Castle Paradox Forum Index Castle Paradox

 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 Gamelist   Review List   Song List   All Journals   Site Stats   Search Gamelist   IRC Chat Room

How is spawn location determined?

 
Post new topic   Reply to topic    Castle Paradox Forum Index -> The Arcade
View previous topic :: View next topic  
Author Message
TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Mon Apr 02, 2007 9:58 am    Post subject: How is spawn location determined? Reply with quote

Well, in one of my only boss battles, I feature a main boss with 3 helpers and a shield, making for a total of five enemies.

When the 3 helpers are defeated, the shield (which is untargetable by heroes) disappears.

While the shield exists, it adds a buttload of defense to the main boss, making it impossible to damage. However, whenever his allies are gone, the main boss will reset his defense and take some time to respawn them.

When they are respawned, I find that they are located in awkward positions.

For every time that I have tried this battle, they respawn in the same spots:

    Ideal

    Actual


So I was wondering if there was some way to, say, set the enemy's spawn position?
Back to top
View user's profile Send private message Send e-mail AIM Address
FyreWulff
Still Jaded




Joined: 02 Apr 2005
Posts: 406
Location: The Internet

PostPosted: Mon Apr 02, 2007 12:00 pm    Post subject: Reply with quote

You need to set all the spare slots in the battle to the same spot (where the shield is) by setting them to the shield, moving the enemy to the spot, then deleting it. the engine likes to use those empty spots to spawn enemies, and if you do not define their position, it'll just spawn them wherever.
Back to top
View user's profile Send private message Visit poster's website AIM Address
Display posts from previous:   
Post new topic   Reply to topic    Castle Paradox Forum Index -> The Arcade All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group