33 pm    Post subject: Re: Helping with a game/community projects Reply with quote

PurpleSquerkle wrote:
I said I was really good at coming up with stories; that is, I have about two billion ideas right now, but that doesn't mean they're incredible...


PurpleSquerkle wrote:
See, at the risk of sounding overly proud (when you have few skills you tend to emphasize the ones you've got), I'm pretty much awesome at coming up with storylines. Right now I've come up with a pretty unique one, which I'll share later, when and if people express interest in hearing it.


It seems that you think that you believe that your stories are incredible from your first post. Since you are "awesome at coming up with storylines," that obviously means that they are good ones. Anyone can come up with a bunch of bad storylines (A dude walks in a bar, and the evil king says, "DUEL!," and the evil death lord named Xolnar tries to blow up the earth and you have to kill him with your party of cliche warriors. See it's that easy.) but that definitely doesn't mean that you're awesome at coming up with storylines.

I don't think this is a harsh reaction at all. The problem is, half a million people have come in the past with their "good storyline/plots" requesting for people to blindly follow them into the sun to be burnt to a crisp. If you really want help with your game, you're going to have to show us something.

Do you want your game to be completed? It shouldn't matter if it takes 1 day or 50 years; if your desire to create this game is strong, then there should be nothing to bar you from learning the craft.
_________________
Calehay
Back to top
View user's profile Send private message AIM Address
J.A.R.S.
In umbram deo, ex nihilo...




Joined: 11 May 2005
Posts: 451
Location: Under the rainbow...

PostPosted: Tue Feb 06, 2007 5:46 pm    Post subject: Re: Helping with a game/community projects Reply with quote

Calehay wrote:

A dude walks in a bar, and the evil king says, "DUEL!," and the evil death lord named Xolnar tries to blow up the earth and you have to kill him with your party of cliche warriors. See it's that easy

is the evil death lord also the evil king? are they related? opposed? twin brothers? Is the hero related? Brother? OMG!!!! You've got a terrific plot there XD
Back to top
View user's profile Send private message
Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Tue Feb 06, 2007 5:49 pm    Post subject: Re: Helping with a game/community projects Reply with quote

J.A.R.S. wrote:
Calehay wrote:

A dude walks in a bar, and the evil king says, "DUEL!," and the evil death lord named Xolnar tries to blow up the earth and you have to kill him with your party of cliche warriors. See it's that easy

is the evil death lord also the evil king? are they related? opposed? twin brothers? Is the hero related? Brother? OMG!!!! You've got a terrific plot there XD


Xolnar: "Hero... I am your... ... Father's sister's uncle's cousin's brother's uncle's roomate."
Hero: "What does that make us?"
Xolnar: "Absolutely nothing! Which is what YOU WILL BECOME!"
Back to top
View user's profile Send private message
msw188




Joined: 02 Jul 2003
Posts: 1041

PostPosted: Tue Feb 06, 2007 10:38 pm    Post subject: Reply with quote

So there are Star Wars-based games that play like RPGs, more or less. Why don't we have an RPG based on Spaceballs?
_________________
My first completed OHR game, Tales of the New World:
http://castleparadox.com/gamelist-display.php?game=161

This website link is for my funk/rock band, Euphonic Brew:
www.euphonicbrew.com
Back to top
View user's profile Send private message Visit poster's website
J.A.R.S.
In umbram deo, ex nihilo...




Joined: 11 May 2005
Posts: 451
Location: Under the rainbow...

PostPosted: Tue Feb 06, 2007 10:44 pm    Post subject: Reply with quote

I'm 100% sure someone will eventually call a villain Xolnar in memory of that XD

And a spaceballs rpg? with lord black helmet? thats too thin of a theme to make a fun rpg... Xolnar however... *contest idea is being borned*
Back to top
View user's profile Send private message
Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Tue Feb 06, 2007 10:57 pm    Post subject: Reply with quote

Xolnar will probably end up being part of a game that makes fun of Final Fantasy and Dragon Quest, just like Spaceballs made fun of Star Wars and Star Trek.
Back to top
View user's profile Send private message
J.A.R.S.
In umbram deo, ex nihilo...




Joined: 11 May 2005
Posts: 451
Location: Under the rainbow...

PostPosted: Tue Feb 06, 2007 11:11 pm    Post subject: Reply with quote

with kefka's laughter and the dragon's wings... "Xolnar the terrible" *growl* *impossible laughter*
like an rpg where you don't fight a single time? that would be the complete parody of FF and dragon quest because it would be the complete opposite XD...
like, no fighting, yet you must level up somehow, and levels must be of some use... like u solve riddles and you gain xp and it unlocks doors... That'd be funny to see but ya, if it was truly a satyr of ff and dragon warrior, they would have to be numerous battles... random ones...
Back to top
View user's profile Send private message
Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Tue Feb 06, 2007 11:16 pm    Post subject: Reply with quote

You obviously don't understand what a parody is, do you? Removing fights completely wouldn't parody Final Fantasy. Increasing the encounter rate for a single room then having a joke about what just happened is parodying encounter rates.

The idea is to *break* and *distort* to be, not do the opposite. Seriously, if you did just the opposite of Final Fantasy, you would have another one of those freaking crappy "games" that are not funny, are hideously ugly, and take up a lot of space on Castleparadox.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Castle Paradox Forum Index -> The Arcade All times are GMT - 8 Hours
Goto page 1, 2, 3, 4, 5, 6, 7, 8, 9  Next
Page 1 of 9

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group